Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        Animation1    = Animation1.GetComponent <Animation>();
        Animation2    = Animation2.GetComponent <Animation>();
        Animation3    = Animation3.GetComponent <Animation>();
        Animation4    = Animation4.GetComponent <Animation>();
        Animation5    = Animation5.GetComponent <Animation>();
        Animation6    = Animation6.GetComponent <Animation>();
        Animation7    = Animation7.GetComponent <Animation>();
        Animation8    = Animation8.GetComponent <Animation>();
        Animation9    = Animation9.GetComponent <Animation>();
        Animation10   = Animation10.GetComponent <Animation>();
        AnimationCard = GetComponent <Animation>();

        clav = FindObjectOfType <Clavier4>();
    }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     clav       = FindObjectOfType <Clavier4>();
     cardRender = GetComponent <SpriteRenderer>();
 }
 // Start is called before the first frame update
 void Start()
 {
     clav = FindObjectOfType <Clavier4>();
     UpdateStars();
 }