Beispiel #1
0
    // Circle Lifecycle Events
    public void OnCircleGestureStart(CircleGesture g)
    {
        //Debug.LogWarning("Circle Start " + g.Id);
        GameObject           go     = (GameObject)GameObject.Instantiate(circleGesturePrefab);
        CircleGestureDisplay circle = go.GetComponent <CircleGestureDisplay>();

        circle.circleGesture = g;
        circleGestures[g.Id] = circle;
    }
Beispiel #2
0
    public void OnCircleGestureUpdate(CircleGesture g)
    {
        //Debug.Log("Circle Update " + g.Id);
        CircleGestureDisplay circle = circleGestures[g.Id];

        if (circle != null)
        {
            circle.circleGesture = g;
        }
    }
Beispiel #3
0
    public void OnCircleGestureStop(CircleGesture g)
    {
        //Debug.LogError("Circle Stop " + g.Id);
        CircleGestureDisplay circle = circleGestures[g.Id];

        if (circle != null)
        {
            circle.circleGesture = g;
        }
        circleGestures.Remove(g.Id);
    }