protected override void PlayHitEffect()
        {
            ParticleEffect f;

            Scene.Add(f = new Client.Game.Map.Effects.TreeSplinters
            {
                Translation = Translation + Vector3.UnitZ
            });

            //var sm = Program.Instance.SoundManager;
            //sm.GetSFX(global::Client.Sound.SFX.RottenTreeHitBySword1).Play(Position, Vector3.Zero);
        }
        protected override void PlayHitEffect()
        {
            ParticleEffect f;
            Scene.Add(f = new Client.Game.Map.Effects.TreeSplinters
            {
                Translation = Translation + Vector3.UnitZ
            });

            //var sm = Program.Instance.SoundManager;
            //sm.GetSFX(global::Client.Sound.SFX.RottenTreeHitBySword1).Play(Position, Vector3.Zero);
        }