Beispiel #1
0
        /// <summary>Determines whether the specified citizen must be processed as a virtual citizen.</summary>
        /// <typeparam name="TAI">The type of the citizen's AI.</typeparam>
        /// <param name="humanAI">The citizen AI reference.</param>
        /// <param name="citizen">The citizen to check.</param>
        /// <param name="realizeCitizen">A callback to determine whether a virtual citizen should be realized.</param>
        /// <returns><c>true</c> if the citizen must be processed as a virtual citizen; otherwise, <c>false</c>.</returns>
        protected bool IsCitizenVirtual <TAI>(TAI humanAI, ref TCitizen citizen, Func <TAI, bool> realizeCitizen)
        {
            if (CitizenProxy.GetInstance(ref citizen) != 0)
            {
                return(false);
            }

            uint virtualChance;

            switch (Config.VirtualCitizens)
            {
            case VirtualCitizensLevel.None:
                return(false);

            case VirtualCitizensLevel.Few:
                virtualChance = FewVirtualCitizensChance;
                break;

            case VirtualCitizensLevel.Vanilla:
                return(!realizeCitizen(humanAI));

            case VirtualCitizensLevel.Many:
                virtualChance = ManyVirtualCitizensChance;
                break;

            default:
                return(false);
            }

            return(CitizenMgr.GetInstancesCount() * 100 / CitizenInstancesMaxCount < virtualChance
                ? !realizeCitizen(humanAI)
                : Random.ShouldOccur(virtualChance));
        }