public ActionResult Index() { ClanUser clanUser = HttpContext.GetCurrentLoginInformation(); List <ActionLog> logs = ActionLogManager.GetAll().OrderByDescending(p => p.addedOn).ToList(); return(View(logs)); }
public static void UpgradeClan(virtualUser User) { if (User.ClanID == -1) { User.send(new PACKET_CHAT("SYSTEM", PACKET_CHAT.ChatType.Whisper, "SYSTEM >> You doesn't own a clan!", User.SessionID, User.Nickname)); } else if (User.ClanRank != 2) { User.send(new PACKET_CHAT("SYSTEM", PACKET_CHAT.ChatType.Whisper, "SYSTEM >> You're not the owner of the clan!", User.SessionID, User.Nickname)); } else if (User.Cash - 10000 < 0) { User.send(new PACKET_CHAT("SYSTEM", PACKET_CHAT.ChatType.Whisper, "SYSTEM >> Not enough money!", User.SessionID, User.Nickname)); } else if (getClan(User.ClanID).maxUsers >= 100) { User.send(new PACKET_CHAT("SYSTEM", PACKET_CHAT.ChatType.Whisper, "SYSTEM >> Your clan cannot be extended more!!", User.SessionID, User.Nickname)); } else { int MaxUsers = getClan(User.ClanID).maxUsers; getClan(User.ClanID).maxUsers += 20; int NewMaxUsers = getClan(User.ClanID).maxUsers; foreach (virtualUser ClanUser in getClanUsers(User.ClanID)) { ClanUser.send(new PACKET_CHAT("ClanSystem", PACKET_CHAT.ChatType.Clan, "ClanSystem >> " + User.Nickname + " has upgraded clan slots from: " + MaxUsers + " to: " + NewMaxUsers + ":)!", User.ClanID, "NULL")); } DB.runQuery("UPDATE clans SET maxusers=maxusers+20 WHERE id='" + User.ClanID + "'"); } }
public ActionResult RegisterClan(RegisterClanViewModel model) { try { if (ModelState.IsValid) { Clan newClan = new Clan(); newClan.name = model.ClanName; newClan.description = model.Description; newClan.shieldLogoLocation = model.Shield; ClanManager.Insert(newClan); ClanUser clanUser = HttpContext.GetCurrentLoginInformation(); if (clanUser != null) { clanUser.clanId = newClan.id; clanUser.userRoleId = (int)ClanRole.Leader; ClanUserManager.Update(clanUser); } else { return(View(new RegisterClanViewModel())); } } } catch { return(View(new RegisterClanViewModel())); } return(RedirectToAction("Index", "ClanInfo")); }
public static void ChangeName(virtualUser User, string oldName, string newName) { string[] GetCheck = DB.runReadRow("SELECT * FROM clans WHERE clanname='" + newName + "'"); if (GetCheck.Length == 0) // Prevent double clan name! { if (User.Cash - 5000 >= 0) { if (User.ClanRank == 5) // Check if user is master { User.send(new PACKET_CHAT("SYSTEM", PACKET_CHAT.ChatType.Whisper, "SYSTEM >> You've changed clan name for 5,000 cash!", User.SessionID, User.Nickname)); foreach (virtualUser ClanUser in getClanUsers(User.ClanID)) { ClanUser.ClanName = newName; ClanUser.send(new PACKET_CHAT("ClanSystem", PACKET_CHAT.ChatType.Clan, "ClanSystem >> Clan name was changed from: " + oldName + " to: " + newName, ClanUser.ClanID, ClanUser.Nickname)); } User.Cash -= 5000; DB.runQuery("UPDATE users SET cash=cash-2500 WHERE id='" + User.UserID + "'"); DB.runQuery("UPDATE clans SET clanname='" + newName + "' WHERE id='" + User.ClanID + "'"); } else { User.send(new PACKET_CHAT("SYSTEM", PACKET_CHAT.ChatType.Whisper, "SYSTEM >> You cannot change the clan name because you're not the master!", User.SessionID, User.Nickname)); } } else { User.send(new PACKET_CHAT("SYSTEM", PACKET_CHAT.ChatType.Whisper, "SYSTEM >> Not enough cash!", User.SessionID, User.Nickname)); } } else { User.send(new PACKET_CHAT("SYSTEM", PACKET_CHAT.ChatType.Whisper, "SYSTEM >> This clan name is already in use!", User.SessionID, User.Nickname)); } }
public ActionResult Create(UpsertBlacklistUserViewModel model) { try { if (ModelState.IsValid) { UserBlackList newBlacklistUser = new UserBlackList(); newBlacklistUser.clanUserId = model.ClanUserId; newBlacklistUser.clanId = (int)ClanManager.GetClanId(User.Identity.GetUserId()); newBlacklistUser.note = model.Notes; BlacklistManager.Insert(newBlacklistUser); ClanUser blUser = ClanUserManager.SelectByClanUserId(model.ClanUserId); blUser.clanId = null; ClanUserManager.Update(blUser); } } catch { return(View(new UpsertBlacklistUserViewModel())); } return(RedirectToAction("EditMode", "Members")); }
private void handleClanRanks(Player player, Packet packet) { int rank = packet.readByteA(); long name = packet.readLong(); if (name < 0 || (rank < 0 || rank > 6)) { return; } Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername()); if (clan != null) { ClanUser user = clan.getUserByName(Misc.longToPlayerName(name)); if (user != null) { user.setClanRights((Clan.ClanRank)rank); Server.getClanManager().updateClan(clan); } Clan.ClanRank userExists; if (clan.getUsersWithRank().TryGetValue(Misc.longToPlayerName(name), out userExists)) { clan.getUsersWithRank()[Misc.longToPlayerName(name)] = (Clan.ClanRank)rank; //Exists already, so altar. } else { clan.getUsersWithRank().Add(Misc.longToPlayerName(name), (Clan.ClanRank)rank); //Not existed yet. so add } } }
/// <summary> /// Inserts a new Clan User record /// </summary> public static void Insert(ClanUser clanUser) { using (var dbContext = new HouseOfClansEntities()) { clanUser.addedOn = DateTime.Now; dbContext.ClanUsers.Add(clanUser); dbContext.SaveChanges(); } }
// // GET: Delete // Removes a clan member public ActionResult Remove(int memberId) { ClanUser removeUser = ClanUserManager.SelectByClanUserId(memberId); removeUser.clanId = null; ClanUserManager.Update(removeUser); return(RedirectToAction("EditMode")); }
// GET: ClanWar public ActionResult Index() { ClanUser clanUser = HttpContext.GetCurrentLoginInformation(); int clanId = clanUser.clanId != null ? (int)clanUser.clanId : 0; ClanWarViewModel clanWarsInfo = new ClanWarViewModel(clanId); return(View(clanWarsInfo)); }
public ActionResult Create(int memberId) { ClanUser blUser = ClanUserManager.SelectByClanUserId(memberId); UpsertBlacklistUserViewModel model = new UpsertBlacklistUserViewModel(); model.ClanUserId = memberId; return(View(model)); }
public ActionResult Details(int id) { ClanUser clanUser = HttpContext.GetCurrentLoginInformation(); int clanId = clanUser.clanId != null ? (int)clanUser.clanId : 0; ClanWarViewModel warInfo = new ClanWarViewModel(id, clanId); return(View(warInfo)); }
/// <summary> /// Gets the clan user information based on the clan user id /// </summary> /// <param name="clanUserId">ClanUser Id</param> public static ClanUser SelectByClanUserId(int userId) { ClanUser clanUser = new ClanUser(); using (var dbContext = new HouseOfClansEntities()) { clanUser = dbContext.ClanUsers.Where(p => p.id == userId).Select(user => user).FirstOrDefault(); } return(clanUser); }
/// <summary> /// Gets the Clan Leader based on the clan id /// </summary> /// <param name="clanId">Clan Id</param> public static ClanUser SelectClanLeaderByClanId(int clanId) { ClanUser clanLeader = new ClanUser(); using (var dbContext = new HouseOfClansEntities()) { clanLeader = dbContext.ClanUsers.Where(p => p.clanId == clanId && (ClanRole)p.userRoleId == ClanRole.Leader).Select(user => user).FirstOrDefault(); } return(clanLeader); }
public ActionResult Edit(ClanWarUpsertViewModel clanWar) { ActionResult result = View(); try { ClanUser clanUser = HttpContext.GetCurrentLoginInformation(); int clanWarId = ClanWarManager.Upsert(clanWar, clanUser.id); if (clanWarId > 0) { //Insert member picks //vv List<WarRanking> rankings = new List<WarRanking>(); List <ClanWarPickViewModel> picks = new List <ClanWarPickViewModel>(); List <ClanUser> clanMembers = ClanUserManager.SelectAllByClanId(clanWar.ClanId); short i = 1; foreach (ClanUser member in clanMembers) { WarRanking ranking = new WarRanking() { clanUserId = member.id, clanWarId = clanWarId }; //vv rankings.Add(ranking); ClanWarPickViewModel pick = new ClanWarPickViewModel() { ClanUserId = member.id, ClanMemberWarPosition = i, ClanWarId = clanWarId, PickVS = i }; picks.Add(pick); i++; } //vv RankingsManager.Upsert(rankings); ClanWarPicksManager.Upsert(picks); } //TODO //vv an Else here should display a message stating that the war was not inserted (and no exception apparently) result = RedirectToAction("Index"); } catch { result = View(clanWar); } return(result); }
/// <summary> /// Updates the current Clan User /// </summary> public static void Update(ClanUser updatedClanUser) { ClanUser clanUser = ClanUserManager.SelectByClanUserId(updatedClanUser.id); using (var dbContext = new HouseOfClansEntities()) { updatedClanUser.updatedOn = DateTime.Now; dbContext.ClanUsers.Attach(clanUser); dbContext.Entry(clanUser).CurrentValues.SetValues(updatedClanUser); dbContext.SaveChanges(); } }
public ActionResult Create() { ClanUser clanUser = HttpContext.GetCurrentLoginInformation(); int clanId = clanUser.clanId != null ? (int)clanUser.clanId : 0; ClanWarUpsertViewModel clanWar = new ClanWarUpsertViewModel(); clanWar.ClanId = clanId; clanWar.WarStartedOn = DateTime.Now.AddDays(1); return(View("Edit", clanWar)); }
public ActionResult Details(int id, string warNote) { ActionResult result = View(); ClanUser clanUser = HttpContext.GetCurrentLoginInformation(); ClanWarUpsertViewModel clanWarInfo = ClanWarUpsertViewModel.Get(id); //The only updatable field when war started is the war notes. clanWarInfo.WarNote = warNote; ClanWarManager.Upsert(clanWarInfo, clanUser.id); result = RedirectToAction("Index"); return(result); }
public string GetName(string aspnetId) { ClanUser user = ClanUserManager.SelectByAspNetUserId(aspnetId); if (user != null) { return(user.name); } else { return("No Name"); } }
/// <summary> /// Deletes the current Clan User /// </summary> public static bool Delete(int clanUserId) { bool isDeleted = false; ClanUser deleteCLanUser = ClanUserManager.SelectByClanUserId(clanUserId); using (var dbContext = new HouseOfClansEntities()) { dbContext.ClanUsers.Attach(deleteCLanUser); dbContext.ClanUsers.Remove(deleteCLanUser); isDeleted = dbContext.SaveChanges() > 0; } return(isDeleted); }
public static ClanUser GetCurrentLoginInformation(this HttpContextBase context) { ClanUser clanUser = new ClanUser(); if (context.Session[_sessionMemberInfo] != null) { clanUser = context.Session[_sessionMemberInfo] as ClanUser; } else { clanUser = ClanUserManager.SelectByAspNetUserId(context.User.Identity.GetUserId()); context.Session.Add(_sessionMemberInfo, clanUser); } return clanUser; }
public async Task <ActionResult> Register(RegisterViewModel model) { if (ModelState.IsValid) { var user = new ApplicationUser() { UserName = model.Email, Email = model.Email }; IdentityResult result = await UserManager.CreateAsync(user, model.Password); if (result.Succeeded) { //TODO //vv I think here is where we add the system Role, and all new should be 'normal' user, we need to find a place to change this role in the near future //ref: http://stackoverflow.com/questions/19689183/add-user-to-role-asp-net-identity var currentUser = UserManager.FindByName(user.UserName); CheckAspRoles(); var userRoleResult = UserManager.AddToRole(currentUser.Id, "Normal"); await SignInAsync(user, isPersistent : false); ClanUser newClanUser = new ClanUser(); newClanUser.name = model.VillageName; newClanUser.userRoleId = (short)ClanRole.Member; newClanUser.aspnetUserId = currentUser.Id; ClanUserManager.Insert(newClanUser); // For more information on how to enable account confirmation and password reset please visit http://go.microsoft.com/fwlink/?LinkID=320771 // Send an email with this link // string code = await UserManager.GenerateEmailConfirmationTokenAsync(user.Id); // var callbackUrl = Url.Action("ConfirmEmail", "Account", new { userId = user.Id, code = code }, protocol: Request.Url.Scheme); // await UserManager.SendEmailAsync(user.Id, "Confirm your account", "Please confirm your account by clicking <a href=\"" + callbackUrl + "\">here</a>"); return(RedirectToAction("Index", "Home")); } else { AddErrors(result); } } // If we got this far, something failed, redisplay form return(View(model)); }
public ActionResult Edit(int id) { ActionResult result = View(); ClanUser clanUser = HttpContext.GetCurrentLoginInformation(); //TODO //vv If current user was able to get to this point then it belongs to a Clan, but should it be checked still? int clanId = (int)clanUser.clanId; ViewBag.WarId = id; ViewBag.IsWarFinalized = ClanWarManager.SelectByClanWarId(id).isFinalized; RankingsUpsertViewModel rankings = new RankingsUpsertViewModel(id, clanId); result = View(rankings); return(result); }
public ActionResult Create(CreateGroupViewModel model) { try { if (ModelState.IsValid) { ClanGroup newGroup = new ClanGroup(); int leaderId = 0; int.TryParse(model.GroupLeaderId, out leaderId); newGroup.name = model.GroupName; newGroup.groupLeaderId = leaderId; newGroup.clanId = model.ClanId; ClanGroupManager.Insert(newGroup); ClanUser groupLeader = ClanUserManager.SelectByClanUserId(leaderId); groupLeader.clanGroupId = newGroup.id; ClanUserManager.Update(groupLeader); if (model.GroupMemberIds != null && model.GroupMemberIds.Count > 0) { foreach (var memberId in model.GroupMemberIds) { int id = 0; int.TryParse(memberId, out id); ClanUser member = ClanUserManager.SelectByClanUserId(id); member.clanGroupId = newGroup.id; ClanUserManager.Update(member); } } } } catch { int?clanId = ClanManager.GetClanId(User.Identity.GetUserId()); return(View(new CreateGroupViewModel((int)clanId))); } return(RedirectToAction("EditMode")); }
// // GET: Promote // Promotes a clan member public ActionResult Promote(int memberId) { ClanUser promoteUser = ClanUserManager.SelectByClanUserId(memberId); if (promoteUser.userRoleId == (short)ClanRole.Member) { promoteUser.userRoleId = (short)ClanRole.Elder; } else if (promoteUser.userRoleId == (short)ClanRole.Elder) { promoteUser.userRoleId = (short)ClanRole.CoLeader; } ClanUserManager.Update(promoteUser); return(RedirectToAction("EditMode")); }
public ActionResult Index(bool isOverall) { ActionResult result = View(); ClanUser clanUser = HttpContext.GetCurrentLoginInformation(); //TODO //vv If current user was able to get to this point then it belongs to a Clan, but should it be checked still? int clanId = (int)clanUser.clanId; int currentWarId = ClanWarManager.SelectClanWarsByClanId(clanId).OrderByDescending(p => p.id).First().id; RankingsUpsertViewModel rankings = new RankingsUpsertViewModel(currentWarId, clanId, isOverall); ViewBag.IsOverall = isOverall; result = View(rankings); return(result); }
// // GET: Accept // Accepts a clan member public ActionResult AcceptMember(int reqId, int clanId) { Request req = RequestManager.SelectById(reqId); req.accepted = true; req.processed = true; RequestManager.Update(req); ClanUser user = ClanUserManager.SelectByAspNetUserId(req.aspnetUserId); user.clanId = clanId; user.userRoleId = (int)ClanRole.Member; ClanUserManager.Update(user); return(RedirectToAction("EditMode")); }
public ActionResult Move(MoveMemberViewModel model) { try { if (ModelState.IsValid) { int newGroupId = 0; int.TryParse(model.NewGroupId, out newGroupId); ClanUser moveMember = ClanUserManager.SelectByClanUserId(model.MoveMemberId); moveMember.clanGroupId = newGroupId; ClanUserManager.Update(moveMember); } } catch { return(View()); } return(RedirectToAction("EditMode")); }
public ActionResult Create(CreateMemberViewModel model) { try { if (ModelState.IsValid) { ClanUser newMember = new ClanUser(); newMember.name = model.Name; newMember.userRoleId = (short)ClanRole.Member; newMember.clanId = ClanManager.GetClanId(User.Identity.GetUserId()); ClanUserManager.Insert(newMember); } } catch { return(View(new CreateMemberViewModel())); } return(RedirectToAction("EditMode")); }
private void handleClanKick(Player player, Packet packet) { long name = packet.readLong(); if (name < 0) { return; } Clan clan = Server.getClanManager().getClanByPlayer(player); if (clan != null) { ClanUser user = clan.getUserByName(player.getLoginDetails().getUsername()); if (user != null) { if (user.getClanRights() < clan.getKickRights()) { player.getPackets().sendMessage("You do not have a high enough rank to kick users from this clan chat."); return; } clan.kickUser(name); } } }
public ClanUser GetGroupLeader(int groupLeaderId) { ClanUser leader = ClanUserManager.SelectByClanUserId(groupLeaderId); return(leader); }