int ConnectGateServer(Message _msg) { Debug.Log("connect gate server start"); GameManager.Instance.GamePause(); m_Net.DisConnect(); ServerInfo gateserver = ServerInfo.Parser.ParseFrom(_msg.m_data); if (m_Net.ConnectServer(gateserver.MIp, gateserver.MPort) < 0) { return(-1); } MsgHead msg_head = new MsgHead { m_usrid = _msg.m_usrid }; byte[] data = new byte[16]; msg_head.EnCode(data, 0); m_Net.Send(data, 16); UIManager.Instance.ClosePanel("LoginPanel"); UIManager.Instance.ShowPanel("PanelMain"); GameManager.Instance.GameStart(); Debug.Log("connect gate server end"); return(0); }
void Start() { ClientSocket mSocket = new ClientSocket(); mSocket.ConnectServer("127.0.0.1", 8088); mSocket.SendMessage("服务器傻逼!"); }
void Start() { clientsocket.ConnectServer("10.0.128.244", 8088); //string tmp = //listenServer = new Thread (reciveServer); //listenServer.Start (); }
// Use this for initialization void Start() { ClientSocket mSocket = new ClientSocket(); mSocket.ConnectServer("192.168.1.240", 8088); mSocket.SendMessage("服务器傻逼!"); }
// Start is called before the first frame update void Start() { //testNet = new TestNet("TCP"); mSocket = new ClientSocket(); mSocket.ConnectServer("127.0.0.1", 8088); }
void Start() { mSocket = new ClientSocket(); mSocket.ConnectServer("127.0.0.1", 8080); //mSocket.SendMessage("服务器傻逼!"); //这里的数值是保留小数点后一位,四舍五入 //string str = vr_camera.localPosition.ToString(); }
public void Connect(ServerEntity server, DefAction callBack) { this.connectCallBack = callBack; StateObj state = new StateObj(); state.OnConnect = OnConnect; clientSocket.ConnectServer(server.ip, server.port, state); }
// Use this for initialization void Start() { ClientSocket mSocket = new ClientSocket(); mSocket.ConnectServer("127.0.0.1", 8088); mSocket.SendMessage("服务器**!"); Debug.Log("start"); }
void Start() { GameObject pBoard = GameObject.FindGameObjectsWithTag("pBoard")[0]; ReadFile readFile = pBoard.GetComponent(typeof(ReadFile)) as ReadFile; this.mSocket = new ClientSocket(); mSocket.ConnectServer(readFile.GetHostServerIdentifier(), readFile.GetHostServerPort()); InvokeRepeating("SendHeartbeat", 0, Configuration.Config.HEARTBEAT_FREQUENCY); }
public void ConnectServer(int port = 8088, string IP = "127.0.0.1") { mSocket.ConnectServer(IP, port); if (mSocket.IsConnected) { //开启线程 等待接收消息 ThreadStart threadStart = new ThreadStart(Recieve); thread = new Thread(threadStart); thread.Start(); } }
void Start() { if (m_Net.ConnectServer("192.168.80.3", 2222) < 0) { Debug.Log("Connect Server failed!"); // TODO 不进入 update } else { Debug.Log("connect server sucess!"); } GamePause(); }
public void Start() { bool bRetCode = false; // 连接服务器 bRetCode = m_RoomSocket.ConnectServer(m_szServerIP, m_nPort); if (!bRetCode) { ClientDelegate.OnShowMsgEvent("连接房间服务器失败"); return; } ClientDelegate.OnShowMsgEvent("连接房间服务器成功"); // 启动处理协程 StartCoroutine(OnHanleDataFiber()); }
// Use this for initialization void Start() { CSLoginInfo mLoginInfo = new CSLoginInfo(); mLoginInfo.UserName = "******"; mLoginInfo.Password = "******"; CSLoginReq mReq = new CSLoginReq(); mReq.LoginInfo = mLoginInfo; byte[] data = CreateData((int)EnmCmdID.CS_LOGIN_REQ, mReq); ClientSocket mSocket = new ClientSocket(); mSocket.ConnectServer("127.0.0.1", 8088); mSocket.SendMessage(data); }
public IEnumerator Start() { Role.sn = agent.GetDeviceSN(); //SystemInfo.deviceUniqueIdentifier Debug.LogError("SystemInfo:" + Role.sn); string url = "http://120.78.214.169/study/api/server/login?vrno=" + Role.sn + "&port=2021"; WWW postData = new WWW(url); yield return(postData); if (postData.error != null) { //Debug.Log(postData.error); //loginResult(null); //Debug.Log("Server-StudentRegister Failed:" + userName + " " + password); Debug.Log("Error, postData" + postData.error); } else { Debug.Log(postData.text); //{"id":9,"name":"大维","userName":"******","password":"******","gradeId":2,"schoolId":1} JsonData data = JsonMapper.ToObject(postData.text); //StudentInfo info = new StudentInfo(); //info.id = (int)data["id"]; //info.gradeId = (int)data["gradeId"]; //info.schoolId = (int)data["schoolId"]; //info.name = (string)data["name"]; //info.userName = (string)data["userName"]; //info.password = (string)data["password"]; Role.ip = (string)data["server_ip"]; Role.port = (int)data["server_port"]; mSocket = new ClientSocket(); mSocket.ConnectServer(Role.ip, Role.port, ReceiveMsg); serverSocket = new ServerSocket(); //mSocket.SendMessage("服务器傻逼!"); // loginResult(info); //Debug.Log("Server-StudentRegister Sucess:" + info.id + " " + userName + " " + password); // InvokeRepeating("Run", 0, 1f); } }
// Use this for initialization void Start() { mSocket.ConnectServer("127.0.0.1", 8088); mSocket.SendMessage("hello server"); }
//Use this for initialization void Start() { mSocket.ConnectServer("127.0.0.1", 8088); mSocket.SendMessage("服务器你好!"); }
public void StartClient() { socket = new ClientSocket(); socket.ConnectServer("127.0.0.1", 3000); Debug.LogWarning("StartClient..."); }
//------------------------------------------------------------------------ /// <summary> /// 链接服务器按钮 /// </summary> public void _ConnectServerButton() { myClientSocket = new ClientSocket(); myClientSocket.ConnectServer("127.0.0.1", 8088); }
/// <summary> /// 连接到服务器的接口 /// </summary> public void ConnectToServer() { mSocket = new ClientSocket(); mSocket.ConnectServer(ip, port, time_out); }
// Use this for initialization void Start() { mSocket.ConnectServer("127.0.0.3", 8088); mSocket.SendMessage("你好服务器!"); }