Beispiel #1
0
        public override void SetDefaults()
        {
            ClickerCompat.SetClickerWeaponDefaults(item);

            ClickerCompat.SetRadius(item, 1f);
            ClickerCompat.SetColor(item, Color.Red);
            ClickerCompat.SetDust(item, DustID.SomethingRed);

            //Here we use our custom effect, registered as 'modName:internalName'
            ClickerCompat.AddEffect(item, "ClickerAddon:ExampleEffect");

            //We can add more than one effect aswell! (Here using the IEnumerable overload to make it more compact)
            //ClickerCompat.AddEffect(item, new List<string> { "ClickerClass:Inferno", "ClickerClass:Embrittle" });

            //We can also access all available effects and do stuff with it
            //Here pick the first registered effect (random would be cool but Main.rand shouldn't be used in SetDefaults)

            /*List<string> allEffects = ClickerCompat.GetAllEffectNames();
             * if (allEffects != null && allEffects.Count > 0)
             * {
             *      ClickerCompat.AddEffect(item, allEffects[0]);
             *      //If this happens to be one we already added, it won't do anything
             * }*/

            //In total, atleast 3 effects

            item.damage    = 10;
            item.width     = 30;
            item.height    = 30;
            item.knockBack = 1f;
            item.value     = 1000;
            item.rare      = ItemRarityID.Green;
        }
Beispiel #2
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        public override void SetDefaults()
        {
            ClickerCompat.SetClickerWeaponDefaults(item);
            ClickerCompat.SetRadius(item, 2f);
            ClickerCompat.SetColor(item, new Color(170, 154, 116, 0));
            ClickerCompat.SetDust(item, 87);

            item.damage    = 20;
            item.width     = 30;
            item.height    = 30;
            item.knockBack = 1f;
            item.value     = 8000 * 5;
            item.rare      = 4;
        }
Beispiel #3
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        public override void SetDefaults()
        {
            ClickerCompat.SetClickerWeaponDefaults(item);
            ClickerCompat.SetRadius(item, 0.9f);
            ClickerCompat.SetColor(item, new Color(61, 49, 41, 0));
            ClickerCompat.SetDust(item, 87);
            ClickerCompat.AddEffect(item, "ClickerAddon:Boreal");

            item.damage    = 5;
            item.width     = 30;
            item.height    = 30;
            item.knockBack = 1f;
            item.value     = 24;
            item.rare      = ItemRarityID.White;
        }
Beispiel #4
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        public override void SetDefaults()
        {
            ClickerCompat.SetClickerWeaponDefaults(item);
            ClickerCompat.SetRadius(item, 3.1f);
            ClickerCompat.SetColor(item, new Color(255, 255, 0, 0));
            ClickerCompat.SetDust(item, 87);
            ClickerCompat.AddEffect(item, "ClickerAddon:Diamond");

            item.damage    = 30;
            item.width     = 30;
            item.height    = 30;
            item.knockBack = 1f;
            item.value     = 180000;
            item.rare      = ItemRarityID.LightRed;
        }
Beispiel #5
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        public override void SetDefaults()
        {
            ClickerCompat.SetClickerWeaponDefaults(item);
            ClickerCompat.SetRadius(item, 6.5f);
            ClickerCompat.SetColor(item, new Color(21, 153, 16, 0));
            ClickerCompat.SetDust(item, 140);
            ClickerCompat.AddEffect(item, "ClickerAddon:DeathRay");

            item.damage    = 215;
            item.width     = 30;
            item.height    = 30;
            item.knockBack = 2f;
            item.value     = 50000 * 5;
            item.rare      = ItemRarityID.Red;
        }
Beispiel #6
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        public override void SetDefaults()
        {
            ClickerCompat.SetClickerWeaponDefaults(item);
            ClickerCompat.SetRadius(item, 6.5f);
            ClickerCompat.SetColor(item, new Color(0, 148, 255, 0));
            ClickerCompat.SetDust(item, 157);
            ClickerCompat.AddEffect(item, "ClickerAddon:AquaWave");

            item.damage    = 205;
            item.width     = 30;
            item.height    = 30;
            item.knockBack = 2f;
            item.value     = 50000 * 5;
            item.rare      = ItemRarityID.Red;
        }
Beispiel #7
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        public override void SetDefaults()
        {
            ClickerCompat.SetClickerWeaponDefaults(item);
            ClickerCompat.SetRadius(item, 2.1f);
            ClickerCompat.SetColor(item, new Color(160, 210, 160, 0));
            ClickerCompat.SetDust(item, 89);
            //ClickerCompat.SetEffectW(item, "Holy Nova", 9);
            ClickerCompat.AddEffect(item, "ClickerAddon:BurstOfAir");

            item.damage    = 13;
            item.width     = 30;
            item.height    = 30;
            item.knockBack = 1f;
            item.value     = 1000;
            item.rare      = ItemRarityID.LightRed;
        }
Beispiel #8
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        public override void SetDefaults()
        {
            ClickerCompat.SetClickerWeaponDefaults(item);
            ClickerCompat.SetRadius(item, 6f);
            ClickerCompat.SetColor(item, new Color(190, 60, 70, 0));
            ClickerCompat.SetDust(item, 87);
            //ClickerCompat.SetEffectW(item, "Holy Nova", 9);
            ClickerCompat.AddEffect(item, ClickerCompat.GetAllEffectNames());

            item.damage    = 1;
            item.width     = 30;
            item.height    = 30;
            item.knockBack = 1f;
            item.value     = 0;
            item.rare      = ItemRarityID.Expert;
        }
Beispiel #9
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        public override void SetDefaults()
        {
            ClickerCompat.SetClickerWeaponDefaults(item);
            ClickerCompat.SetRadius(item, 6f);
            ClickerCompat.SetColor(item, new Color(190, 60, 70, 0));
            ClickerCompat.SetDust(item, 87);
            //ClickerCompat.SetEffectW(item, "Holy Nova", 9);
            ClickerCompat.AddEffect(item, "ClickerAddon:BetsyExplosion");

            item.damage    = 85;
            item.width     = 30;
            item.height    = 30;
            item.knockBack = 1f;
            item.value     = 75000;
            item.rare      = ItemRarityID.Yellow;
        }
Beispiel #10
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        public override void SetDefaults()
        {
            ClickerCompat.SetClickerWeaponDefaults(item);
            ClickerCompat.SetRadius(item, 3.1f);
            ClickerCompat.SetColor(item, new Color(0, 50, 65, 0));
            ClickerCompat.SetDust(item, 89);
            //ClickerCompat.SetEffectW(item, "Holy Nova", 9);
            ClickerCompat.AddEffect(item, "ClickerAddon:XenoEffect");

            item.damage    = 46;
            item.width     = 30;
            item.height    = 30;
            item.knockBack = 1f;
            item.value     = 1000;
            item.rare      = 7;
        }
Beispiel #11
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        public override void SetDefaults()
        {
            ClickerCompat.SetClickerWeaponDefaults(item);
            ClickerCompat.SetRadius(item, 6f);
            ClickerCompat.SetColor(item, new Color(32, 224, 144, 0));
            ClickerCompat.SetDust(item, 87);
            //ClickerCompat.SetEffectW(item, "Holy Nova", 9);
            ClickerCompat.AddEffect(item, "ClickerAddon:MiniSharkrones");

            item.damage    = 84;
            item.width     = 30;
            item.height    = 30;
            item.knockBack = 1f;
            item.value     = 75000 * 5;
            item.rare      = ItemRarityID.Yellow;
        }
Beispiel #12
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        public override void SetDefaults()
        {
            ClickerCompat.SetClickerWeaponDefaults(item);
            ClickerCompat.SetRadius(item, 2.9f);
            ClickerCompat.SetColor(item, new Color(150, 100, 255, 0));
            ClickerCompat.SetDust(item, 27);
            //ClickerCompat.SetEffectW(item, "Shadow Lash", 8);
            ClickerCompat.AddEffect(item, "ClickerAddon:ShadowLash");

            item.damage    = 58;
            item.width     = 30;
            item.height    = 30;
            item.knockBack = 2f;
            item.value     = 50000 * 5;
            item.rare      = ItemRarityID.Pink;
        }
Beispiel #13
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        public override void SetDefaults()
        {
            ClickerCompat.SetClickerWeaponDefaults(item);
            ClickerCompat.SetRadius(item, 3.8f);
            ClickerCompat.SetColor(item, new Color(100, 225, 0, 0));
            ClickerCompat.SetDust(item, 87);
            //ClickerCompat.SetEffectW(item, "Holy Nova", 9);
            ClickerCompat.AddEffect(item, "ClickerAddon:TerraDamage");

            item.damage    = 75;
            item.width     = 30;
            item.height    = 30;
            item.knockBack = 1f;
            item.value     = 75000 * 5;
            item.rare      = ItemRarityID.Yellow;
        }
Beispiel #14
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        public override void SetDefaults()
        {
            ClickerCompat.SetClickerWeaponDefaults(item);
            ClickerCompat.SetRadius(item, 3.5f);
            ClickerCompat.SetColor(item, new Color(255, 150, 75, 0));
            ClickerCompat.SetDust(item, 9);

            /*ClickerCompat.SetEffect(item, "Double Click");
             * ClickerCompat.SetAmount(item, 1);*/
            //ClickerCompat.SetEffectW(item, "Double Click", 1);
            ClickerCompat.AddEffect(item, "ClickerAddon:DoubleClick");

            item.damage    = 47;
            item.width     = 30;
            item.height    = 30;
            item.knockBack = 1f;
            item.value     = 40000 * 5;
            item.rare      = ItemRarityID.Yellow;
        }
Beispiel #15
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        public override void SetDefaults()
        {
            //This call is mandatory as it sets common stats like useStyle which is shared between all clickers
            ClickerCompat.SetClickerWeaponDefaults(item);

            //Use these methods to adjust clicker weapon specific stats
            ClickerCompat.SetRadius(item, 0.3f);
            ClickerCompat.SetColor(item, Color.White);
            ClickerCompat.SetDust(item, DustID.Fire);

            //You can use Clicker Classes base effects (you can find them in the source code), or your own ones
            ClickerCompat.AddEffect(item, "ClickerClass:DoubleClick");

            item.damage    = 4;
            item.width     = 30;
            item.height    = 30;
            item.knockBack = 0.5f;
            item.value     = 20;
            item.rare      = ItemRarityID.White;
        }
Beispiel #16
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        public override void SetDefaults()
        {
            /*isClicker = true;
             * isClickerWeapon = true;
             * radiusBoost = 6f;
             * clickerColorItem = new Color(255, 255, 255, 0);
             * clickerDustColor = 91;
             * itemClickerAmount = 1;
             * itemClickerEffect = "SuperConqueror";
             * itemClickerColorEffect = "ffffff";*/

            ClickerCompat.SetClickerWeaponDefaults(item);
            ClickerCompat.SetRadius(item, 6f);
            ClickerCompat.SetColor(item, new Color(41, 66, 149, 0));
            ClickerCompat.SetDust(item, 226);
            ClickerCompat.AddEffect(item, "ClickerAddon:CultClick");

            item.damage    = 92;
            item.width     = 30;
            item.height    = 30;
            item.knockBack = 1f;
            item.value     = Item.sellPrice(gold: 5);
            item.rare      = ItemRarityID.Red;
        }
Beispiel #17
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        public override void SetDefaults()
        {
            /*isClicker = true;
             * isClickerWeapon = true;
             * radiusBoost = 6f;
             * clickerColorItem = new Color(255, 255, 255, 0);
             * clickerDustColor = 91;
             * itemClickerAmount = 1;
             * itemClickerEffect = "SuperConqueror";
             * itemClickerColorEffect = "ffffff";*/

            ClickerCompat.SetClickerWeaponDefaults(item);
            ClickerCompat.SetRadius(item, 6f);
            ClickerCompat.SetColor(item, new Color(255, 255, 225, 0));
            ClickerCompat.SetDust(item, 91);
            ClickerCompat.AddEffect(item, "ClickerAddon:SuperConqueror");

            item.damage    = 500;
            item.width     = 90;
            item.height    = 90;
            item.knockBack = 1f;
            item.value     = 100000;
            item.rare      = ItemRarityID.Red;
        }