internal void HUD_TXFerLocalOverrides(EntityState.Native *state, ClientData.Native *client) { try { } catch (Exception e) { Log.Exception(e); throw; } }
internal void UpdateClientData(Edict.Native *ent, QBoolean sendweapons, ClientData.Native *cd) { try { Networking.UpdateClientData(EntityDictionary.EdictFromNative(ent), sendweapons != QBoolean.False, new ClientData(cd)); } catch (Exception e) { Log.Exception(e); throw; } }
internal void HUD_TXFerPredictionData(EntityState.Native *ps, EntityState.Native *pps, ClientData.Native *pcd, ClientData.Native *ppcd, WeaponData.Native *wd, WeaponData.Native *pwd) { try { } catch (Exception e) { Log.Exception(e); throw; } }