Beispiel #1
0
 public void Connection()
 {
     try
     {
         ClientTcp.Connect(IpAdresse, Cst_PortModbus);
         var factory = new ModbusFactory();
         ModBusMaster = factory.CreateMaster(ClientTcp);
         //DeleteUnexistingGroupe();
         Redresseurs = Model.Redresseur.GetAllRedresseurFromAutotameId(IpAdresse);
         foreach (Model.Redresseur redresseur in Redresseurs)
         {
             redresseur.ModBusMaster = ModBusMaster;
         }
         Mode = MODES.Connected.ToString();
     }
     catch (ArgumentNullException e)
     {
         Mode = MODES.Disconnected.ToString();
         Console.WriteLine("ArgumentNullException: {0}", e);
     }
     catch (SocketException e)
     {
         Mode = MODES.Disconnected.ToString();
         Console.WriteLine("SocketException: {0}", e);
     }
 }
Beispiel #2
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        public static void HELP(object[] arrObj)
        {
            List <string> listParam = (List <string>)arrObj[0];
            ClientTcp     clientRec = (ClientTcp)arrObj[1];

            clientRec.write_line("Do You want some HELP?");
        }
Beispiel #3
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        public static void GAME_QUIT(object[] arrObj)
        {
            ClientTcp clientRec = (ClientTcp)arrObj[1];

            clientRec.write_line("Bye ...");
            clientRec.netStream.Close();
        }
Beispiel #4
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    /*
     * private static byte[] MessageToByteArray(string message, Encoding encoding)
     * {
     *
     *  var byteCount = encoding.GetByteCount(message);
     *  if (byteCount > byte.MaxValue)
     *      throw new ArgumentException("Message size is greater than 255 bytes in the provided encoding");
     *  var byteArray = new byte[byteCount + 1];
     *  byteArray[0] = (byte)byteCount;
     *  encoding.GetBytes(message, 0, message.Length, byteArray, 1);
     *  return byteArray;
     * }
     */

    private void Send()
    {
        string inputData = "HelloWorld ";

        /*    var byteArray = MessageToByteArray(inputData,Encoding.ASCII);
         *
         *  using (var tcpClient = new TcpClient())
         *  {
         *      tcpClient.Connect("13.125.250.235",8888);
         *      using (var networkStream = tcpClient.GetStream())
         *      using (var bufferedStream = new BufferedStream(networkStream))
         *      {
         *          bufferedStream.Write(byteArray, 0, byteArray.Length);
         *      //    bufferedStream.Write(byteArray, 0, byteArray.Length);
         *      //    bufferedStream.Write(byteArray, 0, byteArray.Length);
         *      }
         *  } */
        client = new ClientTcp();

        //  ns = client.GetStream();
        byte[] bytes = new byte[1024];

        byte[] sendData = Encoding.Default.GetBytes(inputData);

        socket.Send(bytes);
        socket.Send(sendData);
    }
    // Use this for initialization
    void Start()
    {
        //registe bytes msg
        MsgManager.Instance.RegisterMsg(110, OnByteMsg);
        //you can registe many msg here
        //....

        //registe protobuf msg
        MsgManager.Instance.RegisterMsg(typeof(TestProtobufStruct).FullName, OnProtobufMsg);
        //....

        //connect(prefer host names)
        ClientTcp socket        = new ClientTcp();
        bool      tempIsConnect = socket.Connect("www.google.com", 111);

        Debug.Log("是否连接成功: " + tempIsConnect);

        // send byte msg
        MsgByte tempMsg1 = new MsgByte(110); //110 is proto id

        tempMsg1.Write <int>(100);           //write msg's body
        tempMsg1.Write("hello");             //write msg's body
        tempMsg1.Flush();                    //send

        //send protobuf msg
        TestProtobufStruct testProtobufStruct = new TestProtobufStruct();

        testProtobufStruct.x = 100;
        testProtobufStruct.y = "hello";
        MsgProtobuf tempMsg2 = new MsgProtobuf();

        tempMsg2.Write(testProtobufStruct);
        tempMsg2.Flush();//send
    }
Beispiel #6
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        private void SentFiles(ClientTcp socket)
        {
            foreach (DependenceFile dep in task.dependenceFiles)
            {
                MemoryStream memoryStream = new MemoryStream(64 * 1024);
                BinaryWriter writer       = new BinaryWriter(memoryStream);

                writer.Write(dep.name);
                writer.Write(dep.length);
                writer.Write(dep.data, 0, dep.data.Length);
                writer.Flush();

                byte[] streamSize = BitConverter.GetBytes(memoryStream.Length);
                socket.Sent(streamSize);
                socket.Sent(memoryStream.ToArray());

                writer.Close();
                memoryStream.Close();

                if (!ReceiveFeedbackMessage(socket))
                {
                    throw new NetworkException("Problems in sent file to server");
                }
                Debug.WriteLine("#> [DeployRpcService]: server receive file -> " + dep.name);
            }
        }
 void Awake()
 {
     Instance          = this;
     Screen.fullScreen = false;
     DontDestroyOnLoad(this.gameObject);
     ClientTcp.StartThread();
     ClientUDP.StartThread();
 }
Beispiel #8
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    // Start is called before the first frame update
    public void initiate()
    {
        DontDestroyOnLoad(this);
        UnityThread.initUnityThread();

        ClientHandleData.InizializzaPacchetti();
        ClientTcp.InizializzaNetwork();
    }
Beispiel #9
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 public OpenSVGForm(ClientTcp client)
 {
     InitializeComponent();
     this.svgFile     = new SvgDocument();
     this.parser      = new SVGParser();
     this.interpretor = new Interpretor();
     this.myClient    = client;
 }
Beispiel #10
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 static void tcpTerminal_OnLineArrival(string sLine, ClientTcp clientRec, int idxThread)
 {
     zlog.debug(
         "Client ID#" + clientRec.id.ToString() + " (" +
         clientRec.remoteIp + ":" + clientRec.remotePort.ToString() + ") " +
         "LineData " + sLine.Length.ToString() + " bytes +"
         );
     ProcessCommand(sLine, clientRec);
 }
Beispiel #11
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 public Painter(ClientTcp client)
 {
     InitializeComponent();
     this.g         = this.pPainter.CreateGraphics();
     this.tabpointF = new List <PointF>();
     this.myOrder   = new Orders();
     this.myClient  = client;
     debug          = new Log(Constants.logPainter);
 }
Beispiel #12
0
 static void tcpTerminal_OnClientDisconnected(ClientTcp clientRec)
 {
     zlog.debug(
         "Client ID#" + clientRec.id.ToString() + " (" +
         clientRec.remoteIp + ":" + clientRec.remotePort.ToString() + ") " +
         "Disconnected !"
         );
     lock (hAllClient.SyncRoot) { hAllClient.Remove(clientRec.id); }
     zlog.debug("... Total Client = " + hAllClient.Count.ToString());
 }
Beispiel #13
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        public static void GAME_TERMINATE(object[] arrObj)
        {
            ClientTcp clientRec = (ClientTcp)arrObj[1];

            clientRec.write_line("Terminating ...");
            clientRec.netStream.Close();

            zlog.warning("Game Engine was request to terminate by User");
            that.isQuit = true;
        }
Beispiel #14
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        //log de debug
        //private Log debug = null;

        public PainterRealTime(ClientTcp client)
        {
            InitializeComponent();
            this.g         = this.pPainter.CreateGraphics();
            this.tabpointF = new List <PointF>();
            this.myOrder   = new Orders();
            this.myClient  = client;
            this.optimize  = new Optimize();
            //debug
            //this.debug = new Log(Constants.logPainterRealTime);
        }
Beispiel #15
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 public void Disconnect()
 {
     if (ClientTcp.Connected)
     {
         Mode = MODES.Disconnected.ToString();
         ModbusPoolingTask.Abort();
         ModBusMaster.Dispose();
         ClientTcp.Close();
         Redresseurs = null;
     }
 }
        public override IClient GetConnection()
        {
            PeerAddressMessage peerAddressMessage = (PeerAddressMessage)ClientPeer.Peer.ReadFromSuperPeer();

            MessageManager messageManager       = ClientPeer.Peer.MessageManager;
            IPEndPoint     connectionIpEndPoint = peerAddressMessage.PeerAddress.PrivateEndPoint;

            Client = new ClientTcp(connectionIpEndPoint, messageManager);

            return(Client);
        }
Beispiel #17
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        static void ProcessCommand(string sLine, ClientTcp clientRec)
        {
            List <string>     lSubCmd    = null;
            List <string>     lParam     = null;
            Action <Object[]> actionProc = null;

            if (CMD_TREE.TranslateCommand(sLine, ref lSubCmd, ref lParam, ref actionProc))
            {
                if (actionProc == null)
                {
                    zlog.info("Found Command & " + lParam.Count.ToString() + " Param, BUT NO ACTION  Mapping");
                }
                else
                {
                    zlog.info(
                        "Found Action Object, then Call-> " +
                        actionProc.Method.Name +
                        "(" +
                        lParam.Count.ToString() + "," + "#" +
                        clientRec.id.ToString() +
                        ")"
                        );
                    actionProc.Invoke(new object[] { lParam, clientRec });
                }
            }
            else
            {
                if (lSubCmd == null)
                {
                    zlog.error("Unknow or Invalid Command");
                }
                else if (lSubCmd.Count > 0)
                {
                    zlog.debug("Request next sub command: " + string.Join(",", lSubCmd.ToArray()));
                    clientRec.write_line("Sub-command: [" + string.Join("] [", lSubCmd.ToArray()) + "]");
                }
                else
                {
                    zlog.debug("No Next Sub Command");
                }
            }

            /*
             * if (sLine.Trim().Length < 1) { clientRec.write_line(that.Version); return; }
             * CMD cmd = new CMD(sLine);
             * if (!cmd.valid) { clientRec.write_line("Invalid Command format"); return; }
             * zlog.debug("CMD[" + cmd.name + "]");
             * foreach (string s in cmd.param)
             * {
             *      zlog.debug("Param = " + s);
             * }
             * clientRec.write_line("OK");
             */
        }
Beispiel #18
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        private bool ReceiveFeedbackMessage(ClientTcp socket)
        {
            MemoryStream ms = socket.Receive();

            if (ms.Length > 0)
            {
                string message = Encoding.UTF8.GetString(ms.GetBuffer(), 0, (int)ms.Length);
                return(message.Equals("ok"));
            }

            return(false);
        }
Beispiel #19
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        private int ReceiveServicePort(ClientTcp socket)
        {
            MemoryStream ms = socket.Receive();

            if (ms.Length > 0)
            {
                string message = Encoding.UTF8.GetString(ms.GetBuffer(), 0, (int)ms.Length);
                return(Convert.ToInt32(message.Split(new char[] { ':' })[1]));
            }

            return(-1);
        }
Beispiel #20
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 static void tcpTerminal_OnClientConnectedSuccess(ClientTcp clientRec)
 {
     zlog.debug(
         "Client ID#" + clientRec.id.ToString() + " (" +
         clientRec.remoteIp + ":" + clientRec.remotePort.ToString() + ") " +
         "Connected *"
         );
     clientRec.write_line(__RTK_LOGO());
     clientRec.write_line(that.Version);
     lock (hAllClient.SyncRoot) { hAllClient[clientRec.id] = clientRec; }
     zlog.debug("... Total Client = " + hAllClient.Count.ToString());
 }
Beispiel #21
0
    private void Start()
    {
        socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        IPAddress  ipAddress  = IPAddress.Parse("13.125.250.235");
        IPEndPoint ipendPoint = new IPEndPoint(ipAddress, 8888);

        client = this;

        socket.Connect(ipendPoint);

        Send();
        Debug.Log("메시지 전송");
    }
    //关闭服务
    private void OnApplicationQuit()
    {
        print("OnApplicationQuit");
        if (SceneFlag == 1)
        {
            PlayerInfo.Instance.SendPlayerInfo();
            GManager.Instance.SendMessageByTcp("E1 " + UIManager.account + " ");
            GManager.Instance.SendMessageByUdp("E1 " + UIManager.account + " ");
        }

        ClientTcp.Close();
        ClientUDP.Close();
    }
Beispiel #23
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        //debug
        //private Log debug = new Log(Constants.logOrder);

        public void giveOrders(ClientTcp remoteClient)
        {
            this.myClient = remoteClient;

            // Send all orders
            this.myClient.Send(Constants.start);
            foreach (string order in orders)
            {
                this.myClient.Send(order);
                //debug.writeLog(order);
                //Console.WriteLine(order);
            }

            this.myClient.Send(Constants.stop);
        }
    public static async Task Main()
    {
        // add server info
        IPEndPoint endPoint = new IPEndPoint(
            address: IPAddress.Parse("127.0.0.1"),
            port: 8080);

        // create listener
        IClient client = new ClientTcp(endPoint);

        // create connect with server
        await client.ConnectAsync();

        // send message to server
        await client.SendMessageAsync();
    }
Beispiel #25
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 public SocketHelper()
 {
     visionClient = new ClientTcp(IPAddress.Parse(Config.Vision.IP), Config.Vision.Port, 1024, true);
     visionClient.AddRules(new ReceiveDataRule {
         Prefix = "CAM"
     });
     visionClient.OnServerStateChangeEvent += (s) =>
     {
         StateColor = s ? "#FF11BB00" : "#FFF4F4F5";
         StateText  = s ? "已连接" : "未连接";
         OnPropertyChanged(nameof(StateColor));
         OnPropertyChanged(nameof(StateText));
         OnLog?.Invoke(s ? $"[{Config.Vision.IP}:{Config.Vision.Port}] 已连接" : $"[{Config.Vision.IP}:{Config.Vision.Port}] 连接失败,尝试重新连接...");
     };
     visionClient.Connect();
 }
Beispiel #26
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 public Trigger(ClientTcp client)
 {
     visionClient = client;
     visionClient.OnReceiveEvent += (ip, b, s) =>
     {
         CamHelper.ParsingCamData(s, (cam, sid, str, data) =>
         {
             Task.Run(() =>
             {
                 TimeoutObject.Set();
                 LogRead.Log.Info($"读码结果:{str}");
                 OnLog?.Invoke(str);
                 OnRead?.Invoke(cam, sid, data);
             });
         });
     };
 }
Beispiel #27
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        protected override void Run()
        {
            bool   foundService   = false;
            string requestMessage = "mpos_serv_req_wp:" + appName + ":" + appVersion;

            while (running && !foundService)
            {
                Debug.WriteLine("#> [DiscoveryService]: Started Discovery Service for endpoint: " + server.Type + " and app: " + appName + "/" + appVersion);
                foundService = true;

                ClientTcp socket = null;
                try
                {
                    socket = new ClientTcp(256, false);
                    if (server.Type == EndpointType.SECONDARY_SERVER && !MposFramework.Instance.DeviceController.IsOnline())
                    {
                        throw new ConnectException("The mobile is completly offline!");
                    }

                    socket.Connect(server.Ip, servicePort);
                    Sent(socket, requestMessage);
                    Receive(socket);
                }
                catch (Exception e)
                {
                    Debug.WriteLine("## [DiscoveryService]: Error -> \n" + e.ToString());
                    foundService = false;
                }
                finally
                {
                    if (running && !foundService)
                    {
                        Debug.WriteLine(">> [DiscoveryService]: Retry Discovery Service for endpoint: " + server.Type + ", in " + EndpointController.REPEAT_DISCOVERY_TASK + " ms");
                        Thread.Sleep(EndpointController.REPEAT_DISCOVERY_TASK);
                    }
                    else
                    {
                        Debug.WriteLine("#> [DiscoveryService]: Finished Discovery Service for endpoint: " + server.Type + " on " + server.Ip);
                        MposFramework.Instance.EndpointController.StartDecisionMaker(server);
                    }

                    socket.Close();
                }
            }
        }
Beispiel #28
0
        protected override void Run()
        {
            Debug.WriteLine("#> [DeployRpcService]: Started Deploy App " + appName + "/" + appVersion + " on Remote Server (" + server.Ip + ":" + server.DeployAppPort + ")");
            ClientTcp socket = null;

            //async programming, but run synch mode
            task = new DependenceFileLoadTask();
            task.RunSynchronous();

            try
            {
                socket = new ClientTcp(false);
                socket.Connect(server.Ip, server.DeployAppPort);

                string deployRequest = "mpos_deploy_app:" + appName + ":" + appVersion;
                //Debug.WriteLine("[DEBUG]: sent -> " + deployRequest);
                Sent(socket, deployRequest);
                if (!ReceiveFeedbackMessage(socket))
                {
                    throw new NetworkException("Problems in deploy request");
                }

                string mposDependence = "mpos_dependence_size:" + task.dependenceFiles.Count;
                //Debug.WriteLine("[DEBUG]: sent -> " + mposDependence);
                Sent(socket, mposDependence);
                if (!ReceiveFeedbackMessage(socket))
                {
                    throw new NetworkException("Problems in deploy request");
                }

                SentFiles(socket);
                server.RpcServicePort = ReceiveServicePort(socket);
            }
            catch (Exception e)
            {
                Debug.WriteLine("## [DeployRpcService]: Any problem in I/O processing!\n" + e.ToString());
            }
            finally
            {
                Debug.WriteLine("#> [DeployRpcService]: Finished Deploy App " + appName + "/" + appVersion + " on Remote Server port: " + server.RpcServicePort);
                socket.Close();
            }
        }
Beispiel #29
0
        private void Sent(ClientTcp socket, bool manualSerialization, bool debug, object objOriginal, string methodName, object[] methodParams)
        {
            using (MemoryStream memoryStream = new MemoryStream(1024))
            {
                using (BinaryWriter writer = new BinaryWriter(memoryStream))
                {
                    if (manualSerialization)
                    {
                        dataFlag = debug ? Code.CUSTOMSTREAMDEBUG : Code.CUSTOMSTREAM;

                        writer.Write(objOriginal.GetType().FullName);
                        writer.Write(methodName);
                        ((RpcSerializable)objOriginal).WriteMethodParams(writer, methodName, methodParams);
                    }
                    else
                    {
                        dataFlag = debug ? Code.BSONSTREAMDEBUG : Code.BSONSTREAM;

                        writer.Write(objOriginal.GetType().FullName);
                        writer.Write(methodName);

                        byte[] bsonData = BsonFormatter.Serialize(methodParams);
                        writer.Write(bsonData.Length);
                        writer.Write(bsonData);
                    }

                    writer.Flush();

                    byte[] headerSize = new byte[5];
                    headerSize[4] = dataFlag;
                    Array.Copy(BitConverter.GetBytes(memoryStream.Length), headerSize, 4);


                    byte[] sentStream = new byte[(int)memoryStream.Length + 5];
                    headerSize.CopyTo(sentStream, 0);
                    memoryStream.ToArray().CopyTo(sentStream, headerSize.Length);

                    socket.Sent(sentStream);
                }
            }
            //Debug.WriteLine(">> RpcClient Sent Data");
        }
Beispiel #30
0
        public async Task Connection()
        {
            Assert.IsNotNull(server);

            ClientTcp client = new ClientTcp();

            Assert.IsNotNull(client);

            var isConnected = await client.Connect("127.0.0.1", port);

            Assert.IsFalse(isConnected);
            Assert.IsFalse(client.IsConnected);

            _ = Task.Run(server.StartListen);

            isConnected = await client.Connect("127.0.0.1", port);

            Assert.IsTrue(isConnected);
            Assert.IsTrue(client.IsConnected);
        }
Beispiel #31
0
 private void EncerraConexaoTcp()
 {
     if (this.serverTcp != null)
     {
         serverTcp.EncerraConexaoTcp();
         serverTcp = null;
     }
     else if (this.clientTcp != null)
     {
         clientTcp.EncerraConexaoTcp();
         clientTcp = null;
     }
 }
Beispiel #32
0
        /// <summary>
        /// Quando a a desistencia do jogador da partida.
        /// </summary>
        public void FimDeJogo()
        {
            //quando o jogador desiste de jogar. Quando ele desiste, envio uma msg de desistencia e fecha a conexao.
            //this.euDesisto = true;

            string msg = "19005";
            if (this.serverTcp != null)
            {
                this.serverTcp.EnviaMsg(msg);
                this.serverTcp.EncerraConexaoTcp();
                this.serverTcp = null;
                //Console.WriteLine("Fechou conexao server.");

            }
            else if (this.clientTcp != null)
            {
                this.clientTcp.EnviaMsg(msg);
                this.clientTcp.EncerraConexaoTcp();
                this.clientTcp = null;
                //Console.WriteLine("Fechou conexao cliente.");
            }
        }
Beispiel #33
0
 /// <summary>
 /// Conecta ao outro jogador como cliente.
 /// </summary>
 /// <param name="ip">Ip do outro jogador.</param>
 /// <param name="port">Porta do outro jogador.</param>
 public void ConnectToServerTcp(string ip, int port)
 {
     //Método que conecta como "cliente" ao outro jogador.
     this.clientTcp = new ClientTcp(this);
     if (clientTcp.Conecta(ip, port))
     {
         ConexoAceita();
         this.serverUdp.ParaUdp();
         //this.serverUdp = null;
     }
 }