Beispiel #1
0
        override public async Task <bool> ProcessUpdatesAsync(CancellationToken cts)
        {
            try
            {
                #region SHUTDOWN
                if (Manager.ShutdownRequested())
                {
                    foreach (var client in GetClientsAsList())
                    {
                        var e = new GameEvent()
                        {
                            Type   = GameEvent.EventType.PreDisconnect,
                            Origin = client,
                            Owner  = this,
                        };

                        Manager.GetEventHandler().AddEvent(e);
                        await e.WaitAsync();
                    }

                    foreach (var plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins)
                    {
                        await plugin.OnUnloadAsync();
                    }

                    return(true);
                }
                #endregion

                try
                {
                    var polledClients = await PollPlayersAsync();

                    var waiterList = new List <GameEvent>();

                    foreach (var disconnectingClient in polledClients[1])
                    {
                        if (disconnectingClient.State == ClientState.Disconnecting)
                        {
                            continue;
                        }

                        var e = new GameEvent()
                        {
                            Type   = GameEvent.EventType.PreDisconnect,
                            Origin = disconnectingClient,
                            Owner  = this
                        };

                        Manager.GetEventHandler().AddEvent(e);
                        // wait until the disconnect event is complete
                        // because we don't want to try to fill up a slot that's not empty yet
                        waiterList.Add(e);
                    }
                    // wait for all the disconnect tasks to finish
                    await Task.WhenAll(waiterList.Select(e => e.WaitAsync(10 * 1000)));

                    waiterList.Clear();
                    // this are our new connecting clients
                    foreach (var client in polledClients[0])
                    {
                        // note: this prevents players in ZMBI state from being registered with no name
                        if (string.IsNullOrEmpty(client.Name))
                        {
                            continue;
                        }

                        var e = new GameEvent()
                        {
                            Type   = GameEvent.EventType.PreConnect,
                            Origin = client,
                            Owner  = this
                        };

                        Manager.GetEventHandler().AddEvent(e);
                        waiterList.Add(e);
                    }

                    // wait for all the connect tasks to finish
                    await Task.WhenAll(waiterList.Select(e => e.WaitAsync(10 * 1000)));

                    waiterList.Clear();
                    // these are the clients that have updated
                    foreach (var client in polledClients[2])
                    {
                        var e = new GameEvent()
                        {
                            Type   = GameEvent.EventType.Update,
                            Origin = client,
                            Owner  = this
                        };

                        Manager.GetEventHandler().AddEvent(e);
                        waiterList.Add(e);
                    }

                    await Task.WhenAll(waiterList.Select(e => e.WaitAsync(10 * 1000)));

                    if (ConnectionErrors > 0)
                    {
                        var _event = new GameEvent()
                        {
                            Type   = GameEvent.EventType.ConnectionRestored,
                            Owner  = this,
                            Origin = Utilities.IW4MAdminClient(this),
                            Target = Utilities.IW4MAdminClient(this)
                        };

                        Manager.GetEventHandler().AddEvent(_event);
                    }

                    ConnectionErrors = 0;
                    LastPoll         = DateTime.Now;
                }

                catch (NetworkException e)
                {
                    ConnectionErrors++;
                    if (ConnectionErrors == 3)
                    {
                        var _event = new GameEvent()
                        {
                            Type   = GameEvent.EventType.ConnectionLost,
                            Owner  = this,
                            Origin = Utilities.IW4MAdminClient(this),
                            Target = Utilities.IW4MAdminClient(this),
                            Extra  = e,
                            Data   = ConnectionErrors.ToString()
                        };

                        Manager.GetEventHandler().AddEvent(_event);
                    }
                    return(true);
                }

                LastMessage = DateTime.Now - start;
                lastCount   = DateTime.Now;

                // update the player history
                if ((lastCount - playerCountStart).TotalMinutes >= SharedLibraryCore.Helpers.PlayerHistory.UpdateInterval)
                {
                    while (ClientHistory.Count > ((60 / SharedLibraryCore.Helpers.PlayerHistory.UpdateInterval) * 12)) // 12 times a hour for 12 hours
                    {
                        ClientHistory.Dequeue();
                    }

                    ClientHistory.Enqueue(new SharedLibraryCore.Helpers.PlayerHistory(ClientNum));
                    playerCountStart = DateTime.Now;
                }

                // send out broadcast messages
                if (LastMessage.TotalSeconds > Manager.GetApplicationSettings().Configuration().AutoMessagePeriod &&
                    BroadcastMessages.Count > 0 &&
                    ClientNum > 0)
                {
                    string[] messages = (await this.ProcessMessageToken(Manager.GetMessageTokens(), BroadcastMessages[NextMessage])).Split(Environment.NewLine);

                    foreach (string message in messages)
                    {
                        Broadcast(message);
                    }

                    NextMessage = NextMessage == (BroadcastMessages.Count - 1) ? 0 : NextMessage + 1;
                    start       = DateTime.Now;
                }

                return(true);
            }

            // this one is ok
            catch (ServerException e)
            {
                if (e is NetworkException && !Throttled)
                {
                    Logger.WriteError(loc["SERVER_ERROR_COMMUNICATION"].FormatExt($"{IP}:{Port}"));
                    Logger.WriteDebug(e.GetExceptionInfo());
                }

                return(false);
            }

            catch (Exception E)
            {
                Logger.WriteError(loc["SERVER_ERROR_EXCEPTION"].FormatExt($"[{IP}:{Port}]"));
                Logger.WriteDebug(E.GetExceptionInfo());
                return(false);
            }
        }