// Use this for initialization
    void Start()
    {
        GameObject Clone;

        Clone = GameObject.CreatePrimitive(PrimitiveType.Quad);
        Clone.GetComponent <Renderer> ().material.shader = Shader.Find("Sprites/Default");
        Clone.transform.parent     = transform;
        Clone.transform.localScale = new Vector3(30, 10, 1);
        Clone.GetComponent <Renderer> ().material.color = new Color(0.6f, 0.6f, 0.6f);
        // Back to menu
        Clone = GameObject.CreatePrimitive(PrimitiveType.Quad);
        Clone.AddComponent <ControlScript> ();
        Clone.GetComponent <Renderer> ().material.mainTexture = Resources.Load("OkButton") as Texture;
        Clone.GetComponent <Renderer> ().material.shader      = Shader.Find("Sprites/Default");
        Clone.transform.parent        = transform;
        Clone.transform.localScale    = new Vector3(1f, 1f, 1);
        Clone.transform.localPosition = new Vector3(0, 0, -0.001f);
        Clone.name = "SaveDeck";
        //
        for (int x = 0; x < 4; x++)
        {
            Clone = GameObject.CreatePrimitive(PrimitiveType.Quad);
            Clone.transform.parent        = transform;
            Clone.transform.localScale    = new Vector3(CardScale * GameData.CardSizeX, 8, 1);
            Clone.transform.localPosition = new Vector3(-5.4f + (CardScale * GameData.CardSizeX + 0.1f) * x, 0, -0.001f);
            Clone.GetComponent <Renderer> ().material.color = new Color(0.25f, 0.25f, 0.25f);
            for (int y = 0; y < 5; y++)
            {
                Clone = GameData.CreateCard();
                Clone.transform.parent        = transform;
                Clone.transform.localPosition = new Vector3(
                    -5.4f + (CardScale * GameData.CardSizeX + 0.1f) * x,
                    3.4f - (CardScale * GameData.CardSizeY + 0.1f) * y,
                    -0.01f);
                Clone.transform.localScale = new Vector3(CardScale * GameData.CardSizeX, CardScale * GameData.CardSizeY, 1);
                Clone.AddComponent <ControlScript> ();
                Clone.GetComponent <ControlScript> ().x = x;
                Clone.GetComponent <ControlScript> ().y = y;
                Clone.name            = "CardInDeck";
                CardQueue [x, y].Card = Clone;
                Clone = GameObject.CreatePrimitive(PrimitiveType.Quad);
                Clone.GetComponent <Renderer> ().material.shader = Shader.Find("Sprites/Default");
                Clone.GetComponent <Renderer> ().material.color  = new Color(0.4f, 0.4f, 0.4f, 1);
                Clone.transform.parent        = CardQueue [x, y].Card.transform;
                Clone.transform.localScale    = new Vector3(1, 1, 1);
                Clone.transform.localPosition = new Vector3(0, 0, -0.03f);
                Destroy(Clone.GetComponent <Collider> ());
                Clone.name             = "Cover";
                CardQueue [x, y].Cover = Clone;
                CardQueue [x, y].Empty = true;
            }
        }
        int MaxX = 4;

        for (int x = 0; x < MaxX; x++)
        {
            for (int y = 0; y < 5; y++)
            {
                Clone = GameData.CreateCard(x + y * MaxX);
                Clone.transform.parent        = transform;
                Clone.transform.localPosition = new Vector3(
                    1.5f + (CardScale * GameData.CardSizeX + 0.1f) * x,
                    3.4f - (CardScale * GameData.CardSizeY + 0.1f) * y,
                    -0.01f);
                Clone.transform.localScale = new Vector3(CardScale * GameData.CardSizeX, CardScale * GameData.CardSizeY, 1);
                Clone.AddComponent <ControlScript> ();
                Clone.GetComponent <ControlScript> ().CardNumber = x + y * MaxX;
                Clone.name = "CardCollection";
                CardInCollection [x + y * MaxX].Card = Clone;
                Clone = GameObject.CreatePrimitive(PrimitiveType.Quad);
                Clone.GetComponent <Renderer> ().material.shader = Shader.Find("Sprites/Default");
                Clone.GetComponent <Renderer> ().material.color  = new Color(0.4f, 0.4f, 0.4f, 0);
                Clone.transform.parent        = CardInCollection [x + y * MaxX].Card.transform;
                Clone.transform.localScale    = new Vector3(1, 1, 1);
                Clone.transform.localPosition = new Vector3(0, 0, -0.03f);
                Destroy(Clone.GetComponent <Collider> ());
                Clone.name = "Cover";
                CardInCollection [x + y * MaxX].Cover = Clone;
            }
        }
    }