Beispiel #1
0
    private IEnumerator respawnPlayer()
    {
        activedPlayer.enabled = false;
        activedPlayer.GetComponent <Renderer>().enabled   = false;
        activedPlayer.GetComponent <Collider2D>().enabled = false;
        yield return(new WaitForSeconds(2f));

        activedPlayer.transform.position = this.transform.position;
        activedPlayer.enabled            = true;
        activedPlayer.GetComponent <Renderer>().enabled   = true;
        activedPlayer.GetComponent <Collider2D>().enabled = true;
    }