Beispiel #1
0
    public static void Write(byte[] data, ClientOpcodes opcode, IPAddress address, uint port, ConnectionType connectionType)
    {
        if (!CanLog())
        {
            return;
        }

        lock (syncObj)
        {
            using (var writer = new BinaryWriter(File.Open(FullPath, FileMode.Append), Encoding.ASCII))
            {
                writer.Write("CMSG".ToCharArray());
                writer.Write((uint)connectionType);
                writer.Write(Time.GetMSTime());

                writer.Write(20);
                byte[] SocketIPBytes = new byte[16];
                if (address.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
                {
                    Buffer.BlockCopy(address.GetAddressBytes(), 0, SocketIPBytes, 0, 4);
                }
                else
                {
                    Buffer.BlockCopy(address.GetAddressBytes(), 0, SocketIPBytes, 0, 16);
                }

                writer.Write(data.Length + 4);
                writer.Write(SocketIPBytes);
                writer.Write(port);
                writer.Write((uint)opcode);
                writer.Write(data);
            }
        }
    }
Beispiel #2
0
 public static PacketHandler GetHandler(ClientOpcodes opcode)
 {
     return(_clientPacketTable.LookupByKey(opcode));
 }
Beispiel #3
0
 public WorldPacketHandlerAttribute(ClientOpcodes opcode)
 {
     Opcode     = opcode;
     Status     = SessionStatus.Loggedin;
     Processing = PacketProcessing.ThreadUnsafe;
 }
Beispiel #4
0
 public static bool ContainsHandler(ClientOpcodes opcode)
 {
     return(_clientPacketTable.ContainsKey(opcode));
 }
Beispiel #5
0
        bool ProcessPacket(WorldPacket packet)
        {
            ClientOpcodes opcode = (ClientOpcodes)packet.GetOpcode();

            PacketLog.Write(packet.GetData(), opcode, GetRemoteIpAddress(), GetRemotePort(), _connectType);

            try
            {
                switch (opcode)
                {
                case ClientOpcodes.Ping:
                    Ping ping = new Ping(packet);
                    ping.Read();
                    return(HandlePing(ping));

                case ClientOpcodes.AuthSession:
                    if (_worldSession != null)
                    {
                        Log.outError(LogFilter.Network, "WorldSocket.ProcessPacket: received duplicate CMSG_AUTH_SESSION from {0}", _worldSession.GetPlayerInfo());
                        return(false);
                    }

                    AuthSession authSession = new AuthSession(packet);
                    authSession.Read();
                    HandleAuthSession(authSession);
                    break;

                case ClientOpcodes.AuthContinuedSession:
                    if (_worldSession != null)
                    {
                        Log.outError(LogFilter.Network, "WorldSocket.ProcessPacket: received duplicate CMSG_AUTH_CONTINUED_SESSION from {0}", _worldSession.GetPlayerInfo());
                        return(false);
                    }

                    AuthContinuedSession authContinuedSession = new AuthContinuedSession(packet);
                    authContinuedSession.Read();
                    HandleAuthContinuedSession(authContinuedSession);
                    break;

                case ClientOpcodes.LogDisconnect:
                    break;

                case ClientOpcodes.EnableNagle:
                    Log.outDebug(LogFilter.Network, "Client {0} requested enabling nagle algorithm", GetRemoteIpAddress().ToString());
                    SetNoDelay(false);
                    break;

                case ClientOpcodes.ConnectToFailed:
                    ConnectToFailed connectToFailed = new ConnectToFailed(packet);
                    connectToFailed.Read();
                    HandleConnectToFailed(connectToFailed);
                    break;

                case ClientOpcodes.EnableEncryptionAck:
                    HandleEnableEncryptionAck();
                    break;

                default:
                    if (_worldSession == null)
                    {
                        Log.outError(LogFilter.Network, "ProcessIncoming: Client not authed opcode = {0}", opcode);
                        return(false);
                    }

                    if (!PacketManager.ContainsHandler(opcode))
                    {
                        Log.outError(LogFilter.Network, "No defined handler for opcode {0} sent by {1}", opcode, _worldSession.GetPlayerInfo());
                        break;
                    }

                    // Our Idle timer will reset on any non PING opcodes.
                    // Catches people idling on the login screen and any lingering ingame connections.
                    _worldSession.ResetTimeOutTime();
                    _worldSession.QueuePacket(packet);
                    break;
                }
            }
            catch (IOException)
            {
                Log.outError(LogFilter.Network, "WorldSocket.ProcessPacket(): client {0} sent malformed {1}", GetRemoteIpAddress().ToString(), opcode);
                return(false);
            }

            return(true);
        }
        void HandleMovementOpcode(ClientOpcodes opcode, MovementInfo movementInfo)
        {
            Unit   mover    = GetPlayer().m_unitMovedByMe;
            Player plrMover = mover.ToPlayer();

            if (plrMover && plrMover.IsBeingTeleported())
            {
                return;
            }

            GetPlayer().ValidateMovementInfo(movementInfo);

            if (movementInfo.Guid != mover.GetGUID())
            {
                Log.outError(LogFilter.Network, "HandleMovementOpcodes: guid error");
                return;
            }
            if (!movementInfo.Pos.IsPositionValid())
            {
                Log.outError(LogFilter.Network, "HandleMovementOpcodes: Invalid Position");
                return;
            }

            // stop some emotes at player move
            if (plrMover && (plrMover.GetEmoteState() != 0))
            {
                plrMover.SetEmoteState(Emote.OneshotNone);
            }

            //handle special cases
            if (!movementInfo.transport.guid.IsEmpty())
            {
                // We were teleported, skip packets that were broadcast before teleport
                if (movementInfo.Pos.GetExactDist2d(mover) > MapConst.SizeofGrids)
                {
                    return;
                }

                if (Math.Abs(movementInfo.transport.pos.GetPositionX()) > 75f || Math.Abs(movementInfo.transport.pos.GetPositionY()) > 75f || Math.Abs(movementInfo.transport.pos.GetPositionZ()) > 75f)
                {
                    return;
                }

                if (!GridDefines.IsValidMapCoord(movementInfo.Pos.posX + movementInfo.transport.pos.posX, movementInfo.Pos.posY + movementInfo.transport.pos.posY,
                                                 movementInfo.Pos.posZ + movementInfo.transport.pos.posZ, movementInfo.Pos.Orientation + movementInfo.transport.pos.Orientation))
                {
                    return;
                }

                if (plrMover)
                {
                    if (!plrMover.GetTransport())
                    {
                        Transport transport = plrMover.GetMap().GetTransport(movementInfo.transport.guid);
                        if (transport)
                        {
                            transport.AddPassenger(plrMover);
                        }
                    }
                    else if (plrMover.GetTransport().GetGUID() != movementInfo.transport.guid)
                    {
                        plrMover.GetTransport().RemovePassenger(plrMover);
                        Transport transport = plrMover.GetMap().GetTransport(movementInfo.transport.guid);
                        if (transport)
                        {
                            transport.AddPassenger(plrMover);
                        }
                        else
                        {
                            movementInfo.ResetTransport();
                        }
                    }
                }

                if (!mover.GetTransport() && !mover.GetVehicle())
                {
                    GameObject go = mover.GetMap().GetGameObject(movementInfo.transport.guid);
                    if (!go || go.GetGoType() != GameObjectTypes.Transport)
                    {
                        movementInfo.transport.Reset();
                    }
                }
            }
            else if (plrMover && plrMover.GetTransport())                // if we were on a transport, leave
            {
                plrMover.GetTransport().RemovePassenger(plrMover);
            }

            // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
            if (opcode == ClientOpcodes.MoveFallLand && plrMover && !plrMover.IsInFlight())
            {
                plrMover.HandleFall(movementInfo);
            }

            // interrupt parachutes upon falling or landing in water
            if (opcode == ClientOpcodes.MoveFallLand || opcode == ClientOpcodes.MoveStartSwim)
            {
                mover.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Landing); // Parachutes
            }
            if (plrMover && movementInfo.HasMovementFlag(MovementFlag.Swimming) != plrMover.IsInWater())
            {
                // now client not include swimming flag in case jumping under water
                plrMover.SetInWater(!plrMover.IsInWater() || plrMover.GetMap().IsUnderWater(plrMover.GetPhaseShift(), movementInfo.Pos.posX, movementInfo.Pos.posY, movementInfo.Pos.posZ));
            }

            uint mstime = GameTime.GetGameTimeMS();

            if (m_clientTimeDelay == 0)
            {
                m_clientTimeDelay = mstime - movementInfo.Time;
            }

            movementInfo.Time = movementInfo.Time + m_clientTimeDelay;

            movementInfo.Guid    = mover.GetGUID();
            mover.m_movementInfo = movementInfo;

            // Some vehicles allow the passenger to turn by himself
            Vehicle vehicle = mover.GetVehicle();

            if (vehicle)
            {
                VehicleSeatRecord seat = vehicle.GetSeatForPassenger(mover);
                if (seat != null)
                {
                    if (seat.HasSeatFlag(VehicleSeatFlags.AllowTurning))
                    {
                        if (movementInfo.Pos.GetOrientation() != mover.GetOrientation())
                        {
                            mover.SetOrientation(movementInfo.Pos.GetOrientation());
                            mover.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Turning);
                        }
                    }
                }
                return;
            }

            mover.UpdatePosition(movementInfo.Pos);

            MoveUpdate moveUpdate = new MoveUpdate();

            moveUpdate.Status = mover.m_movementInfo;
            mover.SendMessageToSet(moveUpdate, GetPlayer());

            if (plrMover)                                            // nothing is charmed, or player charmed
            {
                if (plrMover.IsSitState() && movementInfo.HasMovementFlag(MovementFlag.MaskMoving | MovementFlag.MaskTurning))
                {
                    plrMover.SetStandState(UnitStandStateType.Stand);
                }

                plrMover.UpdateFallInformationIfNeed(movementInfo, opcode);

                if (movementInfo.Pos.posZ < plrMover.GetMap().GetMinHeight(plrMover.GetPhaseShift(), movementInfo.Pos.GetPositionX(), movementInfo.Pos.GetPositionY()))
                {
                    if (!(plrMover.GetBattleground() && plrMover.GetBattleground().HandlePlayerUnderMap(GetPlayer())))
                    {
                        // NOTE: this is actually called many times while falling
                        // even after the player has been teleported away
                        // @todo discard movement packets after the player is rooted
                        if (plrMover.IsAlive())
                        {
                            plrMover.AddPlayerFlag(PlayerFlags.IsOutOfBounds);
                            plrMover.EnvironmentalDamage(EnviromentalDamage.FallToVoid, (uint)GetPlayer().GetMaxHealth());
                            // player can be alive if GM/etc
                            // change the death state to CORPSE to prevent the death timer from
                            // starting in the next player update
                            if (plrMover.IsAlive())
                            {
                                plrMover.KillPlayer();
                            }
                        }
                    }
                }
                else
                {
                    plrMover.RemovePlayerFlag(PlayerFlags.IsOutOfBounds);
                }

                if (opcode == ClientOpcodes.MoveJump)
                {
                    plrMover.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Jump, 605); // Mind Control
                    plrMover.ProcSkillsAndAuras(null, ProcFlags.Jump, ProcFlags.None, ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null);
                }
            }
        }
        void HandleForceSpeedChangeAck(MovementSpeedAck packet)
        {
            GetPlayer().ValidateMovementInfo(packet.Ack.Status);

            // now can skip not our packet
            if (GetPlayer().GetGUID() != packet.Ack.Status.Guid)
            {
                return;
            }

            /*----------------*/
            // client ACK send one packet for mounted/run case and need skip all except last from its
            // in other cases anti-cheat check can be fail in false case
            UnitMoveType move_type;

            ClientOpcodes opcode = packet.GetOpcode();

            switch (opcode)
            {
            case ClientOpcodes.MoveForceWalkSpeedChangeAck:
                move_type = UnitMoveType.Walk;
                break;

            case ClientOpcodes.MoveForceRunSpeedChangeAck:
                move_type = UnitMoveType.Run;
                break;

            case ClientOpcodes.MoveForceRunBackSpeedChangeAck:
                move_type = UnitMoveType.RunBack;
                break;

            case ClientOpcodes.MoveForceSwimSpeedChangeAck:
                move_type = UnitMoveType.Swim;
                break;

            case ClientOpcodes.MoveForceSwimBackSpeedChangeAck:
                move_type = UnitMoveType.SwimBack;
                break;

            case ClientOpcodes.MoveForceTurnRateChangeAck:
                move_type = UnitMoveType.TurnRate;
                break;

            case ClientOpcodes.MoveForceFlightSpeedChangeAck:
                move_type = UnitMoveType.Flight;
                break;

            case ClientOpcodes.MoveForceFlightBackSpeedChangeAck:
                move_type = UnitMoveType.FlightBack;
                break;

            case ClientOpcodes.MoveForcePitchRateChangeAck:
                move_type = UnitMoveType.PitchRate;
                break;

            default:
                Log.outError(LogFilter.Network, "WorldSession.HandleForceSpeedChangeAck: Unknown move type opcode: {0}", opcode);
                return;
            }

            // skip all forced speed changes except last and unexpected
            // in run/mounted case used one ACK and it must be skipped. m_forced_speed_changes[MOVE_RUN] store both.
            if (GetPlayer().m_forced_speed_changes[(int)move_type] > 0)
            {
                --GetPlayer().m_forced_speed_changes[(int)move_type];
                if (GetPlayer().m_forced_speed_changes[(int)move_type] > 0)
                {
                    return;
                }
            }

            if (!GetPlayer().GetTransport() && Math.Abs(GetPlayer().GetSpeed(move_type) - packet.Speed) > 0.01f)
            {
                if (GetPlayer().GetSpeed(move_type) > packet.Speed)         // must be greater - just correct
                {
                    Log.outError(LogFilter.Network, "{0}SpeedChange player {1} is NOT correct (must be {2} instead {3}), force set to correct value",
                                 move_type, GetPlayer().GetName(), GetPlayer().GetSpeed(move_type), packet.Speed);
                    GetPlayer().SetSpeedRate(move_type, GetPlayer().GetSpeedRate(move_type));
                }
                else                                                // must be lesser - cheating
                {
                    Log.outDebug(LogFilter.Server, "Player {0} from account id {1} kicked for incorrect speed (must be {2} instead {3})",
                                 GetPlayer().GetName(), GetPlayer().GetSession().GetAccountId(), GetPlayer().GetSpeed(move_type), packet.Speed);
                    GetPlayer().GetSession().KickPlayer();
                }
            }
        }
Beispiel #8
0
        ReadDataHandlerResult ReadData()
        {
            PacketHeader header = new PacketHeader();

            header.Read(_headerBuffer.GetData());

            if (!_worldCrypt.Decrypt(_packetBuffer.GetData(), header.Tag))
            {
                Log.outError(LogFilter.Network, $"WorldSocket.ReadData(): client {GetRemoteIpAddress()} failed to decrypt packet (size: {header.Size})");
                return(ReadDataHandlerResult.Error);
            }

            WorldPacket packet = new WorldPacket(_packetBuffer.GetData());

            _packetBuffer.Reset();

            if (packet.GetOpcode() >= (int)ClientOpcodes.Max)
            {
                Log.outError(LogFilter.Network, $"WorldSocket.ReadData(): client {GetRemoteIpAddress()} sent wrong opcode (opcode: {packet.GetOpcode()})");
                return(ReadDataHandlerResult.Error);
            }

            PacketLog.Write(packet.GetData(), packet.GetOpcode(), GetRemoteIpAddress(), _connectType, true);

            ClientOpcodes opcode = (ClientOpcodes)packet.GetOpcode();

            switch (opcode)
            {
            case ClientOpcodes.Ping:
                Ping ping = new Ping(packet);
                ping.Read();
                if (!HandlePing(ping))
                {
                    return(ReadDataHandlerResult.Error);
                }
                break;

            case ClientOpcodes.AuthSession:
                if (_worldSession != null)
                {
                    Log.outError(LogFilter.Network, $"WorldSocket.ReadData(): received duplicate CMSG_AUTH_SESSION from {_worldSession.GetPlayerInfo()}");
                    return(ReadDataHandlerResult.Error);
                }

                AuthSession authSession = new AuthSession(packet);
                authSession.Read();
                HandleAuthSession(authSession);
                return(ReadDataHandlerResult.WaitingForQuery);

            case ClientOpcodes.AuthContinuedSession:
                if (_worldSession != null)
                {
                    Log.outError(LogFilter.Network, $"WorldSocket.ReadData(): received duplicate CMSG_AUTH_CONTINUED_SESSION from {_worldSession.GetPlayerInfo()}");
                    return(ReadDataHandlerResult.Error);
                }

                AuthContinuedSession authContinuedSession = new AuthContinuedSession(packet);
                authContinuedSession.Read();
                HandleAuthContinuedSession(authContinuedSession);
                return(ReadDataHandlerResult.WaitingForQuery);

            case ClientOpcodes.KeepAlive:
                if (_worldSession != null)
                {
                    _worldSession.ResetTimeOutTime(true);
                }
                break;

            case ClientOpcodes.LogDisconnect:
                break;

            case ClientOpcodes.EnableNagle:
                SetNoDelay(false);
                break;

            case ClientOpcodes.ConnectToFailed:
                ConnectToFailed connectToFailed = new ConnectToFailed(packet);
                connectToFailed.Read();
                HandleConnectToFailed(connectToFailed);
                break;

            case ClientOpcodes.EnterEncryptedModeAck:
                HandleEnterEncryptedModeAck();
                break;

            default:
                if (_worldSession == null)
                {
                    Log.outError(LogFilter.Network, $"ProcessIncoming: Client not authed opcode = {opcode}");
                    return(ReadDataHandlerResult.Error);
                }

                if (!PacketManager.ContainsHandler(opcode))
                {
                    Log.outError(LogFilter.Network, $"No defined handler for opcode {opcode} sent by {_worldSession.GetPlayerInfo()}");
                    break;
                }

                // Our Idle timer will reset on any non PING opcodes on login screen, allowing us to catch people idling.
                _worldSession.ResetTimeOutTime(false);

                // Copy the packet to the heap before enqueuing
                _worldSession.QueuePacket(packet);
                break;
            }

            return(ReadDataHandlerResult.Ok);
        }