internal void HUD_TXFerLocalOverrides(EntityState.Native *state, ClientData.Native *client)
 {
     try
     {
     }
     catch (Exception e)
     {
         Log.Exception(e);
         throw;
     }
 }
 internal void UpdateClientData(Edict.Native *ent, QBoolean sendweapons, ClientData.Native *cd)
 {
     try
     {
         Networking.UpdateClientData(EntityDictionary.EdictFromNative(ent), sendweapons != QBoolean.False, new ClientData(cd));
     }
     catch (Exception e)
     {
         Log.Exception(e);
         throw;
     }
 }
 internal void HUD_TXFerPredictionData(EntityState.Native *ps, EntityState.Native *pps, ClientData.Native *pcd, ClientData.Native *ppcd, WeaponData.Native *wd, WeaponData.Native *pwd)
 {
     try
     {
     }
     catch (Exception e)
     {
         Log.Exception(e);
         throw;
     }
 }