protected override Task SendSpawnPacket(ClientPlayPacketGenerator generator)
 {
     return(generator.SpawnObject(AttachedObject.EntityId, AttachedObject.UUID, 2, AttachedObject.Position, AttachedObject.Pitch, AttachedObject.Yaw, 0));
 }
Beispiel #2
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 protected override Task SendSpawnPacket(ClientPlayPacketGenerator generator)
 {
     // for items, the int value is ignored, but should be set to 1 to indicate that velocity is present.
     return(generator.SpawnObject(AttachedObject.EntityId, AttachedObject.UUID, 2, AttachedObject.Position, AttachedObject.Pitch, AttachedObject.Yaw, 1));
 }