Beispiel #1
0
        private void CircleHitTimer_Tick(object sender, EventArgs e)
        {
            CircleHitTimer.Interval = 200;

            ch += 0.2f;

            if (ch > 0.2)
            {
                ch = 0;
                CircleHitTimer.Stop();
                redcircle.Visible = false;
            }
        }
Beispiel #2
0
        private void Form2_KeyDown(object sender, KeyEventArgs e)
        {
            switch (e.KeyCode)
            {
            case Keys.C:
            {
                redcircle.Visible = true;
                CircleHitTimer.Start();
                if (a2 > 144)
                {
                    if (a2 < 213)
                    {
                        HitTaiko.Visible = true;
                        myscore         += 1;
                        Taiko1.Visible   = false;
                    }

                    else if (d2 > 144)
                    {
                        if (d2 < 213)
                        {
                            Taiko4.Visible   = false;
                            HitTaiko.Visible = true;
                            myscore         += 1;
                        }
                    }
                }

                HitSecondsTimer.Start();

                break;
            }

            case Keys.V:
            {
                bluecircle.Visible = true;
                CircleHitTimer2.Start();
                if (b2 > 144)
                {
                    if (b2 < 213)
                    {
                        HitTaiko.Visible = true;
                        myscore         += 1;
                        Taiko2.Visible   = false;
                    }

                    else if (c2 > 144)
                    {
                        if (c2 < 213)
                        {
                            Taiko3.Visible   = false;
                            HitTaiko.Visible = true;
                            myscore         += 1;
                        }
                    }
                }

                HitSecondsTimer.Start();

                break;
            }
            }
        }