public void ForceAddNewCitizen() { Citizen newCitizen = new Citizen(this.citizenTypeToCreate, this.cityAttributes); newCitizen.AssignCitizenToTile(this.cityAttributes.unoccupiedOwnedTiles); this.cityAttributes.citizens.Add(newCitizen); Debug.Log("Created new Citizen: " + newCitizen.name); ForceUpdateCityExpenses(); }