public ClauseDisplay spawnClause()
    {
        GameObject    wordObj     = Instantiate(clausePrefab, clauseCanvas);
        ClauseDisplay wordDisplay = wordObj.GetComponent <ClauseDisplay>();

        return(wordDisplay);
    }
Beispiel #2
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    public Clause(string clause, ClauseDisplay clauseDisplay, ClauseManager owner)
    {
        this.clause = clause;
        typeIndex   = 0;

        this.clauseDisplay = clauseDisplay;
        clauseDisplay.setClause(clause);

        this.owner = owner;
    }
    private void AddClause()
    {
        ClauseDisplay clauseDisplay = clauseSpawner.spawnClause();

        activeClause = new Clause(clauseGenerator.getRandomClause(), clauseDisplay, this);
    }