//#endif public void loadSnapshot(FakePlayerSaver saver) { //#if UNITY_EDITOR if (saver.towers.Count == 0) { return; } Init(); current_snapshot = saver.current_snapshot; snapshot_filename = saver.snapshot_filename; ff = saver.ff; force_all_towers = saver.force_all_towers; force_all_upgrades = saver.force_all_upgrades; upgrades = CloneUtil.copyList <TowerUpgrade>(saver.upgrades); for (int i = 0; i < towers.Count; i++) { towers[i].loadSnapshot(saver.towers[i]); } foreach (Firearm f in Peripheral.Instance.firearms) { if (f.toy.toy_type == ToyType.Temporary) { ghosts.Add(f.toy); } } //#endif }
public object Clone() => new PmxMorphData() { MorphName = MorphName, MorphNameE = MorphNameE, SlotType = SlotType, MorphArray = CloneUtil.CloneArray(MorphArray), };
public object Clone() { return(new PmxBoneData() { BoneName = BoneName, BoneNameE = BoneNameE, Pos = Pos, BoneId = BoneId, ParentId = ParentId, ArrowId = ArrowId, Flag = Flag, ExtraParentId = ExtraParentId, Depth = Depth, PosOffset = PosOffset, LinkParentId = LinkParentId, LinkWeight = LinkWeight, AxisVec = AxisVec, LocalAxisVecX = LocalAxisVecX, LocalAxisVecZ = LocalAxisVecZ, IkTargetId = IkTargetId, IkDepth = IkDepth, AngleLimit = AngleLimit, IkChilds = CloneUtil.CloneArray(IkChilds), }); }
object ICloneable.Clone() { // It's slow. So in case of requiring performance, override this deep clone method by your code. var clone = CloneUtil.MemoryClone(this) as StateBase; clone.Id = this.Id; return(clone); }
public skill_stat_group DeepClone() { skill_stat_group my_clone = new skill_stat_group(); my_clone.effect_type = this.effect_type; my_clone.skill_stats = CloneUtil.copyArray <skill_stat>(this.skill_stats); return(my_clone); }
public object Clone() => new PmxSlotData() { SlotName = SlotName, SlotNameE = SlotNameE, NormalSlot = NormalSlot, Type = Type, Indices = CloneUtil.CloneArray(Indices), };
public override PmxMaterialData[] CreateMaterials(World wolrd, ShotProperty prop) { PmxMaterialData[] result = new PmxMaterialData[OriginalData.MaterialArray.Length]; for (int i = 0; i < result.Length; i++) { result[i] = CloneUtil.Clone(OriginalData.MaterialArray[i]); } return(result); }
private void JobEditorClicked(object param) { this.jobMemento = new JobMemento(this.SelectedJob); Dialogs.DialogService.DialogResult result = this.dialogFacade.ShowJobEditorDetail("Job Editor Detail", param as Window, this.SelectedJob); if (result == Dialogs.DialogService.DialogResult.No) { CloneUtil.CopyProperties(jobMemento.Job, this.SelectedJob); } }
private void EconomyEditorClicked(object param) { this.ProductMemento = new ProductMemento(this.SelectedProduct); Dialogs.DialogService.DialogResult result = this.dialogFacade.ShowEconomyEditorDetail("Product Editor Detail", param as Window, this.SelectedProduct); if (result == Dialogs.DialogService.DialogResult.No) { CloneUtil.CopyProperties(ProductMemento.Product, this.SelectedProduct); } }
public override PmxBoneData[] CreateBones(World wolrd, ShotProperty prop) { PmxBoneData[] result = new PmxBoneData[Data.BoneArray.Length]; for (int i = 0; i < result.Length; i++) { result[i] = CloneUtil.Clone(Data.BoneArray[i]); } return(result); }
public override PmxVertexData[] CreateVertices(World wolrd, ShotProperty prop) { PmxVertexData[] result = new PmxVertexData[OriginalData.VertexArray.Length]; for (int i = 0; i < result.Length; i++) { var clone = result[i] = CloneUtil.Clone(OriginalData.VertexArray[i]); clone.Pos = (Vector4)clone.Pos * prop.Scale; } return(result); }
public void GameManager_CloneGame() { Game gameBefore = gm.CurrentGame; Game gameAfter = CloneUtil.Clone(gameBefore); // On modifie volontairement le game pour vérifier qu'il s'agit bien d'une copie gameBefore.nextUnit(); Assert.IsFalse(gameBefore.Equals(gameAfter)); }
public static List <Defense> getDefenses(EnemyType type, bool clone) { if (enemyDefenses == null) { initDefenses(); } List <Defense> defenses = enemyDefenses[type]; return((clone) ? CloneUtil.copyList <Defense>(defenses) : defenses); }
public object Clone() => new PmxModelData() { Header = CloneUtil.Clone(Header), VertexArray = CloneUtil.CloneArray(VertexArray), MaterialArray = CloneUtil.CloneArray(MaterialArray), BoneArray = CloneUtil.CloneArray(BoneArray), MorphArray = CloneUtil.CloneArray(MorphArray), SlotArray = CloneUtil.CloneArray(SlotArray), VertexIndices = CloneUtil.CloneArray(VertexIndices), TextureFiles = CloneUtil.CloneArray(TextureFiles), };
private void EconomyEditorCopyClicked(object param) { if (this.SelectedProduct != null) { Product newProduct = new Product(); CloneUtil.CopyProperties(this.SelectedProduct, newProduct); newProduct.Id = newProduct.Id + "_copy"; this.Galaxy.Products.Add(newProduct); this.SelectedProduct = newProduct; } }
private void JobEditorCopyClicked(object param) { if (this.SelectedJob != null) { Job newJob = new Job(); CloneUtil.CopyProperties(this.SelectedJob, newJob); newJob.Id = newJob.Id + "_copy"; this.Galaxy.Jobs.Add(newJob); this.SelectedJob = newJob; } }
// Token: 0x06000FE0 RID: 4064 RVA: 0x0006580C File Offset: 0x00063A0C public static void CopyProperties <T>(T config, BaseUberStrikeItemView item) where T : BaseUberStrikeItemView { CloneUtil.CopyAllFields <BaseUberStrikeItemView>(config, item); foreach (FieldInfo fieldInfo in ItemConfigurationUtil.GetAllFields(config.GetType())) { string customPropertyName = ItemConfigurationUtil.GetCustomPropertyName(fieldInfo); if (!string.IsNullOrEmpty(customPropertyName) && item.CustomProperties != null && item.CustomProperties.ContainsKey(customPropertyName)) { fieldInfo.SetValue(config, ItemConfigurationUtil.Convert(item.CustomProperties[customPropertyName], fieldInfo.FieldType)); } } }
public InitWavelet DeepClone() { InitWavelet my_clone = new InitWavelet(); my_clone.enemies = CloneUtil.copyArray <InitEnemyCount>(enemies); my_clone.interval = this.interval; my_clone.lull = this.lull; my_clone.monster_count = this.monster_count; my_clone.run_time = this.run_time; my_clone.end_wait = this.end_wait; return(my_clone); }
// Token: 0x06001C26 RID: 7206 RVA: 0x0008F1C0 File Offset: 0x0008D3C0 public static T Clone <T>(T instance) where T : class { Type type = instance.GetType(); ConstructorInfo constructor = type.GetConstructor(new Type[0]); if (constructor != null) { T t = constructor.Invoke(new object[0]) as T; CloneUtil.CopyAllFields <T>(t, instance); return(t); } return((T)((object)null)); }
public object Clone() => new PmxVertexData() { Pos = Pos, Normal = Normal, Uv = Uv, Edge = Edge, WeightType = WeightType, BoneId = CloneUtil.CloneArray(BoneId), Weight = CloneUtil.CloneArray(Weight), Sdef_c = Sdef_c, Sdef_r0 = Sdef_r0, Sdef_r1 = Sdef_r1, };
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% LOAD WAVES public void LoadWaves(InitLevel level) { //random wave mode is not supported!!! List <int> pathlist = new List <int>(); LevelMod level_mod = Peripheral.Instance.getLevelMod(); Moon.Instance.Waves = new List <wave>(); for (int x = 0; x < level.waves.Length; x++) { InitWave init_wave = level.waves[x]; int i = 1; wave mywave = new wave(); mywave.points = init_wave.points; mywave.xp = 5f; for (int y = 0; y < init_wave.wavelets.Length; y++) { InitWavelet init_wavelet = init_wave.wavelets[y]; init_wavelet.Modify(level_mod.wave_time_multiplier); mywave.add_wavelet(init_wavelet, false); i++; } mywave.wait = init_wave.wait_time; TimeName time_start = EnumUtil.EnumFromString <TimeName>(init_wave.time_start, TimeName.Null); TimeName time_end = EnumUtil.EnumFromString <TimeName>(init_wave.time_end, TimeName.Null); if (time_start != TimeName.Null && time_end != TimeName.Null) { mywave.SetTime(time_start, time_end, init_wave.time_change_percent); } else if (time_start != TimeName.Null) { mywave.SetStartTime(time_start); } else { mywave.SetStartTime(TimeName.Day); // Debug.Log("WAVE missing start time! Assuming Day\n"); } //mywave.adjust_total_run_time(); Moon.Instance.AddWave(mywave); } if (LevelBalancer.Instance.am_enabled) { LevelBalancer.Instance.original_waves = CloneUtil.copyList <wave>(Moon.Instance.Waves); LevelBalancer.Instance.AutoSetPaths(); } }
public tower_stats DeepClone() { tower_stats my_clone = new tower_stats(); my_clone.id = this.id; my_clone.name = string.Copy(this.name); my_clone.skill_stats = CloneUtil.copyArray <skill_stat_group>(this.skill_stats); my_clone.hits = this.hits; my_clone.shots_fired = this.shots_fired; my_clone.lava_count = this.lava_count; my_clone.island_name = string.Copy(this.island_name); return(my_clone); }
public object Clone() { return(new PmxModelData() { Header = CloneUtil.Clone(Header), VertexArray = CloneUtil.CloneArray(VertexArray), MaterialArray = CloneUtil.CloneArray(MaterialArray), BoneArray = CloneUtil.CloneArray(BoneArray), MorphArray = CloneUtil.CloneArray(MorphArray), SlotArray = CloneUtil.CloneArray(SlotArray), RigidArray = CloneUtil.CloneArray(RigidArray), JointArray = CloneUtil.CloneArray(JointArray), VertexIndices = CloneUtil.CloneArray(VertexIndices), TextureFiles = CloneUtil.CloneArray(TextureFiles), }); }
public enemyStats DeepClone() { enemyStats my_clone = new enemyStats(); my_clone.name = string.Copy(this.name); my_clone.target = this.target; my_clone.ammo = this.ammo; my_clone.remaining_xp = this.remaining_xp; my_clone.init_xp = this.init_xp; my_clone.inventory = CloneUtil.copyList(this.inventory); my_clone.mass = this.mass; my_clone.speed = this.speed; my_clone.defenses = CloneUtil.copyList(defenses); //my_clone.defense = this.defense; //my_clone.vf_defense = this.vf_defense; return(my_clone); }
public void ToggleMe() { am_enabled = !am_enabled; panel.SetActive(am_enabled); if (am_enabled) { Init(); LevelBalancer.Instance.original_waves = CloneUtil.copyList <wave>(Moon.Instance.Waves); LevelBalancer.Instance.AutoSetPaths(); EagleEyes.Instance.WaveButton(false); Moon.Instance.abortWave(); } else { EagleEyes.Instance.WaveButton(true); } }
public wave DeepClone() { wave my_clone = new wave(); my_clone.wavelets = CloneUtil.copyList <InitWavelet>(wavelets); my_clone.wait = this.wait; my_clone.retry = this.retry; my_clone.total_run_time = this.total_run_time; my_clone.points = this.points; my_clone.xp = this.xp; my_clone.monster_count = this.monster_count; my_clone.time_name_start = this.time_name_start; my_clone.time_name_end = this.time_name_end; my_clone.time_change_percent = this.time_change_percent; my_clone.time_start = this.time_start; my_clone.time_change_at = this.time_change_at; my_clone.enemies_left = this.enemies_left; return(my_clone); }
public FakePlayerSaver getSnapshot() { FakePlayerSaver saver = new FakePlayerSaver(); //#if UNITY_EDITOR saver.current_snapshot = current_snapshot; saver.snapshot_filename = snapshot_filename; saver.ff = ff; saver.upgrades = CloneUtil.copyList <TowerUpgrade>(upgrades); saver.force_all_upgrades = force_all_upgrades; saver.force_all_towers = force_all_towers; List <BuildTowerSaver> towers_saver = new List <BuildTowerSaver>(); for (int i = 0; i < towers.Count; i++) { towers_saver.Add(towers[i].getSnapshot()); } saver.towers = towers_saver; //#endif return(saver); }
public void ChangeMe(bool revert) { am_transformed = !revert; is_active = am_transformed; TransformedProperties tf = (revert) ? before : getProperties(after); setCollider(tf); my_hitme.sprite_renderer.sprite = tf.sprite; my_hitme.my_ai.speed = tf.speed; my_hitme.my_ai.current_speed = tf.speed; my_hitme.my_ai.rotation_interval = tf.rotation_interval; my_hitme.my_ai.rotation_inverse_speed_factor = tf.rotation_inverse_speed_factor; my_hitme.my_ai.rotation_lerp_amount = tf.rotation_lerp_amount; my_hitme.getCollider().sharedMaterial = Get.getPhysicsMaterial(tf.physics_material); if (revert) { my_hitme.init_defenses = CloneUtil.copyList <Defense>(tf.defenses); my_hitme.defenses = CloneUtil.copyList <Defense>(tf.defenses); } else { AvgDefenses(my_hitme.init_defenses, tf.defenses, 0.5f); AvgDefenses(my_hitme.defenses, tf.defenses, 0.5f); } my_hitme.sprite_renderer.gameObject.transform.localScale = tf.sprite_size; my_hitme.my_rigidbody.drag = tf.linear_drag; my_hitme.my_rigidbody.angularDrag = tf.angular_drag; my_hitme.my_ai.AmHit(); my_hitme.my_ai.ForceVelocity(); // Debug.Log("Finished converting " + this.name + " am transformed " + am_transformed + "\n"); }
/// <summary> /// Creates an instance and returns it for deep copy /// </summary> /// <returns>Created instance for deep copy</returns> public override ShapeElement Copy() { return(CloneUtil <ShapeElement> .DeepClone <ShapeElement>(this)); }
public new object Clone() { return(CloneUtil.CopyEntity(this, Activator.CreateInstance(this.GetType()))); }