Beispiel #1
0
        private void DoScheduledHome(ref CitizenSchedule schedule, TAI instance, uint citizenId, ref TCitizen citizen)
        {
            ushort homeBuilding = CitizenProxy.GetHomeBuilding(ref citizen);

            if (homeBuilding == 0)
            {
                Log.Debug(LogCategory.State, $"WARNING: {GetCitizenDesc(citizenId, ref citizen)} is in corrupt state: want to go home with no home building. Releasing the poor citizen.");
                CitizenMgr.ReleaseCitizen(citizenId);
                schedule = default;
                return;
            }

            ushort currentBuilding = CitizenProxy.GetCurrentBuilding(ref citizen);

            CitizenProxy.RemoveFlags(ref citizen, Citizen.Flags.Evacuating);

            if (residentAI.StartMoving(instance, citizenId, ref citizen, currentBuilding, homeBuilding))
            {
                CitizenProxy.SetVisitPlace(ref citizen, citizenId, 0);
                schedule.Schedule(ResidentState.Unknown);
                Log.Debug(LogCategory.Movement, TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} is going from {currentBuilding} back home");
            }
            else
            {
                Log.Debug(LogCategory.Movement, TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} wanted to go home from {currentBuilding} but can't, waiting for the next opportunity");
            }
        }
Beispiel #2
0
        private bool RescheduleAtHome(ref CitizenSchedule schedule, uint citizenId, ref TCitizen citizen)
        {
            if (schedule.CurrentState != ResidentState.AtHome || TimeInfo.Now < schedule.ScheduledStateTime)
            {
                return(false);
            }

            if (schedule.ScheduledState != ResidentState.Relaxing && schedule.ScheduledState != ResidentState.Shopping)
            {
                return(false);
            }

            if (schedule.ScheduledState != ResidentState.Shopping && WeatherInfo.IsBadWeather)
            {
                Log.Debug(LogCategory.Schedule, TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} re-schedules an activity because of bad weather");
                schedule.Schedule(ResidentState.Unknown);
                return(true);
            }

            Citizen.AgeGroup age            = CitizenProxy.GetAge(ref citizen);
            uint             goingOutChance = schedule.ScheduledState == ResidentState.Shopping
                ? spareTimeBehavior.GetShoppingChance(age)
                : spareTimeBehavior.GetRelaxingChance(age, schedule.WorkShift);

            if (goingOutChance > 0)
            {
                return(false);
            }

            Log.Debug(LogCategory.Schedule, TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} re-schedules an activity because of time");
            schedule.Schedule(ResidentState.Unknown);
            return(true);
        }
        private bool RescheduleVisit(ref CitizenSchedule schedule, ref TCitizen citizen, ushort currentBuilding)
        {
            if (schedule.ScheduledState != ResidentState.Relaxing &&
                schedule.ScheduledState != ResidentState.Shopping &&
                schedule.ScheduledState != ResidentState.Visiting)
            {
                return(false);
            }

            if (IsBadWeather())
            {
                Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(0, ref citizen)} quits a visit because of bad weather (see next line for citizen ID)");
                schedule.Schedule(ResidentState.AtHome, default);
                return(true);
            }

            if (IsBuildingNoiseRestricted(currentBuilding, currentBuilding))
            {
                Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(0, ref citizen)} quits a visit because of NIMBY policy (see next line for citizen ID)");
                schedule.Schedule(ResidentState.Unknown, default);
                return(true);
            }

            uint stayChance = spareTimeBehavior.GetGoOutChance(CitizenProxy.GetAge(ref citizen));

            if (!Random.ShouldOccur(stayChance))
            {
                Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(0, ref citizen)} quits a visit because of time (see next line for citizen ID)");
                schedule.Schedule(ResidentState.AtHome, default);
                return(true);
            }

            return(false);
        }
Beispiel #4
0
        /// <summary>Determines whether the specified citizen must be processed as a virtual citizen.</summary>
        /// <typeparam name="TAI">The type of the citizen's AI.</typeparam>
        /// <param name="humanAI">The citizen AI reference.</param>
        /// <param name="citizen">The citizen to check.</param>
        /// <param name="realizeCitizen">A callback to determine whether a virtual citizen should be realized.</param>
        /// <returns><c>true</c> if the citizen must be processed as a virtual citizen; otherwise, <c>false</c>.</returns>
        protected bool IsCitizenVirtual <TAI>(TAI humanAI, ref TCitizen citizen, Func <TAI, bool> realizeCitizen)
        {
            uint virtualChance;

            switch (Config.VirtualCitizens)
            {
            case VirtualCitizensLevel.None:
                return(false);

            case VirtualCitizensLevel.Few:
                virtualChance = FewVirtualCitizensChance;
                break;

            case VirtualCitizensLevel.Vanilla:
                return(CitizenProxy.GetInstance(ref citizen) == 0 && !realizeCitizen(humanAI));

            case VirtualCitizensLevel.Many:
                virtualChance = ManyVirtualCitizensChance;
                break;

            default:
                return(false);
            }

            return(!Random.ShouldOccur(virtualChance));
        }
Beispiel #5
0
        private bool StartMovingToVisitBuilding(TAI instance, uint citizenId, ref TCitizen citizen, ushort visitBuilding, bool isVirtual)
        {
            if (visitBuilding == 0)
            {
                return(false);
            }

            ushort currentBuilding = CitizenProxy.GetCurrentBuilding(ref citizen);

            if (isVirtual || currentBuilding == visitBuilding)
            {
                CitizenProxy.SetVisitPlace(ref citizen, citizenId, visitBuilding);
                CitizenProxy.SetVisitBuilding(ref citizen, visitBuilding);
                CitizenProxy.SetLocation(ref citizen, Citizen.Location.Visit);
                return(true);
            }
            else if (residentAI.StartMoving(instance, citizenId, ref citizen, currentBuilding, visitBuilding))
            {
                CitizenProxy.SetVisitPlace(ref citizen, citizenId, visitBuilding);
                CitizenProxy.SetVisitBuilding(ref citizen, visitBuilding);
                return(true);
            }

            return(false);
        }
        private void DoScheduledShopping(ref CitizenSchedule schedule, TAI instance, uint citizenId, ref TCitizen citizen)
        {
            ushort currentBuilding = CitizenProxy.GetCurrentBuilding(ref citizen);

            if (schedule.Hint == ScheduleHint.LocalShoppingOnly)
            {
                schedule.Schedule(ResidentState.Unknown, default);

                ushort shop = MoveToCommercialBuilding(instance, citizenId, ref citizen, LocalSearchDistance);
                if (shop == 0)
                {
                    Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} wanted go shopping, but didn't find a local shop");
                }
                else
                {
                    Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} goes shopping at a local shop {shop}");
                }
            }
            else
            {
                uint          moreShoppingChance = spareTimeBehavior.GetGoOutChance(CitizenProxy.GetAge(ref citizen));
                ResidentState nextState          = Random.ShouldOccur(moreShoppingChance)
                    ? ResidentState.Unknown
                    : ResidentState.Shopping;

                schedule.Schedule(nextState, default);

                if (schedule.CurrentState != ResidentState.Shopping)
                {
                    Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} in state {schedule.CurrentState} wanna go shopping and schedules {nextState}, heading to a random shop");
                    residentAI.FindVisitPlace(instance, citizenId, currentBuilding, residentAI.GetShoppingReason(instance));
                }
            }
        }
 private void StartMovingToVisitBuilding(TAI instance, uint citizenId, ref TCitizen citizen, ushort currentBuilding, ushort visitBuilding)
 {
     if (touristAI.StartMoving(instance, citizenId, ref citizen, currentBuilding, visitBuilding))
     {
         CitizenProxy.SetVisitPlace(ref citizen, citizenId, visitBuilding);
     }
 }
        private bool CitizenReturnsHomeFromVisit(TAI instance, uint citizenId, ref TCitizen citizen)
        {
            ushort homeBuilding = CitizenProxy.GetHomeBuilding(ref citizen);

            if (homeBuilding == 0 || CitizenProxy.GetVehicle(ref citizen) != 0)
            {
                return(false);
            }

            ushort visitBuilding = CitizenProxy.GetVisitBuilding(ref citizen);

            switch (EventMgr.GetEventState(visitBuilding, TimeInfo.Now.AddHours(MaxHoursOnTheWay)))
            {
            case CityEventState.Upcoming:
            case CityEventState.Ongoing:
                return(false);

            case CityEventState.Finished:
                Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} returning from an event at {visitBuilding} back home to {homeBuilding}");
                ReturnFromVisit(instance, citizenId, ref citizen, homeBuilding);
                return(true);
            }

            if (IsChance(ReturnFromVisitChance))
            {
                Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} returning from visit back home");
                ReturnFromVisit(instance, citizenId, ref citizen, homeBuilding);
                return(true);
            }

            return(false);
        }
Beispiel #9
0
        private ushort MoveToCommercialBuilding(TAI instance, uint citizenId, ref TCitizen citizen, float distance, bool isVirtual)
        {
            ushort buildingId = CitizenProxy.GetCurrentBuilding(ref citizen);

            if (buildingId == 0)
            {
                return(0);
            }

            ushort foundBuilding = BuildingMgr.FindActiveBuilding(buildingId, distance, ItemClass.Service.Commercial);

            if (IsBuildingNoiseRestricted(foundBuilding))
            {
                Log.Debug($"Citizen {citizenId} won't go to the commercial building {foundBuilding}, it has a NIMBY policy");
                return(0);
            }

            if (StartMovingToVisitBuilding(instance, citizenId, ref citizen, foundBuilding, isVirtual))
            {
                ushort homeBuilding = CitizenProxy.GetHomeBuilding(ref citizen);
                uint   homeUnit     = BuildingMgr.GetCitizenUnit(homeBuilding);
                uint   citizenUnit  = CitizenProxy.GetContainingUnit(ref citizen, citizenId, homeUnit, CitizenUnit.Flags.Home);
                if (citizenUnit != 0)
                {
                    CitizenMgr.ModifyUnitGoods(citizenUnit, ShoppingGoodsAmount);
                }
            }

            return(foundBuilding);
        }
Beispiel #10
0
        /// <summary>Determines whether the specified citizen must be processed as a virtual citizen.</summary>
        /// <typeparam name="TAI">The type of the citizen's AI.</typeparam>
        /// <param name="humanAI">The citizen AI reference.</param>
        /// <param name="citizen">The citizen to check.</param>
        /// <param name="realizeCitizen">A callback to determine whether a virtual citizen should be realized.</param>
        /// <returns><c>true</c> if the citizen must be processed as a virtual citizen; otherwise, <c>false</c>.</returns>
        protected bool IsCitizenVirtual <TAI>(TAI humanAI, ref TCitizen citizen, Func <TAI, bool> realizeCitizen)
        {
            if (CitizenProxy.GetInstance(ref citizen) != 0)
            {
                return(false);
            }

            uint virtualChance;

            switch (Config.VirtualCitizens)
            {
            case VirtualCitizensLevel.None:
                return(false);

            case VirtualCitizensLevel.Few:
                virtualChance = FewVirtualCitizensChance;
                break;

            case VirtualCitizensLevel.Vanilla:
                return(!realizeCitizen(humanAI));

            case VirtualCitizensLevel.Many:
                virtualChance = ManyVirtualCitizensChance;
                break;

            default:
                return(false);
            }

            return(CitizenMgr.GetInstancesCount() * 100 / CitizenInstancesMaxCount < virtualChance
                ? !realizeCitizen(humanAI)
                : Random.ShouldOccur(virtualChance));
        }
Beispiel #11
0
        private void ReturnFromVisit(
            TAI instance,
            uint citizenId,
            ref TCitizen citizen,
            ushort targetBuilding,
            Citizen.Location targetLocation,
            bool isVirtual)
        {
            if (targetBuilding == 0 || targetLocation == Citizen.Location.Visit || CitizenProxy.GetVehicle(ref citizen) != 0)
            {
                return;
            }

            ushort currentBuilding = CitizenProxy.GetCurrentBuilding(ref citizen);

            CitizenProxy.RemoveFlags(ref citizen, Citizen.Flags.Evacuating);
            CitizenProxy.SetVisitPlace(ref citizen, citizenId, 0);

            if (isVirtual || targetBuilding == currentBuilding)
            {
                CitizenProxy.SetLocation(ref citizen, targetLocation);
            }
            else
            {
                residentAI.StartMoving(instance, citizenId, ref citizen, currentBuilding, targetBuilding);
            }
        }
Beispiel #12
0
        private bool CitizenReturnsHomeFromVisit(TAI instance, uint citizenId, ref TCitizen citizen, bool isVirtual)
        {
            ushort homeBuilding = CitizenProxy.GetHomeBuilding(ref citizen);

            if (homeBuilding == 0 || CitizenProxy.GetVehicle(ref citizen) != 0)
            {
                return(false);
            }

            ushort visitBuilding = CitizenProxy.GetVisitBuilding(ref citizen);

            switch (EventMgr.GetEventState(visitBuilding, TimeInfo.Now.AddHours(MaxHoursOnTheWay)))
            {
            case CityEventState.Upcoming:
            case CityEventState.Ongoing:
                return(false);

            case CityEventState.Finished:
                Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen, isVirtual)} returning from an event at {visitBuilding} back home to {homeBuilding}");
                ReturnFromVisit(instance, citizenId, ref citizen, homeBuilding, Citizen.Location.Home, isVirtual);
                return(true);
            }

            ItemClass.SubService visitedSubService = BuildingMgr.GetBuildingSubService(visitBuilding);
            if (Random.ShouldOccur(ReturnFromVisitChance) ||
                (visitedSubService == ItemClass.SubService.CommercialLeisure && TimeInfo.IsNightTime && BuildingMgr.IsBuildingNoiseRestricted(visitBuilding)))
            {
                Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen, isVirtual)} returning from visit back home");
                ReturnFromVisit(instance, citizenId, ref citizen, homeBuilding, Citizen.Location.Home, isVirtual);
                return(true);
            }

            return(false);
        }
Beispiel #13
0
        private void DoScheduledWork(ref CitizenSchedule schedule, TAI instance, uint citizenId, ref TCitizen citizen)
        {
            ushort currentBuilding = CitizenProxy.GetCurrentBuilding(ref citizen);

            schedule.WorkStatus          = WorkStatus.Working;
            schedule.DepartureToWorkTime = default;

            if (currentBuilding == schedule.WorkBuilding && schedule.CurrentState != ResidentState.AtSchoolOrWork)
            {
                CitizenProxy.SetVisitPlace(ref citizen, citizenId, 0);
                CitizenProxy.SetLocation(ref citizen, Citizen.Location.Work);
            }
            else if (residentAI.StartMoving(instance, citizenId, ref citizen, currentBuilding, schedule.WorkBuilding) &&
                     schedule.CurrentState == ResidentState.AtHome)
            {
                schedule.DepartureToWorkTime = TimeInfo.Now;
            }

            Citizen.AgeGroup citizenAge = CitizenProxy.GetAge(ref citizen);
            if (workBehavior.ScheduleLunch(ref schedule, citizenAge))
            {
                Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} is going from {currentBuilding} to school/work {schedule.WorkBuilding} and will go to lunch at {schedule.ScheduledStateTime}");
            }
            else
            {
                workBehavior.ScheduleReturnFromWork(ref schedule, citizenAge);
                Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} is going from {currentBuilding} to school/work {schedule.WorkBuilding} and will leave work at {schedule.ScheduledStateTime}");
            }
        }
Beispiel #14
0
        private void ProcessMoving(TAI instance, uint citizenId, ref TCitizen citizen)
        {
            ushort instanceId = CitizenProxy.GetInstance(ref citizen);
            ushort vehicleId  = CitizenProxy.GetVehicle(ref citizen);

            if (instanceId == 0)
            {
                if (vehicleId == 0)
                {
                    CitizenMgr.ReleaseCitizen(citizenId);
                }

                return;
            }

            if (vehicleId == 0 && CitizenMgr.IsAreaEvacuating(instanceId) && !CitizenProxy.HasFlags(ref citizen, Citizen.Flags.Evacuating))
            {
                Log.Debug(TimeInfo.Now, $"Tourist {GetCitizenDesc(citizenId, ref citizen)} was on the way, but the area evacuates. Leaving the city.");
                touristAI.FindVisitPlace(instance, citizenId, CitizenProxy.GetCurrentBuilding(ref citizen), touristAI.GetLeavingReason(instance, citizenId, ref citizen));
                return;
            }

            if (CitizenMgr.InstanceHasFlags(instanceId, CitizenInstance.Flags.TargetIsNode | CitizenInstance.Flags.OnTour, true))
            {
                FindRandomVisitPlace(instance, citizenId, ref citizen, TouristDoNothingProbability, 0);
            }
        }
        private bool ScheduleShopping(ref CitizenSchedule schedule, ref TCitizen citizen, bool localOnly)
        {
            if (!CitizenProxy.HasFlags(ref citizen, Citizen.Flags.NeedGoods) || IsBadWeather())
            {
                return(false);
            }

            if (!Random.ShouldOccur(spareTimeBehavior.GetGoOutChance(CitizenProxy.GetAge(ref citizen))) ||
                !Random.ShouldOccur(GoShoppingChance))
            {
                return(false);
            }

            if (TimeInfo.IsNightTime || localOnly || Random.ShouldOccur(Config.LocalBuildingSearchQuota))
            {
                schedule.Hint = ScheduleHint.LocalShoppingOnly;
            }
            else
            {
                schedule.Hint = ScheduleHint.None;
            }

            schedule.Schedule(ResidentState.Shopping, default);
            return(true);
        }
        private bool CitzenReturnsFromShelter(TAI instance, uint citizenId, ref TCitizen citizen)
        {
            ushort visitBuilding = CitizenProxy.GetVisitBuilding(ref citizen);

            if (BuildingMgr.GetBuildingService(visitBuilding) != ItemClass.Service.Disaster)
            {
                return(true);
            }

            if (!BuildingMgr.BuildingHasFlags(visitBuilding, Building.Flags.Downgrading))
            {
                return(false);
            }

            ushort homeBuilding = CitizenProxy.GetHomeBuilding(ref citizen);

            if (homeBuilding == 0)
            {
                Log.Debug($"WARNING: {GetCitizenDesc(citizenId, ref citizen)} was in a shelter but seems to be homeless. Releasing the citizen.");
                CitizenMgr.ReleaseCitizen(citizenId);
                return(true);
            }

            Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} returning from evacuation place back home");
            ReturnFromVisit(instance, citizenId, ref citizen, homeBuilding);
            return(true);
        }
        private bool ScheduleRelaxing(ref CitizenSchedule schedule, uint citizenId, ref TCitizen citizen)
        {
            Citizen.AgeGroup citizenAge = CitizenProxy.GetAge(ref citizen);
            if (!Random.ShouldOccur(spareTimeBehavior.GetGoOutChance(citizenAge)) || IsBadWeather())
            {
                return(false);
            }

            ICityEvent cityEvent = GetUpcomingEventToAttend(citizenId, ref citizen);

            if (cityEvent != null)
            {
                ushort   currentBuilding = CitizenProxy.GetCurrentBuilding(ref citizen);
                DateTime departureTime   = cityEvent.StartTime.AddHours(-GetEstimatedTravelTime(currentBuilding, cityEvent.BuildingId));
                schedule.Schedule(ResidentState.Relaxing, departureTime);
                schedule.EventBuilding = cityEvent.BuildingId;
                schedule.Hint          = ScheduleHint.AttendingEvent;
                return(true);
            }

            schedule.Schedule(ResidentState.Relaxing, default);
            schedule.Hint = TimeInfo.IsNightTime
                ? ScheduleHint.RelaxAtLeisureBuilding
                : ScheduleHint.None;

            return(true);
        }
Beispiel #18
0
        private bool RescheduleAtHome(ref CitizenSchedule schedule, ref TCitizen citizen)
        {
            if (schedule.CurrentState != ResidentState.AtHome || TimeInfo.Now < schedule.ScheduledStateTime)
            {
                return(false);
            }

            if (schedule.ScheduledState != ResidentState.Relaxing && schedule.ScheduledState != ResidentState.Shopping)
            {
                return(false);
            }

            if (IsBadWeather())
            {
                Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(0, ref citizen)} re-schedules an activity because of bad weather (see next line for citizen ID)");
                schedule.Schedule(ResidentState.Unknown, default);
                return(true);
            }

            uint goOutChance = spareTimeBehavior.GetGoOutChance(
                CitizenProxy.GetAge(ref citizen),
                schedule.WorkShift,
                schedule.ScheduledState == ResidentState.Shopping);

            if (Random.ShouldOccur(goOutChance))
            {
                return(false);
            }

            Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(0, ref citizen)} re-schedules an activity because of time (see next line for citizen ID)");
            schedule.Schedule(ResidentState.Unknown, default);
            return(true);
        }
        private bool CitizenGoesRelaxing(TAI instance, uint citizenId, ref TCitizen citizen)
        {
            Citizen.AgeGroup citizenAge = CitizenProxy.GetAge(ref citizen);
            if (!IsChance(GetGoOutChance(citizenAge)))
            {
                return(false);
            }

            ushort buildingId = CitizenProxy.GetCurrentBuilding(ref citizen);

            if (buildingId == 0)
            {
                return(false);
            }

            if (TimeInfo.IsNightTime)
            {
                ushort leisure = MoveToLeisure(instance, citizenId, ref citizen, buildingId);
                Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} wanna relax at night, trying leisure area '{leisure}'");
                return(leisure != 0);
            }

            if (CitizenProxy.GetWorkBuilding(ref citizen) != 0 && IsWorkDayMorning(citizenAge))
            {
                return(false);
            }

            Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} wanna relax, heading to an entertainment place");
            residentAI.FindVisitPlace(instance, citizenId, buildingId, residentAI.GetEntertainmentReason(instance));
            return(true);
        }
Beispiel #20
0
        /// <summary>
        /// The entry method of the custom AI.
        /// </summary>
        ///
        /// <param name="instance">A reference to an object instance of the original AI.</param>
        /// <param name="citizenId">The ID of the citizen to process.</param>
        /// <param name="citizen">A <typeparamref name="TCitizen"/> reference to process.</param>
        public void UpdateLocation(TAI instance, uint citizenId, ref TCitizen citizen)
        {
            if (!EnsureCitizenCanBeProcessed(citizenId, ref citizen))
            {
                return;
            }

            if (CitizenProxy.IsDead(ref citizen) || CitizenProxy.IsSick(ref citizen))
            {
                CitizenMgr.ReleaseCitizen(citizenId);
                return;
            }

            switch (CitizenProxy.GetLocation(ref citizen))
            {
            case Citizen.Location.Home:
            case Citizen.Location.Work:
                CitizenMgr.ReleaseCitizen(citizenId);
                break;

            case Citizen.Location.Visit:
                ProcessVisit(instance, citizenId, ref citizen);
                break;

            case Citizen.Location.Moving:
                ProcessMoving(instance, citizenId, ref citizen);
                break;
            }
        }
Beispiel #21
0
        private void DoScheduledHome(ref CitizenSchedule schedule, TAI instance, uint citizenId, ref TCitizen citizen)
        {
            ushort homeBuilding = CitizenProxy.GetHomeBuilding(ref citizen);

            if (homeBuilding == 0)
            {
                Log.Debug(LogCategory.State, $"{GetCitizenDesc(citizenId, ref citizen)} is currently homeless. Cannot move home, waiting for the next opportunity");
                return;
            }

            ushort currentBuilding = CitizenProxy.GetCurrentBuilding(ref citizen);

            CitizenProxy.RemoveFlags(ref citizen, Citizen.Flags.Evacuating);

#if DEBUG
            string logEntry = $"{GetCitizenDesc(citizenId, ref citizen)} is going from {currentBuilding} back home";
#else
            const string logEntry = null;
#endif

            if (residentAI.StartMoving(instance, citizenId, ref citizen, currentBuilding, homeBuilding))
            {
                CitizenProxy.SetVisitPlace(ref citizen, citizenId, 0);
                schedule.Schedule(ResidentState.Unknown);
                Log.Debug(LogCategory.Movement, TimeInfo.Now, logEntry);
            }
            else
            {
                Log.Debug(LogCategory.Movement, TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} wanted to go home from {currentBuilding} but can't, waiting for the next opportunity");
            }
        }
Beispiel #22
0
        private void FindRandomVisitPlace(TAI instance, uint citizenId, ref TCitizen citizen, int doNothingProbability, ushort currentBuilding)
        {
            int targetType = touristAI.GetRandomTargetType(instance, doNothingProbability);

            if (targetType == 1)
            {
                Log.Debug(TimeInfo.Now, $"Tourist {GetCitizenDesc(citizenId, ref citizen)} decides to leave the city");
                touristAI.FindVisitPlace(instance, citizenId, currentBuilding, touristAI.GetLeavingReason(instance, citizenId, ref citizen));
                return;
            }

            uint goOutChance = spareTimeBehavior.GetGoOutChance(
                CitizenProxy.GetAge(ref citizen),
                WorkShift.Unemployed,
                CitizenProxy.HasFlags(ref citizen, Citizen.Flags.NeedGoods));

            if (!Random.ShouldOccur(goOutChance) || IsBadWeather())
            {
                FindHotel(instance, citizenId, ref citizen);
                return;
            }

            switch (targetType)
            {
            case 2:
                touristAI.FindVisitPlace(instance, citizenId, currentBuilding, touristAI.GetShoppingReason(instance));
                Log.Debug(TimeInfo.Now, $"Tourist {GetCitizenDesc(citizenId, ref citizen)} stays in the city, goes shopping");
                break;

            case 3:
                Log.Debug(TimeInfo.Now, $"Tourist {GetCitizenDesc(citizenId, ref citizen)} stays in the city, goes relaxing");
                touristAI.FindVisitPlace(instance, citizenId, currentBuilding, touristAI.GetEntertainmentReason(instance));
                break;
            }
        }
Beispiel #23
0
        private void FindHotel(TAI instance, uint citizenId, ref TCitizen citizen)
        {
            ushort currentBuilding = CitizenProxy.GetCurrentBuilding(ref citizen);

            if (!Random.ShouldOccur(FindHotelChance))
            {
                Log.Debug(TimeInfo.Now, $"Tourist {GetCitizenDesc(citizenId, ref citizen)} didn't want to stay in a hotel, leaving the city");
                touristAI.FindVisitPlace(instance, citizenId, currentBuilding, touristAI.GetLeavingReason(instance, citizenId, ref citizen));
                return;
            }

            ushort hotel = BuildingMgr.FindActiveBuilding(
                currentBuilding,
                FullSearchDistance,
                ItemClass.Service.Commercial,
                ItemClass.SubService.CommercialTourist);

            if (hotel == 0)
            {
                Log.Debug(TimeInfo.Now, $"Tourist {GetCitizenDesc(citizenId, ref citizen)} didn't find a hotel, leaving the city");
                touristAI.FindVisitPlace(instance, citizenId, currentBuilding, touristAI.GetLeavingReason(instance, citizenId, ref citizen));
                return;
            }

            StartMovingToVisitBuilding(instance, citizenId, ref citizen, currentBuilding, hotel);
            Log.Debug(TimeInfo.Now, $"Tourist {GetCitizenDesc(citizenId, ref citizen)} stays in a hotel {hotel}");
        }
Beispiel #24
0
        private bool ScheduleRelaxing(ref CitizenSchedule schedule, uint citizenId, ref TCitizen citizen)
        {
            Citizen.AgeGroup citizenAge = CitizenProxy.GetAge(ref citizen);

            uint relaxChance = spareTimeBehavior.GetRelaxingChance(citizenAge, schedule.WorkShift, schedule.WorkStatus == WorkStatus.OnVacation);

            relaxChance = AdjustRelaxChance(relaxChance, ref citizen);

            if (!Random.ShouldOccur(relaxChance) || WeatherInfo.IsBadWeather)
            {
                return(false);
            }

            ICityEvent cityEvent = GetUpcomingEventToAttend(citizenId, ref citizen);

            if (cityEvent != null)
            {
                ushort   currentBuilding = CitizenProxy.GetCurrentBuilding(ref citizen);
                DateTime departureTime   = cityEvent.StartTime.AddHours(-travelBehavior.GetEstimatedTravelTime(currentBuilding, cityEvent.BuildingId));
                schedule.Schedule(ResidentState.Relaxing, departureTime);
                schedule.EventBuilding = cityEvent.BuildingId;
                schedule.Hint          = ScheduleHint.AttendingEvent;
                return(true);
            }

            schedule.Schedule(ResidentState.Relaxing);
            schedule.Hint = TimeInfo.IsNightTime && Random.ShouldOccur(NightLeisureChance)
                ? ScheduleHint.RelaxAtLeisureBuilding
                : ScheduleHint.None;

            return(true);
        }
Beispiel #25
0
        private bool ScheduleShopping(ref CitizenSchedule schedule, ref TCitizen citizen, bool localOnly)
        {
            // If the citizen doesn't need any goods, he/she still can go shopping just for fun
            if (!CitizenProxy.HasFlags(ref citizen, Citizen.Flags.NeedGoods))
            {
                if (schedule.Hint == ScheduleHint.NoShoppingAnyMore || WeatherInfo.IsBadWeather || !Random.ShouldOccur(Config.ShoppingForFunQuota))
                {
                    schedule.Hint = ScheduleHint.None;
                    return(false);
                }

                schedule.Hint = ScheduleHint.NoShoppingAnyMore;
            }
            else
            {
                schedule.Hint = ScheduleHint.None;
            }

            if (!Random.ShouldOccur(spareTimeBehavior.GetShoppingChance(CitizenProxy.GetAge(ref citizen))))
            {
                return(false);
            }

            if (TimeInfo.IsNightTime || localOnly || Random.ShouldOccur(Config.LocalBuildingSearchQuota))
            {
                schedule.Hint = ScheduleHint.LocalShoppingOnly;
            }

            schedule.Schedule(ResidentState.Shopping);
            return(true);
        }
Beispiel #26
0
        private bool StartMovingToVisitBuilding(TAI instance, uint citizenId, ref TCitizen citizen, ushort visitBuilding)
        {
            if (visitBuilding == 0)
            {
                return(false);
            }

            ushort currentBuilding = CitizenProxy.GetCurrentBuilding(ref citizen);

            if (currentBuilding == visitBuilding)
            {
                CitizenProxy.SetVisitPlace(ref citizen, citizenId, visitBuilding);
                CitizenProxy.SetLocation(ref citizen, Citizen.Location.Visit);
                return(true);
            }

            CitizenProxy.SetVisitPlace(ref citizen, citizenId, visitBuilding);
            if (CitizenProxy.GetVisitBuilding(ref citizen) == 0)
            {
                // Building is full and doesn't accept visitors anymore
                return(false);
            }

            if (!residentAI.StartMoving(instance, citizenId, ref citizen, currentBuilding, visitBuilding))
            {
                CitizenProxy.SetVisitPlace(ref citizen, citizenId, 0);
                return(false);
            }

            return(true);
        }
        private bool ProcessCitizenSick(TAI instance, uint citizenId, ref TCitizen citizen)
        {
            Citizen.Location currentLocation = CitizenProxy.GetLocation(ref citizen);
            if (currentLocation == Citizen.Location.Moving)
            {
                return(false);
            }

            ushort currentBuilding = CitizenProxy.GetCurrentBuilding(ref citizen);

            if (currentLocation != Citizen.Location.Home && currentBuilding == 0)
            {
                Log.Debug(LogCategory.State, $"Teleporting {GetCitizenDesc(citizenId, ref citizen)} back home because they are sick but no building is specified");
                CitizenProxy.SetLocation(ref citizen, Citizen.Location.Home);
                return(true);
            }

            if (currentLocation != Citizen.Location.Home && CitizenProxy.GetVehicle(ref citizen) != 0)
            {
                return(true);
            }

            if (currentLocation == Citizen.Location.Visit)
            {
                ItemClass.Service service = BuildingMgr.GetBuildingService(CitizenProxy.GetVisitBuilding(ref citizen));
                if (service == ItemClass.Service.HealthCare || service == ItemClass.Service.Disaster)
                {
                    return(true);
                }
            }

            Log.Debug(LogCategory.State, TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} is sick, trying to get to a hospital");
            residentAI.FindHospital(instance, citizenId, currentBuilding, TransferManager.TransferReason.Sick);
            return(true);
        }
        private void ProcessCitizenAtHome(TAI instance, uint citizenId, ref TCitizen citizen)
        {
            if (CitizenProxy.GetHomeBuilding(ref citizen) == 0)
            {
                Log.Debug($"WARNING: {GetCitizenDesc(citizenId, ref citizen)} is in corrupt state: at home with no home building. Releasing the poor citizen.");
                CitizenMgr.ReleaseCitizen(citizenId);
                return;
            }

            ushort vehicle = CitizenProxy.GetVehicle(ref citizen);

            if (vehicle != 0)
            {
                Log.Debug(TimeInfo.Now, $"WARNING: {GetCitizenDesc(citizenId, ref citizen)} is at home but vehicle = {vehicle}");
                return;
            }

            if (CitizenGoesWorking(instance, citizenId, ref citizen))
            {
                return;
            }

            if (IsBusyAtHomeInTheMorning(CitizenProxy.GetAge(ref citizen)) || !residentAI.DoRandomMove(instance))
            {
                return;
            }

            if (CitizenGoesShopping(instance, citizenId, ref citizen) || CitizenGoesToEvent(instance, citizenId, ref citizen))
            {
                return;
            }

            CitizenGoesRelaxing(instance, citizenId, ref citizen);
        }
Beispiel #29
0
        private void ProcessVisit(TAI instance, uint citizenId, ref TCitizen citizen)
        {
            ushort visitBuilding = CitizenProxy.GetVisitBuilding(ref citizen);

            if (visitBuilding == 0)
            {
                CitizenMgr.ReleaseCitizen(citizenId);
                return;
            }

            if (BuildingMgr.BuildingHasFlags(visitBuilding, Building.Flags.Evacuating))
            {
                touristAI.FindEvacuationPlace(instance, citizenId, visitBuilding, touristAI.GetEvacuationReason(instance, visitBuilding));
                return;
            }

            switch (BuildingMgr.GetBuildingService(visitBuilding))
            {
            case ItemClass.Service.Disaster:
                if (BuildingMgr.BuildingHasFlags(visitBuilding, Building.Flags.Downgrading))
                {
                    CitizenProxy.RemoveFlags(ref citizen, Citizen.Flags.Evacuating);
                    FindRandomVisitPlace(instance, citizenId, ref citizen, 0, visitBuilding);
                }

                return;

            // Tourist is sleeping in a hotel
            case ItemClass.Service.Commercial
                when BuildingMgr.GetBuildingSubService(visitBuilding) == ItemClass.SubService.CommercialTourist &&
                !Random.ShouldOccur(GetHotelLeaveChance()):
                return;
            }

            ICityEvent currentEvent = EventMgr.GetCityEvent(visitBuilding);

            if (currentEvent != null && currentEvent.StartTime < TimeInfo.Now)
            {
                if (Random.ShouldOccur(TouristShoppingChance))
                {
                    BuildingMgr.ModifyMaterialBuffer(visitBuilding, TransferManager.TransferReason.Shopping, -ShoppingGoodsAmount);
                }

                return;
            }

            if (Random.ShouldOccur(TouristEventChance) && !WeatherInfo.IsBadWeather)
            {
                ICityEvent cityEvent = GetUpcomingEventToAttend(citizenId, ref citizen);
                if (cityEvent != null &&
                    StartMovingToVisitBuilding(instance, citizenId, ref citizen, CitizenProxy.GetCurrentBuilding(ref citizen), cityEvent.BuildingId))
                {
                    Log.Debug(LogCategory.Events, TimeInfo.Now, $"Tourist {GetCitizenDesc(citizenId, ref citizen)} attending an event at {cityEvent.BuildingId}");
                    return;
                }
            }

            FindRandomVisitPlace(instance, citizenId, ref citizen, 0, visitBuilding);
        }
Beispiel #30
0
        /// <summary>
        /// The main method of the custom AI.
        /// </summary>
        ///
        /// <param name="instance">A reference to an object instance of the original AI.</param>
        /// <param name="citizenId">The ID of the citizen to process.</param>
        /// <param name="citizen">A <see cref="Citizen"/> reference to process.</param>
        public void UpdateLocation(TAI instance, uint citizenId, ref TCitizen citizen)
        {
            if (!EnsureCitizenValid(citizenId, ref citizen))
            {
                return;
            }

            if (CitizenProxy.IsDead(ref citizen))
            {
                ProcessCitizenDead(instance, citizenId, ref citizen);
                return;
            }

            if ((CitizenProxy.IsSick(ref citizen) && ProcessCitizenSick(instance, citizenId, ref citizen)) ||
                (CitizenProxy.IsArrested(ref citizen) && ProcessCitizenArrested(ref citizen)))
            {
                return;
            }

            ResidentState residentState = GetResidentState(ref citizen);

            switch (residentState)
            {
            case ResidentState.LeftCity:
                CitizenMgr.ReleaseCitizen(citizenId);
                break;

            case ResidentState.MovingHome:
                ProcessCitizenMoving(instance, citizenId, ref citizen, false);
                break;

            case ResidentState.AtHome:
                ProcessCitizenAtHome(instance, citizenId, ref citizen);
                break;

            case ResidentState.MovingToTarget:
                ProcessCitizenMoving(instance, citizenId, ref citizen, true);
                break;

            case ResidentState.AtSchoolOrWork:
                ProcessCitizenAtSchoolOrWork(instance, citizenId, ref citizen);
                break;

            case ResidentState.AtLunch:
            case ResidentState.Shopping:
            case ResidentState.AtLeisureArea:
            case ResidentState.Visiting:
                ProcessCitizenVisit(instance, residentState, citizenId, ref citizen);
                break;

            case ResidentState.Evacuating:
                ProcessCitizenEvacuation(instance, citizenId, ref citizen);
                break;

            case ResidentState.InShelter:
                CitzenReturnsFromShelter(instance, citizenId, ref citizen);
                return;
            }
        }