Beispiel #1
0
    void Awake()
    {
        mpItemSpawn  = FindObjectOfType <Class_ItemSpawn>();
        mpEnemySpawn = FindObjectOfType <Class_EnemyJon>();
        mpPlayScene  = FindObjectOfType <Class_PlayScene>();

        mpWizard          = this.GetComponentInChildren <Class_Wizard>();
        mpWarrior         = this.GetComponentInChildren <Class_Warrior>();
        mpReceiveWizard   = this.GetComponentInChildren <Class_ReceiveWizard>();
        mpReceiveWarrior  = this.GetComponentInChildren <Class_ReceiveWarrior>();
        mpPlayerUI        = this.GetComponentInChildren <Class_PlayerUI>();
        mpReceivePlayerUI = this.GetComponentInChildren <Class_ReceivePlayerUI>();

        Destroy(mpReceivePlayerUI);

        if (Class_NetworkClient.GetInst().mMyUserInfo.mOccupation == "Warrior")
        {
            Destroy(mpWizard.gameObject);
            Destroy(mpReceiveWarrior);
        }
        else
        {
            Destroy(mpWarrior.gameObject);
            Destroy(mpReceiveWizard);
        }
    }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     mpPlayer        = FindObjectOfType <Class_Player>();
     mpPlayScene     = FindObjectOfType <Class_PlayScene>();
     mpReceivePlayer = FindObjectOfType <Class_ReceivePlayer>();
 }