public void LoadSolution()
        {
            System.Windows.Forms.OpenFileDialog dialog = new System.Windows.Forms.OpenFileDialog();
            dialog.ShowDialog();
            string pathToLoad = dialog.FileName;

            try
            {
                XmlSerializer serializer = new XmlSerializer(typeof(Solution));
                FileStream filestream = new FileStream(pathToLoad, FileMode.Open, FileAccess.Read, FileShare.Read);

                Solution solution = (Solution)serializer.Deserialize(filestream);
                filestream.Close();

                // before setting solution and benchmark, clear the screen
                // clear screen
                global.Verschnittoptimierung.display.Invalidate();

                global.solution = solution;

                // also set global benchmark to the benchmark of the solution
                global.benchmark = solution.benchmark;

                // cl values
                ClassificationNumbers clNumbers = new ClassificationNumbers(global);
                clNumbers.GetAndShowAllClassificationNumbers();

                // show solution
                Show show = new Show(global);
                show.ShowSolution(global.solution);

                System.Windows.Forms.MessageBox.Show("Solution was loaded successfully.");
            }
            catch (Exception ex)
            {
                System.Windows.Forms.MessageBox.Show("Solution could not be loaded. Please make sure to select the correct file path.");
            }
        }
        // creates a basic solution without rects placed, according to the benchmark
        public void CreateBasicSolution(Base global, Benchmark benchmark)
        {
            Solution solution = new Solution();

            // set solution ID
            string path = Environment.CurrentDirectory;
            // without bin\Debug
            path = path.Substring(0, path.Length - 9) + "Resources\\SolutionNr.txt";
            solution.SolutionID = Convert.ToInt32(System.IO.File.ReadAllText(path));

            // set creationTime
            solution.creationTime = DateTime.Now;

            // set Benchmark to solution
            solution.benchmark = benchmark;
            solution.usedBenchmarkID = benchmark.benchmarkID;

            // add boards
            solution.BoardList = new List<Board>();

            for (int i = 0; i < benchmark.boardList.Count; i++)
            {
                Board board = new Board();
                board.boardID = i + 1;
                board.height = benchmark.boardList[0].height;
                board.width = benchmark.boardList[0].width;
                board.isCollectionBoard = false;
                board.size = board.height * board.width;

                solution.BoardList.Add(board);
            }
            // add collection board
            Board collectionBoard = new Board();
            collectionBoard.boardID = solution.BoardList.Count + 1;
            collectionBoard.height = benchmark.boardList[0].height;
            collectionBoard.width = benchmark.boardList[0].width * 2;
            collectionBoard.isCollectionBoard = true;
            collectionBoard.size = collectionBoard.height * collectionBoard.width;

            solution.BoardList.Add(collectionBoard);

            // add rects to collection board, sorted from largest to smallest and height > width (change these parameters if necessary)
            // also remove the coordinates from the rects
            for(int i = 0; i < benchmark.boardList.Count; i++)
            {
                for(int j = 0; j < benchmark.boardList[i].RectList.Count; j++)
                {
                    Rect rect = new Rect();
                    rect.rectID = benchmark.boardList[i].RectList[j].rectID;
                    rect.size = benchmark.boardList[i].RectList[j].size;
                    if(benchmark.boardList[i].RectList[j].height < benchmark.boardList[i].RectList[j].width)
                    {
                        rect.height = benchmark.boardList[i].RectList[j].width;
                        rect.width = benchmark.boardList[i].RectList[j].height;
                    }
                    else
                    {
                        rect.height = benchmark.boardList[i].RectList[j].height;
                        rect.width = benchmark.boardList[i].RectList[j].width;
                    }
                    rect.edgeLeftUp = new MyPoint(0,0);
                    rect.edgeRightDown = new MyPoint(0,0);

                    collectionBoard.RectList.Add(rect);
                }
            }

            // sort the rects in rect list from largest size to smallest size (new version; old version below)
            Tools tools = new Tools();
            tools.QuickSortRectBySizeDec(0, collectionBoard.RectList.Count - 1, collectionBoard.RectList);

            // old version, new version = using quicksort
            /*
            // sort the rect list
            List<Rect> rectList = new List<Rect>();
            // as long as rects exist
            while (collectionBoard.RectList.Count > 0)
            {
                // search the largest rect (by size), then add to rectList and remove from collectionBoard List
                Rect largestRect = collectionBoard.RectList[0];
                for (int i = 1; i < collectionBoard.RectList.Count; i++)
                {
                    if(collectionBoard.RectList[i].size > largestRect.size)
                    {
                        largestRect = collectionBoard.RectList[i];
                    }
                }
                rectList.Add(largestRect);
                collectionBoard.RectList.Remove(largestRect);
            }
            collectionBoard.RectList = rectList;
            */

            // add the remaining parameters to solution
            solution.numberOfRects = collectionBoard.RectList.Count;
            solution.percentageFilledArea = 0;

            global.solution = solution;
            global.emptySolution = tools.CloneSolution(solution);

            // cl values
            ClassificationNumbers clNumbers = new ClassificationNumbers(global);
            clNumbers.GetAndShowAllClassificationNumbers();
        }
 private void button_useBestSolution_Click(object sender, EventArgs e)
 {
     Base global = Base.GetInstance();
     if(global.runningProcess.existing == true)
     {
         global.Verschnittoptimierung.Output.Text = "Process running. Please finish this process first.";
     }
     else if(global.solution != null && global.bestSolution != null)
     {
         Show show = new Show(global);
         Tools tools = new Tools();
         global.solution = tools.CloneSolution(global.bestSolution);
         show.ShowSolution(global.solution);
         ClassificationNumbers classificationNumbers = new ClassificationNumbers(global);
         classificationNumbers.GetAndShowAllClassificationNumbers();
         button_useBestSolution.Enabled = false;
     }
 }
        public Solution Greedy(Boolean evolution, Solution solutionEvo)
        {
            Base global = Base.GetInstance();
            Solution solution;
            if(evolution)
            {
                solution = solutionEvo;
            }
            else
            {
                solution = global.solution;
            }

            ClassificationNumbers classificationNumbers = new ClassificationNumbers(global);

            // preparations
            if(!evolution)
            {
                global.runningProcess.state = 1;
            }
            Tools tools = new Tools();

            // START one time:
            if (evolution || global.runningProcess.firstStep)
            {
                // next rect to pick of the list: the first one (default)
                if(!evolution)
                {
                    global.runningProcess.nextStep = 0;
                }
                else
                {
                    global.nextStepGreedyEvo = 0;
                }

                global.positionsManaged = new List<Position>();
                global.positionsValid = new List<Position>();

                if((global.Verschnittoptimierung.radioButton_largestSideInc.Checked && !evolution) ||
                    (evolution && global.selectedGreedy == 1) ||
                    (evolution && global.selectedGreedy == 2) ||
                    (evolution && global.selectedGreedy == 9) ||
                    (evolution && global.selectedGreedy == 10)
                    )
                {
                    // sort rects from min largest side to max largest side
                    tools.QuickSortRectByLargestSizeInc(0,
                        solution.BoardList[solution.BoardList.Count - 1].RectList.Count - 1, solution.BoardList[solution.BoardList.Count - 1].RectList);
                }
                else if((global.Verschnittoptimierung.radioButton_largestSideDec.Checked && !evolution) ||
                    (evolution && global.selectedGreedy == 3) ||
                    (evolution && global.selectedGreedy == 4) ||
                    (evolution && global.selectedGreedy == 11) ||
                    (evolution && global.selectedGreedy == 12)
                    )
                {
                    // sort rects from min largest side to max largest side
                    tools.QuickSortRectByLargestSideDec(0,
                        solution.BoardList[solution.BoardList.Count - 1].RectList.Count - 1, solution.BoardList[solution.BoardList.Count - 1].RectList);
                }
                else if((global.Verschnittoptimierung.radioButton_sizeInc.Checked) ||
                    (evolution && global.selectedGreedy == 5) ||
                    (evolution && global.selectedGreedy == 6) ||
                    (evolution && global.selectedGreedy == 13) ||
                    (evolution && global.selectedGreedy == 14)
                    )
                {
                    // sort rects from min size to max size
                    tools.QuickSortRectBySizeInc(0,
                        solution.BoardList[solution.BoardList.Count - 1].RectList.Count - 1, solution.BoardList[solution.BoardList.Count - 1].RectList);
                }
                else if((global.Verschnittoptimierung.radioButton_sizeDec.Checked) ||
                    (evolution && global.selectedGreedy == 7) ||
                    (evolution && global.selectedGreedy == 8) ||
                    (evolution && global.selectedGreedy == 15) ||
                    (evolution && global.selectedGreedy == 16)
                    )
                {
                    // sort rects from max size to min size
                    tools.QuickSortRectBySizeDec(0,
                        solution.BoardList[solution.BoardList.Count - 1].RectList.Count - 1, solution.BoardList[solution.BoardList.Count - 1].RectList);
                }
                if(!evolution)
                {
                    global.runningProcess.firstStep = false;
                }
            }
            // END one time

            // for each rect on collectionBoard
            for (int i = (evolution ? global.nextStepGreedyEvo : global.runningProcess.nextStep);
                i < solution.BoardList[solution.BoardList.Count - 1].RectList.Count;)
            {
                if(!evolution)
                {
                    global.runningProcess.state = 1;
                }

                // sort boards from max free space to least free space
                List<int> boardNrSorted = tools.SortBoardsBySize(solution.BoardList);

                // for each board try to place the rect
                for (int j = 0; j < boardNrSorted.Count - 1; j++)
                {
                    // try place the rect
                    // 1. is the space as area enough for the board? (without finding a specific place)
                    // calculate boardSizeEffective
                    int boardSizeEffective = solution.BoardList[boardNrSorted[j]].size;
                    for (int k = 0; k < solution.BoardList[boardNrSorted[j]].RectList.Count; k++)
                    {
                        boardSizeEffective -= solution.BoardList[boardNrSorted[j]].RectList[k].size;
                    }
                    if (boardSizeEffective < solution.BoardList[solution.BoardList.Count - 1].RectList[i].size)
                    {
                        // rect is too large, cannot be placed on any of the boards.
                        // has to remain on the collectionBoard
                        if(!evolution)
                        {
                            classificationNumbers.GetAndShowAllClassificationNumbers();
                        }
                        break;
                    }

                    // 2. try to place the rect in the selected board
                    // clone the rect
                    Rect rect = new Rect();
                    rect.edgeLeftUp = new MyPoint();
                    rect.edgeRightDown = new MyPoint();
                    rect.rectID = solution.BoardList[solution.BoardList.Count - 1].RectList[i].rectID;
                    rect.size = solution.BoardList[solution.BoardList.Count - 1].RectList[i].size;
                    rect.width = solution.BoardList[solution.BoardList.Count - 1].RectList[i].width;
                    rect.height = solution.BoardList[solution.BoardList.Count - 1].RectList[i].height;
                    /*
                    rect.edgeLeftUp.x = solution.BoardList[solution.BoardList.Count - 1].RectList[i].edgeLeftUp.x;
                    rect.edgeLeftUp.y = solution.BoardList[solution.BoardList.Count - 1].RectList[i].edgeLeftUp.y;
                    rect.edgeRightDown.x = solution.BoardList[solution.BoardList.Count - 1].RectList[i].edgeRightDown.x;
                    rect.edgeRightDown.y = solution.BoardList[solution.BoardList.Count - 1].RectList[i].edgeRightDown.y;
                    */

                    // reset values in global
                    global.positionsManaged = new List<Position>();
                    global.positionsValid = new List<Position>();
                    global.bestPositionSet = false;

                    // TODO: this part(vertical, then horizontal / or only one if equal) should be moved to GetValidPos()
                    // first vertical, then horizontal
                    if (rect.width == rect.height)
                    {
                        rect.edgeLeftUp.x = 0;
                        rect.edgeLeftUp.y = rect.height;
                        rect.edgeRightDown.x = rect.width;
                        rect.edgeRightDown.y = 0;

                        GetValidPositions(solution.BoardList[boardNrSorted[j]].RectList, rect, evolution);
                    }
                    else
                    {
                        // 1. vertical
                        if (rect.width > rect.height)
                        {
                            int helper = rect.width;
                            rect.width = rect.height;
                            rect.height = helper;
                        }
                        rect.edgeLeftUp.x = 0;
                        rect.edgeLeftUp.y = rect.height;
                        rect.edgeRightDown.x = rect.width;
                        rect.edgeRightDown.y = 0;

                        GetValidPositions(solution.BoardList[boardNrSorted[j]].RectList, rect, evolution);
                        // 2. horizontal
                        if (rect.height > rect.width)
                        {
                            int helper = rect.width;
                            rect.width = rect.height;
                            rect.height = helper;
                        }
                        rect.edgeLeftUp.x = 0;
                        rect.edgeLeftUp.y = rect.height;
                        rect.edgeRightDown.x = rect.width;
                        rect.edgeRightDown.y = 0;

                        GetValidPositions(solution.BoardList[boardNrSorted[j]].RectList, rect, evolution);
                    }

                    // select the best position of the valid ones
                    SelectBestPosition(evolution);

                    Boolean rectPlaced = false;

                    if (global.bestPositionSet == true)
                    {
                        // 1. show valid positions

                        // 2. show best position

                        // 3. place best position
                        rect.edgeLeftUp.x = global.bestPosition.edgeLeftUp.x;
                        rect.edgeLeftUp.y = global.bestPosition.edgeLeftUp.y;
                        rect.edgeRightDown.x = global.bestPosition.edgeRightDown.x;
                        rect.edgeRightDown.y = global.bestPosition.edgeRightDown.y;

                        solution.BoardList[boardNrSorted[j]].RectList.Add(rect);
                        //solution.BoardList[solution.BoardList.Count - 1].RectList.Remove(rect);
                        solution.BoardList[solution.BoardList.Count - 1].RectList.RemoveAt(i);

                        // ....
                        rectPlaced = true;
                        // show can't be called from here

                        if(!evolution)
                        {
                            // check for best solution and set if necessary
                            tools.CheckForBestSolution();

                            // show solution
                            Show show = new Show(global);
                            show.ShowSolution(global.solution);
                        }
                    }

                    // last rect tried?
                    if (solution.BoardList[solution.BoardList.Count - 1].RectList.Count == 0 ||
                        (solution.BoardList[solution.BoardList.Count - 1].RectList.Count - 1) < (evolution ? global.nextStepGreedyEvo : global.runningProcess.nextStep))
                    {
                        if(!evolution)
                        {
                            global.runningProcess.existing = false;
                            global.runningProcess.state = 0;
                            classificationNumbers.GetAndShowAllClassificationNumbers();
                        }
                        break;
                    }

                    if (rectPlaced)
                    {
                        if(!evolution)
                        {
                            global.runningProcess.state = 0;
                            classificationNumbers.GetAndShowAllClassificationNumbers();
                        }
                        break;
                    }
                    if (!rectPlaced)
                    {
                        if(!evolution)
                        {
                            global.runningProcess.nextStep++;
                        }
                        else
                        {
                            global.nextStepGreedyEvo++;
                        }
                        i++;

                        if ((solution.BoardList[solution.BoardList.Count - 1].RectList.Count - 1) < (evolution ? global.nextStepGreedyEvo : global.runningProcess.nextStep))
                        {
                            if(!evolution)
                            {
                                global.runningProcess.existing = false;
                                global.runningProcess.state = 0;
                                classificationNumbers.GetAndShowAllClassificationNumbers();
                            }
                            break;
                        }
                    }
                }

                if(!evolution && global.runningProcess.stepType == 0)
                {
                    global.runningProcess.state = 0;
                    classificationNumbers.GetAndShowAllClassificationNumbers();
                    break;
                }
            }
            if(!evolution)
            {
                global.runningProcess.state = 0;
                classificationNumbers.GetAndShowAllClassificationNumbers();
            }
            return solution;
        }
        // used after the first step and after each regular step
        public void EndStepBombingAlgorithm()
        {
            Base global = Base.GetInstance();
            // set new population and delete the rest
            global.populationSmall = SelectBestXElements();
            global.populationLarge = new List<PopulationElement>();
            // set best population element of the new population
            global.bestPopulationElement = SelectBestElement(false);

            if (global.solution != global.bestPopulationElement.solution)
            {
                global.changeCounter = 0;
            }
            else
            {
                global.changeCounter++;
            }

            global.solution = global.bestPopulationElement.solution;

            // check for best solution and set if necessary
            Tools tools = new Tools();
            tools.CheckForBestSolution();

            ClassificationNumbers classificationNumbers = new ClassificationNumbers(global);
            classificationNumbers.GetAndShowAllClassificationNumbers();
            Show show = new Show(global);
            show.ShowSolution(global.solution);

            // show/update fitness chart
            global.evolutionStep++;
            global.Verschnittoptimierung.fitnessChart.Series["best"].Points.AddXY(global.evolutionStep, global.populationSmall[0].fitnessValue);
            global.Verschnittoptimierung.fitnessChart.Series["worst"].Points.AddXY(global.evolutionStep, global.populationSmall[global.populationSmall.Count - 1].fitnessValue);

            // hide running process display
            global.Verschnittoptimierung.processRunning_gear.Visible = false;
            global.Verschnittoptimierung.processRunning_label.Visible = false;
        }
        public void BombingAlgorithm()
        {
            Base global = Base.GetInstance();
            ClassificationNumbers classificationNumbers = new ClassificationNumbers(global);

            if(global.runningProcess.firstStep)
            {
                global.changeCounter = 0;
            }

            // preparations
            global.runningProcess.state = 1;
            Tools tools = new Tools();

            // display running process display
            global.Verschnittoptimierung.processRunning_gear.Visible = true;
            global.Verschnittoptimierung.processRunning_label.Visible = true;

            // change "true" to an abort requirement, for example "best solution better than 95%"
            // best solution = global.solution (is set after each step/evolutionary step)
            int rim = 20;
            try
            {
                rim = Convert.ToInt32(global.Verschnittoptimierung.evAlg_numberMaxIterations.Value);
            }
            catch(Exception ex)
            {
                rim = 20;
            }

            while (rim > 0 && global.changeCounter < 10)
            {
                // creating a basic population
                if (global.runningProcess.firstStep)
                {
                    global.changeCounter = 0;
                    global.evolutionStep = 0;

                    tools.CleanFitnessChart();

                    global.populationSmall = new List<PopulationElement>();
                    List<int> greediesForRand = new List<int>();
                    if (!global.tournamentPopulation)
                    {
                        greediesForRand = tools.CloneList(global.chosenGreedies);
                    }
                    else
                    {
                        greediesForRand = GetTournamentGreedies(global.mue);
                    }

                    // set tournament methods too
                    if(global.tournamentGreediesOnly)
                    {
                        global.tournamentGreedyMethods = new List<int>();
                        int number = (global.mue > global.multForLambda) ? global.multForLambda : global.multForLambda;
                        global.tournamentGreedyMethods = GetTournamentGreedies(number);
                    }

                    for(int i = 0; i < global.mue; i++)
                    {
                        PopulationElement element = new PopulationElement();

                        Solution solution = tools.CloneSolution(global.emptySolution);

                        // select random greedy from the selectedGreedies and set its identifier, i.e. "1" for greedy1, in global
                        int selectedGreedyPosition = global.random.Next(0, greediesForRand.Count);
                        int selectedGreedy = greediesForRand[selectedGreedyPosition];
                        greediesForRand.RemoveAt(selectedGreedyPosition);
                        global.selectedGreedy = selectedGreedy;

                        // execute the greedy
                        Fill fill = new Fill();
                        element.solution = fill.Greedy(true, solution);
                        element.fitnessValue = tools.CalculateFitness(element.solution);
                        global.populationSmall.Add(element);
                    }
                    EndStepBombingAlgorithm();
                    global.runningProcess.firstStep = false;

                    if (global.runningProcess.stepType == 0)
                    {
                        global.runningProcess.state = 0;
                        break;
                    }
                }

                // creating a new population (lambda)
                for(int i = 0; i < global.populationSmall.Count; i ++)
                {
                    // clone the population element's solution
                    Solution newSolutionBase = tools.CloneSolution(global.populationSmall[i].solution);

                    // create a ranking of the boards of this solution
                    List<int> rankedBoards = CreateBoardRanking(newSolutionBase);

                    // remove rects according to the mutation rate
                    float mutationRate = global.mutationRate;
                    while(mutationRate >= 1)
                    {
                        // remove all rects from the worst board and add to collectionBoard
                            // while worst board isn't empty
                        while(newSolutionBase.BoardList[rankedBoards[rankedBoards.Count - 1]].RectList.Count > 0)
                        {
                            Rect rectToRemove = newSolutionBase.BoardList[rankedBoards[rankedBoards.Count - 1]].RectList[0];
                            newSolutionBase.BoardList[rankedBoards[rankedBoards.Count - 1]].RectList.RemoveAt(0);
                            newSolutionBase.BoardList[newSolutionBase.BoardList.Count - 1].RectList.Add(rectToRemove);
                        }
                        // remove board which was emptied from the ranked boards (so that the new last element is the weakest board again)
                        rankedBoards.RemoveAt(rankedBoards.Count - 1);
                        mutationRate -= 1;
                    }
                    if(mutationRate > 0)
                    {
                        // calculate how many have to be removed
                        int nrRectsOnBoard = newSolutionBase.BoardList[rankedBoards[rankedBoards.Count - 1]].RectList.Count;
                        int numbersToRemove = Convert.ToInt32(Math.Floor(nrRectsOnBoard * mutationRate));
                        // remove the rects left to remove (starting from the last added rect)
                        while(numbersToRemove > 0)
                        {
                            Rect rectToRemove = newSolutionBase.BoardList[rankedBoards[rankedBoards.Count - 1]].RectList[
                            newSolutionBase.BoardList[rankedBoards[rankedBoards.Count - 1]].RectList.Count - 1];
                            newSolutionBase.BoardList[rankedBoards[rankedBoards.Count - 1]].RectList.RemoveAt(
                                newSolutionBase.BoardList[rankedBoards[rankedBoards.Count - 1]].RectList.Count - 1);
                            newSolutionBase.BoardList[newSolutionBase.BoardList.Count - 1].RectList.Add(rectToRemove);
                            numbersToRemove--;
                        }
                    }

                    // fill with a random greedy from the selectedGreedies list
                    // and add to large population

                    for (int j = 0; j < global.multForLambda; j++)
                    {
                        Solution newSolution = tools.CloneSolution(newSolutionBase);

                        List<int> greediesForRand = new List<int>();

                        if (!global.tournamentGreediesOnly)
                        {
                            greediesForRand = tools.CloneList(global.chosenGreedies);
                        }
                        else
                        {
                            greediesForRand = tools.CloneList(global.tournamentGreedyMethods);
                        }

                        // select random greedy from the selectedGreedies and set its identifier, i.e. "1" for greedy1, in global
                        int selectedGreedyPosition = global.random.Next(0, greediesForRand.Count);
                        int selectedGreedy = greediesForRand[selectedGreedyPosition];
                        greediesForRand.RemoveAt(selectedGreedyPosition);
                        global.selectedGreedy = selectedGreedy;

                        // execute the greedy
                        PopulationElement element = new PopulationElement();
                        Fill fill = new Fill();
                        element.solution = fill.Greedy(true, newSolution);
                        element.fitnessValue = tools.CalculateFitness(element.solution);
                        global.populationLarge.Add(element);
                    }
                }
                // old (small) population still existing, new (large) population (lambda) created
                // -> end step if singleStep
                EndStepBombingAlgorithm();

                if(global.runningProcess.stepType == 0)
                {
                    global.runningProcess.state = 0;
                    rim--;
                    break;
                }

                rim--;

            }
            if (global.changeCounter == 10 || rim == 0)
            {
                global.runningProcess.existing = false;
                global.mue = 0;
                global.lambda = 0;
            }
        }
        public void Reset()
        {
            Base global = Base.GetInstance();

            // reset all rects
            for(int i=0; i<global.solution.BoardList.Count -1; i++)
            {
                while(global.solution.BoardList[i].RectList.Count != 0)
                {
                    global.solution.BoardList[global.solution.BoardList.Count - 1].RectList.Add(global.solution.BoardList[i].RectList[0]);
                    global.solution.BoardList[i].RectList.RemoveAt(0);
                }
            }
            // reset running process/fill values
            global.runningProcess.existing = false;
            global.positionsManaged = new List<Position>();
            global.positionsValid = new List<Position>();
            global.bestPositionSet = false;

            Show show = new Show(global);
            show.ShowSolution(global.solution);

            global.mue = 0;
            global.lambda = 0;
            global.Verschnittoptimierung.fitnessValue.Text = "";
            ClassificationNumbers classificationNumbers = new ClassificationNumbers(global);
            classificationNumbers.GetAndShowAllClassificationNumbers();
            UnlockFillButtons();
            UnlockEvAlgButtons();

            Tools tools = new Tools();
            tools.CleanFitnessChart();

            global.Verschnittoptimierung.processRunning_gear.Visible = false;
            global.Verschnittoptimierung.processRunning_label.Visible = false;
        }