/// <summary> /// 清除事件集合 /// </summary> public void Clear(ClearEventType clearEventType = ClearEventType.ALL) { switch (clearEventType) { case ClearEventType.STANDING: standingEvent.Clear(); break; case ClearEventType.ONCE: onceEvent.Clear(); break; default: standingEvent.Clear(); onceEvent.Clear(); break; } }
public void Clear(ClearEventType clearEventType = ClearEventType.ALL) { EventDispatcher.Instance().Clear(clearEventType); }