public void evolvePet() { //petObject = GameObject.Find("PetObject"); class_pet = ObjectSpawner.pet.GetComponent <Class_Pet>(); if (class_pet.petType == "CatBaby") { ObjectSpawner.pet.transform.Find("CatBaby").gameObject.SetActive(false); ObjectSpawner.pet.transform.Find("CatChild").gameObject.SetActive(true); } }
//public bool hold; // Use this for initialization void Start() { //Get input mode controller inputModeController = GameObject.Find("InputModeController"); inputMode = inputModeController.GetComponent <InputModeScript>(); newWayPoint = Random.insideUnitCircle * area; wayPoint = new Vector3(newWayPoint.x, transform.position.y, newWayPoint.y); oldWayPoint = wayPoint; //Get pet's controller, animator, and class controller = GetComponent <CharacterController>(); //anim = GetComponentInChildren<Animator>(); Pet = GetComponent <Class_Pet>(); waitTimer = 0; hungerTimer = 0; boredomTimer = 0; dirtinessTimer = 0; happinessTimer = 0; Idle(); }