Beispiel #1
0
 void client_StateChanged(object sender, ClientStateChangedEventArgs e)
 {
     this.Dispatcher.BeginInvoke(new Action(() =>
     {
         StatusTextBlock.Text = e.NewState.ToString();
     }), null);
 }
        void LyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
        {
            if (e.NewState == ClientState.ShuttingDown)
            {
                if (_lyncClient != null)
                {
                    _lyncClient.StateChanged -= LyncClient_StateChanged;
                    _lyncClient.ConversationManager.ConversationAdded -= ConversationManager_ConversationAdded;
                    _lyncClient.DelegatorClientAdded   -= _lyncClient_DelegatorClientAdded;
                    _lyncClient.DelegatorClientRemoved -= _lyncClient_DelegatorClientRemoved;
                }
                if (_conversation != null)
                {
                    _conversation.InitialContextReceived -= Conversation_InitialContextReceived;
                    _conversation.ContextDataReceived    -= Conversation_ContextDataReceived;
                    _conversation.StateChanged           -= Conversation_StateChanged;
                }

                if (this.IsActive)
                {
                    this.Close();
                    App.Current.Shutdown();
                }
            }
        }
        private void _LyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
        {
            switch (e.NewState)
            {
            case ClientState.SignedOut:
                if (e.OldState == ClientState.Initializing)
                {
                    SignUserIn();
                }

                if (e.OldState == ClientState.SigningOut && _lyncClient.InSuppressedMode == true)
                {
                    _lyncClient.SignInConfiguration.ForgetMe(_signInAddress);
                }

                break;

            case ClientState.Uninitialized:
                if (e.OldState == ClientState.ShuttingDown)
                {
                    _lyncClient.StateChanged -= _LyncClient_StateChanged;
                }

                break;
            }
        }
 private void LyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
 {
     if (lyncClient != null && lyncClient.Self != null && lyncClient.Self.Contact != null)
     {
         DetectProfiles();
     }
 }
Beispiel #5
0
        /// <summary>
        /// Handles the event raised when a user signs in to or out of the Lync client.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void _LyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
        {
            try
            {
                lync = LyncClient.GetClient();
            }
            catch {
                Thread.Sleep(sleepInterval);
                notifyIcon.Visible = false;
                notifyIcon.Icon    = null;

                Application.Restart();
            }
            //Wait for Lync to sign in
            while (lync.State != ClientState.SignedIn)
            {
                setLED(ERROR);
                Thread.Sleep(sleepInterval);
                try
                {
                    lync = LyncClient.GetClient();
                }
                catch {
                }
            }

            initLyncSubscription();
            ShowMessage(null, null);
        }
        void lyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
        {
            switch (e.NewState)
            {
            case ClientState.Initializing:
                break;

            case ClientState.Invalid:
                break;

            case ClientState.ShuttingDown:
                break;

            case ClientState.SignedIn:
                lyncClient.Self.Contact.ContactInformationChanged += Contact_ContactInformationChanged;
                SetCurrentContactState();
                break;

            case ClientState.SignedOut:
                trayIcon.ShowBalloonTip(1000, "", "You signed out in Lync. Switching to manual mode.", ToolTipIcon.Info);
                break;

            case ClientState.SigningIn:
                break;

            case ClientState.SigningOut:
                break;

            case ClientState.Uninitialized:
                break;

            default:
                break;
            }
        }
 /// <summary>
 /// Handles UCClient state change events. 
 /// </summary>
 /// <param name="source">Client.  Instance of UCClient as source of events.</param>
 /// <param name="data">ClientStateChangedEventArgs. State change data.</param>
 void _LyncClient_ClientStateChanged(Object source, ClientStateChangedEventArgs data)
 {
     if (data.NewState == ClientState.SignedIn)
     {
         MessageBox.Show("The user is signed in. Proceed to communicate.");
     }
 }
 void LyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
 {
     if (e.NewState == ClientState.ShuttingDown)
     {
         // TODO: Handle Lync Client state changes
     }
 }
Beispiel #9
0
        /// <summary>
        /// Handles the client state change event
        /// Updates the client state label on the UI
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        public void client_StateChanged(object sender, ClientStateChangedEventArgs e)
        {
            //Invoke delegate on UI thread that updates client state label
            this.Invoke(new RefreshClientStateLabelDelegate(RefreshClientStateLabel));

            //Invoke a delegate on UI thread to enable or disable room query start button
            StartQuery_Button.Invoke(new EnableDisableStartQueryButtonDelegate(EnableDisableStartQueryButton));
        }
Beispiel #10
0
 public void client_StateChanged(object sender, ClientStateChangedEventArgs e)
 {
     if (_client.State != ClientState.SignedIn)
     {
         _room = null;
     }
     this.Invoke(new RefreshObjectsDelegate(RefreshSelectedRoomProperties));
 }
        /// <summary>
        /// Handles LyncClient state changes for SignedIn and SignedOut
        /// </summary>
        /// <param name="sender">object. The LyncClient</param>
        /// <param name="e">ClientStateChangedEventArgs. The event state.</param>
        void _LyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
        {
            //
            LyncClient client = (LyncClient)sender;

            switch (e.NewState)
            {
            case ClientState.SigningOut:
                //************************************
                //You must unregister for these events in the SigningOut state. Otherwise, you continue
                //receive events while signing out. If your event handlers for these events call
                //Lync API methods under this condition, the SignedOutException is raised.
                //************************************
                if (_remoteContact != null)
                {
                    _remoteContact.ContactInformationChanged -= _remoteContact_ContactInformationChanged;
                    _ClientModel._LyncClient.ConversationManager.ConversationAdded -= ConversationsManager_ConversationAdded;
                    if ((InstantMessageModality)(_Conversation.Modalities[ModalityTypes.InstantMessage]) != null)
                    {
                        ((InstantMessageModality)_Conversation.Modalities[ModalityTypes.InstantMessage]).InstantMessageReceived -= myInstantMessageModality_MessageReceived;
                        ((InstantMessageModality)_Conversation.Modalities[ModalityTypes.InstantMessage]).IsTypingChanged        -= myInstantMessageModality_ComposingChanged;
                        _Conversation.Modalities[ModalityTypes.InstantMessage].ModalityStateChanged -= myInstantMessageModality_ModalityStateChanged;
                    }
                    if (_RemoteIMModality != null)
                    {
                        _RemoteIMModality.InstantMessageReceived -= myInstantMessageModality_MessageReceived;
                        _RemoteIMModality.IsTypingChanged        -= myInstantMessageModality_ComposingChanged;
                        _RemoteIMModality.ModalityStateChanged   -= myInstantMessageModality_ModalityStateChanged;
                    }
                }
                break;

            case ClientState.SignedOut:
                this.Dispatcher.Invoke(FormActor, new object[] { FormActions.UpdateWindowTitle, this, "Sign-in State Change: Signed out" });
                this.Dispatcher.Invoke(FormActor, new object[] { FormActions.EnableButton, SignIn_Button, null });
                break;

            case ClientState.ShuttingDown:
                break;

            case ClientState.SignedIn:
                _ClientModel._LyncClient.ConversationManager.ConversationAdded += ConversationsManager_ConversationAdded;
                if (_Conversation == null)
                {
                    this.Dispatcher.Invoke(FormActor, new object[] { FormActions.UpdateWindowTitle, this, "Sign-in State Change: Signed in." });
                }
                else
                {
                    this.Dispatcher.Invoke(FormActor, new object[] { FormActions.UpdateWindowTitle, this, "Sign-in State Change: Signed in. Conversation State: " + _Conversation.State.ToString() });
                    if (_Conversation.State == ConversationState.Active)
                    {
                        this.Dispatcher.Invoke(FormActor, new object[] { FormActions.SetFormBackColor, this, Brushes.CadetBlue });
                    }
                }
                this.Dispatcher.Invoke(FormActor, new object[] { FormActions.DisableButton, SignIn_Button, null });
                break;
            }
        }
Beispiel #12
0
 private void _lyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
 {
     // if we're signed in
     if (_lyncClient.State == ClientState.SignedIn)
     {
         // attach a presence monitor
         _lyncClient.Self.Contact.ContactInformationChanged += Contact_ContactInformationChanged;
     }
 }
Beispiel #13
0
        private void Lc_StateChanged(object sender, ClientStateChangedEventArgs e)
        {
            if (e.NewState == ClientState.SignedIn)
            {
                lc.Self.Contact.ContactInformationChanged += Contact_ContactInformationChanged;

                ContactAvailability availability = (ContactAvailability)lc.Self.Contact.GetContactInformation(ContactInformationType.Availability);
                ChangeColor(availability);
            }
        }
 private void ClientStateChangedEvent(object sender, ClientStateChangedEventArgs args)
 {
     if (args.OldState == ClientState.SignedIn && args.NewState != ClientState.SignedIn)
     {
         DisconnectedAction?.Invoke();
     }
     if (args.OldState != ClientState.SignedIn && args.NewState == ClientState.SignedIn)
     {
         ConnnectedAction?.Invoke();
     }
 }
 /// <summary>
 /// Handles lync client state change events such as uninitialized->signed out and
 /// Signed out -> signed in.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 void lyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
 {
     if (e.OldState == ClientState.Uninitialized && e.NewState == ClientState.SignedOut)
     {
         SignUserIntoLync();
     }
     if (e.NewState == ClientState.SignedIn)
     {
         BindOnlineUsers();
     }
 }
Beispiel #16
0
        void _client_StateChanged(object sender, ClientStateChangedEventArgs e)
        {
            switch (this._client.State)
            {
                case ClientState.Initializing:
                    break;

                case ClientState.SignedOut:
                    this._client.BeginSignIn(UserUri,  Username, Password, EndSignIn, null);
                    break;
            }
        }
Beispiel #17
0
 private void StateChanged(object sender, ClientStateChangedEventArgs e)
 {
     if (e.NewState == ClientState.SignedIn)
     {
         _conversationManager = _lyncClient.ConversationManager;
         _conversationManager.ConversationAdded += ConversationAdded;
     }
     if (e.NewState == ClientState.SignedOut)
     {
         _conversationManager.ConversationAdded -= ConversationAdded;
     }
 }
Beispiel #18
0
        /// <summary>
        /// Called when the state of the Lync client changes.
        /// Will show the correct controls on the main window based on the client state.
        /// </summary>
        void client_StateChanged(object sender, ClientStateChangedEventArgs e)
        {
            //posts the execution into the UI thread
            this.BeginInvoke(new MethodInvoker(delegate()
            {
                //shows the current client state
                toolStripStatusLabel.Text = e.NewState.ToString();

                //shows the main content based on the client state
                ShowMainContent();
            }));
        }
        /// <summary>
        /// Handles the client state change event
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        public void client_StateChanged(object sender, ClientStateChangedEventArgs e)
        {
            //If the client has signed in then register for room mananger events
            if (e.NewState == ClientState.SignedIn)
            {
                //Set the NumericUpdown maximum to the count of rooms in the followed room list
                FollowedRoom_Numeric.Maximum = _client.RoomManager.FollowedRooms.Count;
                FollowedRoom_Numeric.Minimum = 1;
            }

            //Update the form label with the current state of the client
            this.Invoke(new RefreshClientStateLabelDelegate(RefreshClientStateLabel));
        }
 /// <summary>
 /// Lync client state changes event
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 void _lyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
 {
     //MessageBox.Show("OLD: " + e.OldState + Environment.NewLine + "NEW: " + e.NewState);
     if (e.NewState == ClientState.SignedIn)
     {
         LyncClientSignedIn = true;
     }
     else
     {
         LyncClientSignedIn = false;
     }
     //throw new NotImplementedException();
 }
Beispiel #21
0
        /// <summary>
        /// Handles the event raised when a user signs in to or out of the Lync client.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void _LyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
        {
            System.Diagnostics.Debug.WriteLine("StateChanged: ({0}) ({1})", e.NewState, e.OldState);
            switch (e.NewState)
            {
            case ClientState.SignedOut:
                if (e.OldState == ClientState.Initializing)
                {
                    SignUserIn();
                }
                if (e.OldState == ClientState.SigningOut)
                {
                    _LyncClient.BeginShutdown((ar) =>
                    {
                        _LyncClient.EndShutdown(ar);
                    }, null);
                }
                break;

            case ClientState.Uninitialized:
                if (e.OldState == ClientState.ShuttingDown)
                {
                    _LyncClient.StateChanged -= _LyncClient_StateChanged;
                    try
                    {
                        if (CloseAppConditionHit != null)
                        {
                            CloseAppConditionHit();
                        }
                    }
                    catch (InvalidOperationException oe)
                    {
                        System.Diagnostics.Debug.WriteLine("Invalid operation exception on close: " + oe.Message);
                    }
                }
                break;

            case ClientState.SignedIn:
                if (UserIsSignedIn != null)
                {
                    UserIsSignedIn();
                }
                break;
            }
            if (ClientStateChanged != null)
            {
                ClientStateChanged(e.NewState.ToString());
            }
        }
Beispiel #22
0
        private void Client_StateChanged(object sender, ClientStateChangedEventArgs e)
        {
            switch (e.NewState)
            {
            case ClientState.SignedIn:
                Setup();
                break;

            case ClientState.SigningOut:
                OnAvailabilityChanged(new AvailabilityEventArgs(new Availability(ContactAvailability.Offline, "Offline")));
                Setup();
                break;

            default:
                break;
            }
        }
Beispiel #23
0
        /// <summary>
        /// lync状态更改事件
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        static void lyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
        {
            //异步委托
            App.Current.Dispatcher.BeginInvoke(new Action(() =>
            {
                try
                {
                    //已签入或者签入中
                    if (e.OldState == ClientState.SigningIn && e.NewState == ClientState.SignedIn)
                    {
                        if (State1CallBack != null)
                        {
                            State1CallBack();
                        }

                    }
                    //当前lync状态为正要签出的状态
                    else if (e.OldState == ClientState.SignedIn && e.NewState == ClientState.SigningOut)
                    {
                        #region 恢复未登陆前的状态

                        if (State2CallBack != null)
                        {
                            State2CallBack();
                        }

                        #endregion
                    }
                    else if (e.OldState == ClientState.SigningIn && e.NewState == ClientState.SignedOut)
                    {
                        //登陆面板设置为可用
                        //this.LoginPanelIsEnable = true;
                        if (State3CallBack != null)
                        {
                            State3CallBack();
                        }
                    }
                }
                catch (Exception ex)
                {
                    LogManage.WriteLog(typeof(LyncHelper), ex);
                }
            }));
        }
Beispiel #24
0
        /// <summary>
        /// Handles the event raised when a user signs in to or out of the Lync client.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnLyncClientStateChanged(object sender, ClientStateChangedEventArgs e)
        {
            switch (e.NewState)
            {
            case ClientState.SignedOut:
                if (e.OldState == ClientState.Initializing)
                {
                    SignUserIn();
                }
                if (e.OldState == ClientState.SigningOut)
                {
                    //_lyncClient.BeginShutdown((ar) =>
                    //{
                    //	_lyncClient.EndShutdown(ar);
                    //}, null);
                }
                break;

            case ClientState.Uninitialized:
                if (e.OldState == ClientState.ShuttingDown)
                {
                    _lyncClient.StateChanged -= OnLyncClientStateChanged;
                    try
                    {
                    }
                    catch (InvalidOperationException oe)
                    {
                        _log.Debug("Invalid operation exception on close: " + oe.Message);
                    }
                }
                break;

            case ClientState.SignedIn:
                if (UserIsSignedIn != null)
                {
                    UserIsSignedIn(_lyncClient);
                }
                break;
            }
            if (ClientStateChanged != null)
            {
                ClientStateChanged(e.NewState.ToString());
            }
        }
Beispiel #25
0
 private static void SkypeClientStateChenged(object sender, ClientStateChangedEventArgs e)
 {
     try
     {
         switch (e.NewState)
         {
         case Microsoft.Lync.Model.ClientState.ShuttingDown:
         case Microsoft.Lync.Model.ClientState.SignedOut:
         case Microsoft.Lync.Model.ClientState.SigningOut:
         case Microsoft.Lync.Model.ClientState.Invalid:
             _lyncClient = null; Status = ContactAvailability.None;
             break;
         }
     }
     catch (Exception Ex)
     {
         Logger.Log(Ex.Message, Logger.LEVEL.ERROR);
     }
 }
Beispiel #26
0
        /// <summary>
        /// Handles the event raised when a user signs in to or out of the Lync client.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void _LyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
        {
            //If the client has signed in then get the client's contact list and enable the conversation start button.
            if (e.NewState == ClientState.SignedIn)
            {
                this.Invoke(new LoadAllContactsDelegate(LoadAllContacts));
                this.Invoke(new EnableDisableButtonDelegate(EnableDisableButton), new object[] { Start_Button, true });
                this.Invoke(new UpdateSharedResourcesListboxDelegate(UpdateSharedResourcesListbox));
            }
            else
            {
                this.Invoke(new ClearAllContactsDelegate(ClearAllContacts));
                this.Invoke(new EnableDisableButtonDelegate(EnableDisableButton), new object[] { Start_Button, false });

                this.Invoke(new ChangeLabelTextDelegate(ChangeLabelText), new object[] { ClientStateString_Label, e.NewState.ToString() });
                this.Invoke(new EnableDisableButtonDelegate(EnableDisableButton), new object[] { EndConversation_Button, false });
                this.Invoke(new EnableDisableButtonDelegate(EnableDisableButton), new object[] { StartSharingResource_Button, false });
            }
        }
Beispiel #27
0
        void SignInChanged(object sender, ClientStateChangedEventArgs e)
        {
            if (e.NewState == ClientState.SignedOut)
            {
                try
                {
                    var client = Microsoft.Lync.Model.LyncClient.GetClient();

                    client.StateChanged -= SignInChanged;
                    client.Self.Contact.ContactInformationChanged -= Status_Changed;
                }
                catch
                {
                }

                _clientCheckTimer.Change(0, SIGNIN_CHECK_TIMEOUT);
                _updateTimer.Change(System.Threading.Timeout.Infinite, STATUS_CHECK_TIMEOUT);
            }
        }
Beispiel #28
0
        private void _ClientStateChanged(object sender, ClientStateChangedEventArgs e)
        {
            switch (e.NewState)
            {
            case ClientState.SignedIn:
                if (this.OnClientSignIn != null)
                {
                    OnClientSignIn();
                }
                break;

            case ClientState.SignedOut:
                if (this.OnClientSignOut != null)
                {
                    OnClientSignOut();
                }
                break;
            }
        }
Beispiel #29
0
        void CallbackStateChanged(object sender, ClientStateChangedEventArgs e)
        {
            switch (e.NewState)
            {
            case ClientState.Initializing:
                break;

            case ClientState.Invalid:
                break;

            case ClientState.ShuttingDown:
                break;

            case ClientState.SignedIn:
                lyncClient.Self.Contact.ContactInformationChanged += CallbackContactInformationChanged;
                if (sendEvent)
                {
                    SendState();
                }
                break;

            case ClientState.SignedOut:
                if (sendEvent)
                {
                    callback.WriteState("signed-out", "");
                }
                lyncClient.StateChanged -= CallbackStateChanged;
                break;

            case ClientState.SigningIn:
                break;

            case ClientState.SigningOut:
                break;

            case ClientState.Uninitialized:
                break;

            default:
                break;
            }
        }
Beispiel #30
0
        void OnClientStateChanged(object sender, ClientStateChangedEventArgs e)
        {
            try
            {
                switch (e.NewState)
                {
                case ClientState.SignedIn:
                    SubscribeToLyncEvents();
                    break;

                case ClientState.SignedOut:
                    _contact = null;
                    ShowText("Lync signed out");
                    break;
                }
            }
            catch (Exception)
            {
                Cleanup();
            }
        }
        //StateChanged event handler
        private void _LyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
        {
            if (e.NewState == ClientState.SignedIn)
            {
                _SendMessage = new SendMessage();

                _LyncClient.ConversationManager.ConversationAdded += new EventHandler <ConversationManagerEventArgs>(_SendMessage.ConversationManager_ConversationAdded);
            }
            if (e.NewState == ClientState.SignedOut & !SigningOut)  //SigningOut is passed in as parameter to the ShutDown and SignIn methods
            {
                MessageBox.Show("Lync is beginning to sign in");

                System.Collections.Generic.List <string> credentials = new List <string>();
                credentials.Add(ConfigurationManager.AppSettings["UserURI1"]);
                credentials.Add(ConfigurationManager.AppSettings["UserDomainAndUserName"]);
                string userURI    = credentials[0].ToString();
                string userDomain = credentials[1].ToString();

                ((LyncClient)sender).BeginSignIn(userURI, userDomain, password, SigninCallback, sender);
            }
        }
        /// <summary>
        /// Handles the client state change event
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        public void client_StateChanged(object sender, ClientStateChangedEventArgs e)
        {
            //If the client has signed out then un-register for events on the room manager
            if (e.NewState == ClientState.SignedOut)
            {
                _client.RoomManager.FollowedRoomAdded       -= roomManager_FollowedRoomAdded;
                _client.RoomManager.FollowedRoomRemoved     -= roomManager_FollowedRoomRemoved;
                _client.RoomManager.RoomManagerStateChanged -= roomManager_RoomManagerStateChanged;
            }

            //If the client has signed in then register for room mananger events
            if (e.NewState == ClientState.SignedIn)
            {
                _client.RoomManager.FollowedRoomAdded       += roomManager_FollowedRoomAdded;
                _client.RoomManager.FollowedRoomRemoved     += roomManager_FollowedRoomRemoved;
                _client.RoomManager.RoomManagerStateChanged += roomManager_RoomManagerStateChanged;
            }

            //Update the form label with the current state of the client
            RefreshClientStateLabel();
        }
Beispiel #33
0
 private void _lyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
 {
     UpdateBuddiesColorBySelfAvailability();
 }
 void LyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
 {
     if (e.NewState == ClientState.ShuttingDown)
     {
         if (_lyncClient != null)
         {
             _lyncClient.StateChanged -= LyncClient_StateChanged;
             _lyncClient.ConversationManager.ConversationAdded -= ConversationManager_ConversationAdded;
             _lyncClient.DelegatorClientAdded -= _lyncClient_DelegatorClientAdded;
             _lyncClient.DelegatorClientRemoved -= _lyncClient_DelegatorClientRemoved;
         }
         if (_conversation != null)
         {
             _conversation.InitialContextReceived -= Conversation_InitialContextReceived;
             _conversation.ContextDataReceived -= Conversation_ContextDataReceived;
             _conversation.StateChanged -= Conversation_StateChanged;
         }
         
         if (this.IsActive)
         {
             this.Close();
             App.Current.Shutdown();
         }
     }
 }
Beispiel #35
0
 private void Client_StateChanged(object sender, ClientStateChangedEventArgs e)
 {
     switch (e.NewState)
     {
         case ClientState.SignedIn:
             Setup();
             break;
         case ClientState.SigningOut:
             OnAvailabilityChanged(new AvailabilityEventArgs(new Availability(ContactAvailability.Offline, "Offline")));
             Setup();
             break;
         default:
             break;
     }
 }
Beispiel #36
0
 void lyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
 {
     if (e.NewState != ClientState.SignedIn)
     {
         MessageBox.Show("Lync state changed: " + e.NewState.ToString() + "\r\n Waiting for signing in again");
         System.Threading.Thread.Sleep(10000);
     }
 }
 /// <summary>
 /// Handler for the StateChanged event of the contact. Used to update the anything with the new client state.
 /// </summary>
 private void LyncStateChanged(object sender, ClientStateChangedEventArgs e)
 {
     UpdateClient(e.NewState);
 }
Beispiel #38
0
 void _lyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
 {
 }
 /// <summary>
 /// lync状态改变
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 void LyncClientStateChanged(object sender, ClientStateChangedEventArgs e)
 {
     threadLyncClientStateChanged = new Thread(new ParameterizedThreadStart(LyncClientStateChangedMethod));
     threadLyncClientStateChanged.Priority = ThreadPriority.AboveNormal;
     // threadLyncClientStateChanged.IsBackground = true;
     threadLyncClientStateChanged.Start(e);
 }
 void LyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
 {
     if (e.NewState == ClientState.ShuttingDown)
     {
         // TODO: Handle Lync Client state changes
     }
 }
        private void Client_StateChanged(object sender, ClientStateChangedEventArgs e)
        {
            if (!this.client.InSuppressedMode || e.NewState == ClientState.SignedIn)
            {
                this.InitializeFavoriteContacts();
            }

            var handler = this.ClientStateChanged;
            if (handler != null)
            {
                handler(this, e);
            }

            if (e.NewState == ClientState.SignedOut && this.client.InSuppressedMode == true)
            {
                this.SingIn();
            }
        }
Beispiel #42
0
 private void LyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
 {
     Trace.WriteLine(string.Format("LyncFellow: LyncClient_StateChanged e.OldState={0}, e.NewState={1}, e.StatusCode=0x{2:x}", e.OldState, e.NewState, e.StatusCode));
       HandleSelfContactEventConnection(e.NewState);
       UpdateBuddiesColor();
 }
 /// <summary>
 /// Handles the event raised when a user signs in to or out of the Lync client.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 void _LyncClient_StateChanged(object sender, ClientStateChangedEventArgs e)
 {
     System.Diagnostics.Debug.WriteLine("StateChanged: ({0}) ({1})", e.NewState, e.OldState);
     switch (e.NewState)
     {
         case ClientState.SignedOut:
             if (e.OldState == ClientState.Initializing)
             {
                 SignUserIn();
             }
             if (e.OldState == ClientState.SigningOut)
             {
                 _LyncClient.BeginShutdown((ar) =>
                 {
                     _LyncClient.EndShutdown(ar);
                 }, null);
             }
             break;
         case ClientState.Uninitialized:
             if (e.OldState == ClientState.ShuttingDown)
             {
                 _LyncClient.StateChanged -= _LyncClient_StateChanged;
                 try
                 {
                     if (CloseAppConditionHit != null)
                     {
                         CloseAppConditionHit();
                     }
                 }
                 catch (InvalidOperationException oe)
                 {
                     System.Diagnostics.Debug.WriteLine("Invalid operation exception on close: " + oe.Message);
                 }
             }
             break;
         case ClientState.SignedIn:
             if (UserIsSignedIn != null)
             {
                 UserIsSignedIn();
             }
             break;
     }
     if (ClientStateChanged != null)
     {
         ClientStateChanged(e.NewState.ToString());
     }
 }
Beispiel #44
0
 private static void Client_StateChanged(object sender, ClientStateChangedEventArgs e)
 {
 }
Beispiel #45
0
 private void Client_StateChanged(object sender, ClientStateChangedEventArgs e)
 {
     UpdateUserInterface(e.NewState);
 }
Beispiel #46
0
 void _client_StateChanged(object sender, ClientStateChangedEventArgs e)
 {
     SubscribetoPresenceIfSignedIn(e.NewState);
 }
 /// <summary>
 /// Handler for the StateChanged event of the contact. Used to update the user interface with the new client state.
 /// </summary>
 private void Client_StateChanged(object sender, ClientStateChangedEventArgs e)
 {
     //Use the current dispatcher to update the user interface with the new client state.
     dispatcher.BeginInvoke(new Action<ClientState>(UpdateUserInterface), e.NewState);
 }