public void eat()
 {
     if (gameController.getfoodStock() > 0)
     {
         dwarfcontroller.iseating = true;
         dwarfcontroller.setPoseBeforeeat(dwarfcontroller.transform.position);
         dwarfcontroller.setcurrentjob(dwarfcontroller.getjob());
         Debug.Log("dwarf job : " + dwarfcontroller.getcurrentjob());
         dwarfcontroller.setjobstatut("on Break");
         TargetFood     = getclosestfoodposition();
         TargetFood.tag = "food_being_eat";
         gameController.update_food_record();
         Debug.Log("move to food");
         movescript.setpos(TargetFood.transform.position);
     }
 }
 private IEnumerator sleep(GameObject theBed)
 {
     if (theBed != null)
     {
         movescript.setpos(theBed.transform.position);
         yield return(new WaitUntil(() => theBed.GetComponent <Collider>().bounds.Contains(dwarfcontroller.transform.position)));
     }
     dwarfcontroller.setSleepStatut("Sleeping");
     dwarfcontroller.setcurrentjob(dwarfcontroller.getjob());
     dwarfcontroller.setjobstatut("on Break");
     dwarfcontroller.updateStatutText();
     Debug.Log(dwarfcontroller.getcurrentjob());
     if (theBed != null && dwarfcontroller.transform.position == theBed.transform.position)
     {
         yield return(new WaitForSeconds(sleepTime));
     }
     else   //Si il est pas sur le lit ou qu'il y a pas de lit, il dors deux fois plus longtemps
            //Et si t'es pas content c'est la même, t'avais qu'à faire un lit
     {
         yield return(new WaitForSeconds(sleepTime * 2));
     }
     dwarfcontroller.setSleepStatut("Awake");
     dwarfcontroller.isSleaping = false;
     dwarfcontroller.setjobstatut(dwarfcontroller.getcurrentjob());
     dwarfcontroller.updateStatutText();
     if (dwarfcontroller.getjobplace() != null)
     {
         Debug.Log(dwarfcontroller.getjobplace());
         dwarfcontroller.startwork();
     }
 }
    //*****************************************************************************************//
    IEnumerator work()
    {
        movescript.setpos(jobplace);
        while (readyToWork() && jobstatut != "idle")
        {
            Debug.Log(jobplace);
            Debug.Log("jobstatut = " + jobstatut);
            Debug.Log("Siffler en travaillant!! tululululululut");

            yield return(new WaitForSeconds(5));
        }
    }