private void HideMask() { if (m_UIMask) { m_UIMask.transform.localPosition = FarAwayPosition; } if (m_raycast) { ClickListener.ClearListener(m_blurTextureOnce); } }
private void HideMask() { if (m_UIMask) { m_UIMask.transform.localPosition = FarAwayPosition; } if (m_raycast) { ClickListener.ClearListener(m_blurTextureOnce); } }