Beispiel #1
0
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            class1.LoadContent(Content);
            class2.LoadContent(Content);
            class3_1.LoadContent(Content);
            class4.LoadContent(Content);
        }