Beispiel #1
0
        public Form1()
        {
            InitializeComponent();

            ClashLedger.Data.DataAccess database = new ClashLedger.Data.DataAccess("log");
            ClashLedger.Model.Player player = new ClashLedger.Model.Player(database);

            ClashLedger.Model.War war = new ClashLedger.Model.War();
            war.Data.Opponent = "TestClan";

            ClashLedger.Model.Attack attack = new ClashLedger.Model.Attack();
            attack.Data.Opponent = "TestOpponent";
            attack.Data.Damage = 50;
            attack.Data.Gold = 10;
            attack.Data.Elixar = 20;
            attack.Data.DarkElixar = 30;
            war.AddAttack(attack);

            ClashLedger.Model.Item item = new ClashLedger.Model.Item();
            item.Data.Type = (int)ClashLedger.GameData.ItemTypes.Barbarian1;
            item.Data.Count = 10;
            attack.AddItem(item);

            item = new ClashLedger.Model.Item();
            item.Data.Type = (int)ClashLedger.GameData.ItemTypes.Archer1;
            item.Data.Count = 20;
            attack.AddItem(item);

            player.AddWar(war);
            player.Save();
        }
Beispiel #2
0
        private void AddTestData()
        {
            ClashLedger.Model.War war = new ClashLedger.Model.War();
            war.Data.Opponent = "TestClan";
            war.Data.OpponentStars = 24;
            war.Data.Stars = 25;

            ClashLedger.Model.Attack attack = new ClashLedger.Model.Attack();
            attack.Data.Opponent = "TestOpponent";
            attack.Data.Damage = 50;
            attack.Data.Gold = 10;
            attack.Data.Elixar = 20;
            attack.Data.DarkElixar = 30;
            war.AddAttack(attack);

            ClashLedger.Model.Troop troop = new ClashLedger.Model.Troop();
            troop.Data.Type = 1;
            troop.Data.Count = 10;
            attack.AddTroop(troop);

            troop = new ClashLedger.Model.Troop();
            troop.Data.Type = 2;
            troop.Data.Count = 20;
            attack.AddTroop(troop);

            attack = new ClashLedger.Model.Attack();
            attack.Data.Opponent = "TestOpponent2";
            attack.Data.Damage = 50;
            attack.Data.Gold = 10;
            attack.Data.Elixar = 20;
            attack.Data.DarkElixar = 30;
            war.AddAttack(attack);

            troop = new ClashLedger.Model.Troop();
            troop.Data.Type = 3;
            troop.Data.Count = 10;
            attack.AddTroop(troop);

            m_Player.AddWar(war);
        }