public override void Parse(AssetIdentifier identifier, AssetIdentifier gameObjectIdentifier, AssetsFileReader reader, ResourceAssets resourceAssets, Dictionary <int, string> relativeFileIdToPath)
        {
            string classId = reader.ReadCountStringInt32();

            ClassIdByGameObjectId.Add(gameObjectIdentifier, classId);
            GameObjectIdByClassId.Add(classId, gameObjectIdentifier);
        }
        public override void Parse(AssetIdentifier identifier, AssetIdentifier gameObjectIdentifier, AssetsFileReader reader, ResourceAssets resourceAssets)
        {
            string classId = reader.ReadCountStringInt32();

            ClassIdByGameObjectId.Add(gameObjectIdentifier, classId);
            GameObjectIdByClassId.Add(classId, gameObjectIdentifier);
        }