Beispiel #1
0
    void OnEnable()
    {
        scriptTarget = (ClickAndDragRotateByMousePosition)target;

        if (scriptTarget.minX == 0.0f &&
            scriptTarget.maxX == 0.0f &&
            scriptTarget.minY == 0.0f &&
            scriptTarget.maxY == 0.0f &&
            scriptTarget.minZ == 0.0f &&
            scriptTarget.maxZ == 0.0f)
        {
            // this has never been edited

            scriptTarget.minX = scriptTarget.maxX = scriptTarget.transform.localRotation.x;
            scriptTarget.minY = scriptTarget.maxY = scriptTarget.transform.localRotation.y;
            scriptTarget.minZ = scriptTarget.maxZ = scriptTarget.transform.localRotation.z;
        }

        if (scriptTarget.snapTo == null)
        {
            scriptTarget.snapTo = new Quaternion[] { scriptTarget.getClampedRotation(Quaternion.Euler(new Vector3(0, 0, 0))) }
        }
        ;

        updateEditorSnapPoints();

        dPerMouseX = new Vector3(scriptTarget.dXPerDMouseX, scriptTarget.dYPerDMouseX, scriptTarget.dZPerDMouseX);
        dPerMouseY = new Vector3(scriptTarget.dXPerDMouseY, scriptTarget.dYPerDMouseY, scriptTarget.dZPerDMouseY);
    }
    void OnEnable()
    {
        scriptTarget = (ClickAndDragRotateByMousePosition) target;

        if (scriptTarget.minX == 0.0f &&
            scriptTarget.maxX == 0.0f &&
            scriptTarget.minY == 0.0f &&
            scriptTarget.maxY == 0.0f &&
            scriptTarget.minZ == 0.0f &&
            scriptTarget.maxZ == 0.0f) {
            // this has never been edited

            scriptTarget.minX = scriptTarget.maxX = scriptTarget.transform.localRotation.x;
            scriptTarget.minY = scriptTarget.maxY = scriptTarget.transform.localRotation.y;
            scriptTarget.minZ = scriptTarget.maxZ = scriptTarget.transform.localRotation.z;
        }

        if (scriptTarget.snapTo == null)
            scriptTarget.snapTo = new Quaternion[] { scriptTarget.getClampedRotation(Quaternion.Euler(new Vector3(0, 0, 0))) };

        updateEditorSnapPoints();

        dPerMouseX = new Vector3(scriptTarget.dXPerDMouseX, scriptTarget.dYPerDMouseX, scriptTarget.dZPerDMouseX);
        dPerMouseY = new Vector3(scriptTarget.dXPerDMouseY, scriptTarget.dYPerDMouseY, scriptTarget.dZPerDMouseY);
    }
Beispiel #3
0
    public override void OnInspectorGUI()
    {
        scriptTarget.gameStateKey = EditorGUILayout.TextField("Game State Key", scriptTarget.gameStateKey);
        scriptTarget.isActive     = EditorGUILayout.Toggle("Active", scriptTarget.isActive);
        scriptTarget.maxDistance  = EditorGUILayout.FloatField("Max Interaction Distane", scriptTarget.maxDistance);
        scriptTarget.minDistance  = EditorGUILayout.FloatField("Min Interaction Distane", scriptTarget.minDistance);
        scriptTarget.rotateSound  = (AudioClip)EditorGUILayout.ObjectField("Sound Effect", scriptTarget.rotateSound, typeof(AudioClip), true);

        snapOpen = EditorGUILayout.Foldout(snapOpen, "Snap points");
        if (snapOpen)
        {
            EditorGUI.indentLevel++;

            int newLength = EditorGUILayout.IntField("Number", snapPoints.Length);
            if (newLength != snapPoints.Length)
            {
                Vector3[] newSnapPoints = new Vector3[newLength];
                for (int i = 0; i < newSnapPoints.Length; i++)
                {
                    if (i < snapPoints.Length)
                    {
                        newSnapPoints[i] = snapPoints[i];
                    }
                    else
                    {
                        newSnapPoints[i] = scriptTarget.getClampedRotation(Quaternion.Euler(new Vector3(0, 0, 0))).eulerAngles;
                    }
                }

                snapPoints = newSnapPoints;
            }

            for (int i = 0; i < snapPoints.Length; i++)
            {
                snapPoints[i] = EditorGUILayout.Vector3Field("" + i, snapPoints[i]);
            }

            EditorGUI.indentLevel--;

            updateScriptSnapPoints();
        }

        scriptTarget.clampX = EditorGUILayout.Toggle("Limit X Rotation", scriptTarget.clampX);
        if (scriptTarget.clampX)
        {
            EditorGUI.indentLevel++;
            scriptTarget.minX = EditorGUILayout.FloatField("Min X", scriptTarget.minX);
            scriptTarget.maxX = EditorGUILayout.FloatField("Max X", scriptTarget.maxX);
            EditorGUI.indentLevel--;
        }

        scriptTarget.clampY = EditorGUILayout.Toggle("Limit Y Rotation", scriptTarget.clampY);
        if (scriptTarget.clampY)
        {
            EditorGUI.indentLevel++;
            scriptTarget.minY = EditorGUILayout.FloatField("Min Y", scriptTarget.minY);
            scriptTarget.maxY = EditorGUILayout.FloatField("Max Y", scriptTarget.maxY);
            EditorGUI.indentLevel--;
        }

        scriptTarget.clampZ = EditorGUILayout.Toggle("Limit Z Rotation", scriptTarget.clampZ);
        if (scriptTarget.clampZ)
        {
            EditorGUI.indentLevel++;
            scriptTarget.minZ = EditorGUILayout.FloatField("Min Z", scriptTarget.minZ);
            scriptTarget.maxZ = EditorGUILayout.FloatField("Max Z", scriptTarget.maxZ);
            EditorGUI.indentLevel--;
        }

        dPerMouseX = EditorGUILayout.Vector3Field("Rotation Per Change in Mouse X", dPerMouseX);
        dPerMouseY = EditorGUILayout.Vector3Field("Rotation Per Change in Mouse Y", dPerMouseY);
        scriptTarget.dXPerDMouseX = dPerMouseX.x;
        scriptTarget.dYPerDMouseX = dPerMouseX.y;
        scriptTarget.dZPerDMouseX = dPerMouseX.z;
        scriptTarget.dXPerDMouseY = dPerMouseY.x;
        scriptTarget.dYPerDMouseY = dPerMouseY.y;
        scriptTarget.dZPerDMouseY = dPerMouseY.z;

        if (GUI.changed)
        {
            EditorUtility.SetDirty(target);
        }
    }