private static void ReleaseEnergy(ExperimentTurn experimentTurn, OrganismState organismState, decimal delta)
        {
            Claws.AtLeast(() => delta, 0);

            delta = Math.Min(delta, organismState.Health);

            organismState.Health       -= delta;
            experimentTurn.ExtraEnergy += delta;
        }
        private static void AbsorbEnergy(ExperimentTurn experimentTurn, OrganismState organismState, decimal delta)
        {
            Claws.AtLeast(() => delta, 0);

            delta = Math.Min(delta, Math.Min(experimentTurn.ExtraEnergy, 1 - organismState.Health));

            experimentTurn.ExtraEnergy -= delta;
            organismState.Health       += delta;
        }