Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        RESTConnection n = new RESTConnection();

        n.Start();

        GameObject CloneVM;
        GameObject ClonedPedistal;

        UnityEngine.UI.Text[] VMDetails;
        float XPosition;
        float YPosition;
        float ZPosition;
        float OriginalYPosition;
        float HostXPosition;
        float HostYPosition;
        float HostZPosition;
        float HostOriginalYPosition;
        float HostOriginalZPosition;

        HostXPosition = -2f;
        HostYPosition = 0f;
        HostZPosition = 5f;

        HostOriginalYPosition = HostYPosition;
        HostOriginalZPosition = HostZPosition;

        XPosition = HostXPosition + -0.25f;
        YPosition = 5.5415f;
        ZPosition = HostZPosition + -0.30f;

        OriginalYPosition = YPosition;

        RESTConnection.HostList vmhosts = n.ListHosts();

        // Iterate through all ESXi hosts
        for (int i = 0; i < vmhosts.value.Count; i++)
        {
            // Name of ESXi host
            string vmhostName = vmhosts.value[i].name;
            // Id of ESXi host
            string vmhostId = vmhosts.value[i].host;
            XPosition = HostXPosition + -0.25f;
            ZPosition = HostZPosition + -0.30f;

            // Clone the SourceObject for our New Pedistal
            ClonedPedistal = Instantiate(SourcePedistal);

            ClonedPedistal.transform.position = new Vector3(HostXPosition, HostOriginalYPosition, HostOriginalZPosition);
            ClonedPedistal.name = vmhostName;

            // Change the name of the Pedestal Text
            ClonedPedistal.GetComponentInChildren <Text>().text = vmhostName;

            // Retrieve VMs from ESXi host
            VmList vms = n.ListVmsByHostId(vmhostId);
            for (int j = 0; j < vms.value.Count; j++)
            {
                vapitypes.VmDetails details = n.GetVmDetails(vms.value[j].vm);
                string vmDetails            = n.GetVmDetailsStr(details);
                string vmName = vms.value[j].name;

                // Clone the SourceObject for our New VM
                CloneVM = Instantiate(SourceVMObject);
                CloneVM.transform.SetParent(ClonedPedistal.transform);
                CloneVM.transform.position = new Vector3(XPosition, OriginalYPosition, ZPosition);

                CloneVM.name = vmName;

                // Fill in the Details on the Summary canvas
                VMDetails         = CloneVM.GetComponentsInChildren <UnityEngine.UI.Text>();
                VMDetails[0].text = vmName;
                VMDetails[1].text = vmDetails;

                ShowInfo vmInfo = CloneVM.GetComponent <ShowInfo>();
                vmInfo.name = vmName;
                vmInfo.type = "VM";

                vmInfo.resources = new List <HUD.Resource>();
                vmInfo.resources.Add(new HUD.Resource("CPU", 2, 0.5f));
                vmInfo.resources.Add(new HUD.Resource("MEM", 4, 0.75f));

                vmInfo.statistics = new List <HUD.Statistic>();

                string CPU = n.GetNumCPUStr(details);
                vmInfo.statistics.Add(new HUD.Statistic(CPU, "CPU:"));

                string MEM = n.GetMEMStr(details);
                vmInfo.statistics.Add(new HUD.Statistic(MEM, "Memory:"));

                string GuestOS = n.GetOSStr(details);
                vmInfo.statistics.Add(new HUD.Statistic(GuestOS, "OS:"));

                string Power = n.GetPowerStr(details);
                vmInfo.statistics.Add(new HUD.Statistic(Power, "Power:"));

                //CloneVM.GetComponents();

                // Set the location of the cloned VM
                XPosition += 0.20f;

                if ((j + 1) % 4 == 0)
                {
                    XPosition  = HostXPosition + -0.25f;
                    ZPosition += 0.15f;
                }
                //Debug.Log("VM: " + vmDetails);
            }
            HostXPosition = HostXPosition + 1.5f;
        }
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        RESTConnection n = new RESTConnection();

        n.Start();

        GameObject CloneVM;
        GameObject ClonedPedistal;

        UnityEngine.UI.Text[] VMDetails;
        float XPosition;
        float YPosition;
        float ZPosition;
        float OriginalYPosition;
        float HostXPosition;
        float HostYPosition;
        float HostZPosition;
        float HostOriginalYPosition;
        float HostOriginalZPosition;

        HostXPosition = -2f;
        HostYPosition = 0f;
        HostZPosition = 5f;

        HostOriginalYPosition = HostYPosition;
        HostOriginalZPosition = HostZPosition;

        XPosition = HostXPosition + -0.25f;
        YPosition = 5.5415f;
        ZPosition = HostZPosition + -0.30f;

        OriginalYPosition = YPosition;

        RESTConnection.HostList vmhosts = n.ListHosts();

        // Iterate through all ESXi hosts
        for (int i = 0; i < vmhosts.value.Count; i++)
        {
            // Name of ESXi host
            string vmhostName = vmhosts.value[i].name;
            // Id of ESXi host
            string vmhostId = vmhosts.value[i].host;
            XPosition = HostXPosition + -0.25f;
            ZPosition = HostZPosition + -0.30f;

            // Clone the SourceObject for our New Pedistal
            ClonedPedistal = Instantiate(SourcePedistal);

            ClonedPedistal.transform.position = new Vector3(HostXPosition, HostOriginalYPosition, HostOriginalZPosition);
            ClonedPedistal.name = vmhostName;

            // Change the name of the Pedestal Text
            ClonedPedistal.GetComponentInChildren <Text>().text = vmhostName;

            // Retrieve VMs from ESXi host
            VmList vms = n.ListVmsByHostId(vmhostId);
            for (int j = 0; j < vms.value.Count; j++)
            {
                vapitypes.VmDetails details = n.GetVmDetails(vms.value[j].vm);
                string vmDetails            = n.GetVmDetailsStr(details);
                string vmName = vms.value[j].name;

                // Clone the SourceObject for our New VM
                CloneVM = Instantiate(SourceVMObject);
                CloneVM.transform.SetParent(ClonedPedistal.transform);
                CloneVM.transform.position = new Vector3(XPosition, OriginalYPosition, ZPosition);

                CloneVM.name = vmName;

                // Fill in the Details on the Summary canvas
                VMDetails         = CloneVM.GetComponentsInChildren <UnityEngine.UI.Text>();
                VMDetails[0].text = vmName;
                VMDetails[1].text = vmDetails;


                //CloneVM.GetComponents();

                // Set the location of the cloned VM
                XPosition += 0.20f;

                if ((j + 1) % 4 == 0)
                {
                    XPosition  = HostXPosition + -0.25f;
                    ZPosition += 0.15f;
                }
                //Debug.Log("VM: " + vmDetails);
            }
            HostXPosition = HostXPosition + 1.5f;
        }
    }