Beispiel #1
0
    void Start()
    {
        wmg = wire.GetComponent <CleanBezierCurve>();
        collisionBehaviour = this.gameObject.transform.GetChild(0).GetComponent <CollisionBehaviour>();
        animator           = this.gameObject.GetComponent <Animator>();

        startPos = new Vector3(0, 0.4f, -wire.GetComponent <CleanBezierCurve>().zOffsetPp) * wire.transform.localScale.y + wire.transform.position;
        wireStartPoint.transform.position = startPos;
        startPos.y += 0.035f;
        this.transform.position = startPos;
    }
 void Start()
 {
     collisionBehaviour = colliderParent.GetComponent <CollisionBehaviour>();
     wmg = wire.GetComponent <CleanBezierCurve>();
     cp  = ring.GetComponent <CheckPoint>();
 }