Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     t                = Camera.main.transform;
     audioSource      = Camera.main.GetComponent <AudioSource>();
     civManager       = FindObjectOfType <CivManager>();
     civMovement      = GetComponent <CivMovement>();
     baseMaxTime      = maxHurtTime;
     baseTimeInterval = timeInterval;
 }
Beispiel #2
0
    // Start is called before the first frame update
    void Awake()
    {
        civs = FindObjectOfType <CivManager>();

        if (magicWall != null)
        {
            magicWall.SetActive(false);
        }

        if (civs != null)
        {
            numOfCivs = civs.GetNumOfCivs();
        }
    }
Beispiel #3
0
    private void Success()
    {
        if (civs == null)
        {
            civs = FindObjectOfType <CivManager>();
        }

        lightAnim.SetBool("lvlSuccess", true);
        civs.Success();

        if (magicWall != null)
        {
            magicWall.SetActive(true);
        }
    }