Beispiel #1
0
        public static IEnumerable <FusionDesignInfo> GetSplices(IChain nPeptide, Range nAllowedSpliceRange, IChain cPeptide, Range cAllowedSpliceRange, int topX = DefaultTopX)
        {
            List <FusionDesignInfo> splices = new List <FusionDesignInfo>();
            int   minAlignmentLength        = 8;
            float maxRmsd = 0.25f;

            // Find all alignments and remove those that are not between the desired ranges
            // If this becomes a bottleneck, could specify allowed alignment ranges
            List <SequenceAlignment> alignments = Fusion.GetAlignmentsPreservingFullSsBlocks(nPeptide, cPeptide, SS.Helix, minAlignmentLength, maxRmsd);

            alignments.RemoveAll(a => !(nAllowedSpliceRange.Start <= a.Range1.Start && a.Range1.End <= nAllowedSpliceRange.End));
            alignments.RemoveAll(a => !(cAllowedSpliceRange.Start <= a.Range2.Start && a.Range2.End <= cAllowedSpliceRange.End));

            foreach (SequenceAlignment alignment in alignments)
            {
                Matrix alignmentTransform = Rmsd.GetRmsdTransformForResidues(nPeptide, alignment.Range1.Start, alignment.Range1.End, cPeptide, alignment.Range2.Start, alignment.Range2.End);
                IChain copy1 = new Chain(nPeptide);
                IChain copy2 = new Chain(cPeptide);
                copy1.Transform(alignmentTransform);
                IChain[] clashCheckPeptides = new IChain[] { copy1, copy2 };
                if (Clash.GetInterSetBackboneClashes(clashCheckPeptides, new int[] { 0, alignment.Range2.End + 1 }, new int[] { alignment.Range1.Start - 1, copy2.Count - 1 }))
                {
                    continue;
                }

                // Create the spliced peptide
                IChain splicedPeptide = Fusion.GetChain(
                    new IChain[] { copy1, copy2 },
                    new SequenceAlignment[] { alignment },
                    new IEnumerable <int>[] { new int[] { }, new int[] { } });

                // Save it
                FusionDesignInfo spliceInfo     = new FusionDesignInfo();
                Range[]          originalRanges = null;
                Range[]          finalRanges    = null;
                Fusion.GetIdentityRanges(clashCheckPeptides, new SequenceAlignment[] { alignment }, out originalRanges, out finalRanges);
                spliceInfo.Peptide            = splicedPeptide;
                spliceInfo.OriginalChains     = new IChain[] { nPeptide, cPeptide };
                spliceInfo.PdbOutputChains    = new IChain[] { splicedPeptide, copy1, copy2 };
                spliceInfo.ImmutablePositions = new int[] { };
                spliceInfo.IdentityRanges     = finalRanges;
                spliceInfo.OriginalRanges     = originalRanges;

                splices.Add(spliceInfo);
                splices.Sort((a, b) => b.Score.CompareTo(a.Score));
                if (splices.Count > topX)
                {
                    splices.RemoveAt(topX);
                }
            }

            return(splices);
        }