protected override void StartEffectivePerform() { base.StartEffectivePerform(); speedInc = TargetUnit.MaxRunSpeed; TargetUnit.MaxRunSpeed += speedInc; TargetUnit.Armor += armorInc; effect = new Client.Game.Map.Effects.CommanderBuffEffect { Scale = TargetUnit.Scale }; TargetUnit.Scene.Add(effect); }
protected override void StartEffectivePerform() { base.StartEffectivePerform(); speedInc = TargetUnit.MaxRunSpeed; TargetUnit.MaxRunSpeed += speedInc; TargetUnit.Armor += armorInc; effect = new Client.Game.Map.Effects.CommanderBuffEffect { Scale = TargetUnit.Scale }; TargetUnit.Scene.Add(effect); }