void Update() { if (StartClient) { client = new ClientMVP(ip, port, userId); t = new Thread(new ThreadStart(client.Run)); t.Start(); StartClient = false; } if (StopClient) { client.stopRunning = true; StopClient = false; } if (StopThread) { t.Abort(); StopThread = false; } if (SendPosition) { client.SendPosition(toBeSentPosition, Vector3.zero); SendPosition = false; } }
void Update() { if (StartClient) { client = new ClientMVP(ip, port, userId); t = new Thread(new ThreadStart(client.Run)); t.Start(); client.OnReceivePlayerPositionData += playerHandler.OnReceivePositionFromPlayer; client.OnReceiveAnimationPlayerUpdate += playerHandler.OnReceiveAnimation; client.OnReceivePlayerCollision += playerHandler.OnReceiveCollision; client.OnReceiveDeletePlayer += playerHandler.OnDeletePlayer; client.OnReceiveRedZone += playerHandler.OnReceiveRedZone; playerHandler.client = this; client.OnConnectedToServer += RequestForServerData; StartClient = false; } if (StopClient) { client.stopRunning = true; StopClient = false; } if (StopThread) { t.Abort(); StopThread = false; } if (startClientQueue) { startClientQueue = false; OnStartedClient.Invoke(); } }