Beispiel #1
0
    void Start()
    {
        StartCoroutine("UpdateFromNetwork");

        mpPlayer        = FindObjectOfType <Class_Player>();
        mpReceivePlayer = FindObjectOfType <Class_ReceivePlayer>();
    }
Beispiel #2
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 void Start()
 {
     mpPlayer   = FindObjectOfType <Class_Player>();
     mpEnemyJon = FindObjectOfType <Class_EnemyJon>();
     mpWarrior  = FindObjectOfType <Class_Warrior>();
     mpWizard   = FindObjectOfType <Class_Wizard>();
 }
Beispiel #3
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    void Start()
    {
        anim = GetComponent <Animator>();

        mpPlayer = FindObjectOfType <Class_Player>();
        PFAttack = Resources.Load <Class_WizardAttack>("Prefabs/PFAttack");
    }
Beispiel #4
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    void Start()
    {
        anim = GetComponent <Animator>();

        mpPlayer = FindObjectOfType <Class_Player>();

        mpClear = FindObjectOfType <Class_Clear>();
    }
Beispiel #5
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 // Start is called before the first frame update
 void Start()
 {
     mpPlayer        = FindObjectOfType <Class_Player>();
     mpPlayScene     = FindObjectOfType <Class_PlayScene>();
     mpReceivePlayer = FindObjectOfType <Class_ReceivePlayer>();
 }
Beispiel #6
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 void Start()
 {
     mpPlayer = FindObjectOfType <Class_Player>();
 }
Beispiel #7
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 // Start is called before the first frame update
 void Start()
 {
     mpPlayer      = FindObjectOfType <Class_Player>();
     mpOtherPlayer = FindObjectOfType <Class_ReceivePlayer>();
 }