Beispiel #1
0
        public void CircleIntersectionWithPlaneTest()
        {
            // parallel obecjts
            Circle3d c = new Circle3d(new Point3d(5, 6, 1), 5, new Vector3d(0, 0, 1));
            Plane3d  s = new Plane3d(new Point3d(0, 0, 0), new Vector3d(0, 0, 1));

            Assert.AreEqual(c.IntersectionWith(s), null);

            // coplanar objects
            s = new Plane3d(new Point3d(0, 0, 1), new Vector3d(0, 0, 1));
            Assert.AreEqual(c.IntersectionWith(s), c);

            // nonintersecting objects
            c = new Circle3d(new Point3d(5, 6, 10), 5, new Vector3d(0, 0, 1));
            s = new Plane3d(new Point3d(0, 0, 1), new Vector3d(0, 0, 1));
            Assert.AreEqual(c.IntersectionWith(s), null);

            // intersection in one point
            c = new Circle3d(new Point3d(0, 0, 3), 5, new Vector3d(3, 0, 4));
            s = new Plane3d(new Point3d(5, 5, 0), new Vector3d(0, 0, 1));
            Assert.AreEqual(c.IntersectionWith(s), new Point3d(4, 0, 0));

            // intersection in two points
            c = new Circle3d(new Point3d(0, 0, 3), 5, new Vector3d(3, 0, 0));
            s = new Plane3d(new Point3d(5, 5, 0), new Vector3d(0, 0, 1));
            Assert.AreEqual(c.IntersectionWith(s), new Segment3d(new Point3d(0, 4, 0), new Point3d(0, -4, 0)));
        }
Beispiel #2
0
        public void CircleIntersectionWithCircle3DTest()
        {
            // Touching circles
            Circle3d c1 = new Circle3d(new Point3d(0, 0, 0), 5, new Vector3d(0, 0, 1));
            Circle3d c2 = new Circle3d(new Point3d(5, 0, 0), 5, new Vector3d(1, 0, 0));

            Assert.AreEqual(c1.IntersectionWith(c2), new Point3d(5, 0, 0));

            // Touching circles
            c2 = new Circle3d(new Point3d(10, 0, 0), 5, new Vector3d(0, 1, 0));
            Assert.AreEqual(c1.IntersectionWith(c2), new Point3d(5, 0, 0));

            // Intersecting circles
            c2 = new Circle3d(new Point3d(0, 0, 0), 5, new Vector3d(0, 1, 0));
            Segment3d s = new Segment3d(new Point3d(-5, 0, 0), new Point3d(5, 0, 0));

            Assert.AreEqual(c1.IntersectionWith(c2), s);

            // Intersecting circles
            c2 = new Circle3d(new Point3d(5, 0, 0), 5, new Vector3d(0, 1, 0));
            s  = new Segment3d(new Point3d(0, 0, 0), new Point3d(5, 0, 0));
            Assert.AreEqual(c1.IntersectionWith(c2), s);

            // Intersecting circles
            c2 = new Circle3d(new Point3d(0, 0, 4), 5, new Vector3d(0, 1, 0));
            s  = new Segment3d(new Point3d(-3, 0, 0), new Point3d(3, 0, 0));
            Assert.AreEqual(c1.IntersectionWith(c2), s);
        }
Beispiel #3
0
        public void CircleIntersectionWithRayTest()
        {
            // intersection in one point (crossing ray)
            Circle3d c = new Circle3d(new Point3d(0, 0, 0), 5, new Vector3d(0, 0, 1));
            Ray3d    r = new Ray3d(new Point3d(0, 0, 0), new Vector3d(1, 0, 0));

            Assert.AreEqual(c.IntersectionWith(r), new Segment3d(new Point3d(5, 0, 0), new Point3d(0, 0, 0)));

            // intersection in one point (touching line)
            r = new Ray3d(new Point3d(5, 0, 0), new Vector3d(1, 0, 0));
            Assert.AreEqual(c.IntersectionWith(r), new Point3d(5, 0, 0));
        }
Beispiel #4
0
        public void CircleIntersectionWithLineTest()
        {
            // parallel obecjts
            Circle3d c = new Circle3d(new Point3d(0, 0, 0), 5, new Vector3d(0, 0, 1));
            Line3d   l = new Line3d(new Point3d(0, 0, 1), new Vector3d(1, 0, 0));

            Assert.AreEqual(c.IntersectionWith(l), null);

            // nonintersecting objects
            c = new Circle3d(new Point3d(0, 0, 0), 5, new Vector3d(0, 0, 1));
            l = new Line3d(new Point3d(10, 0, 0), new Vector3d(1, 1, 0));
            Assert.AreEqual(c.IntersectionWith(l), null);

            // intersection in one point (touching line)
            c = new Circle3d(new Point3d(0, 0, 0), 5, new Vector3d(0, 0, 1));
            l = new Line3d(new Point3d(5, 0, 0), new Vector3d(0, 1, 0));
            Assert.AreEqual(c.IntersectionWith(l), new Point3d(5, 0, 0));

            // intersection in one point (crossing line)
            c = new Circle3d(new Point3d(0, 0, 0), 5, new Vector3d(0, 0, 1));
            l = new Line3d(new Point3d(1, 1, 0), new Vector3d(0, 0, 1));
            Assert.AreEqual(c.IntersectionWith(l), new Point3d(1, 1, 0));

            // intersection in two points
            c = new Circle3d(new Point3d(0, 0, 0), 5, new Vector3d(0, 0, 1));
            l = new Line3d(new Point3d(0, -4, 0), new Vector3d(1, 0, 0));
            Assert.AreEqual(c.IntersectionWith(l), new Segment3d(new Point3d(-3, -4, 0), new Point3d(3, -4, 0)));
        }
Beispiel #5
0
        public void CircleIntersectionWithCircle2DTest()
        {
            // parallel obecjts
            Circle3d c1 = new Circle3d(new Point3d(0, 0, 0), 5, new Vector3d(0, 0, 1));
            Circle3d c2 = new Circle3d(new Point3d(5, 0, 1), 5, new Vector3d(0, 0, 1));

            Assert.AreEqual(c1.IntersectionWith(c2), null);

            // Coincided circles
            c2 = new Circle3d(new Point3d(0, 0, 0), 5, new Vector3d(0, 0, 1));
            Assert.AreEqual(c1.IntersectionWith(c2), c1);

            // Separated circles
            c2 = new Circle3d(new Point3d(10, 0, 0), 2, new Vector3d(0, 0, 1));
            Assert.AreEqual(c1.IntersectionWith(c2), null);

            // Outer tangency
            c2 = new Circle3d(new Point3d(10, 0, 0), 5, new Vector3d(0, 0, 1));
            Assert.AreEqual(c1.IntersectionWith(c2), new Point3d(5, 0, 0));

            // Inner tangency 1
            c2 = new Circle3d(new Point3d(3, 0, 0), 2, new Vector3d(0, 0, 1));
            Assert.AreEqual(c1.IntersectionWith(c2), new Point3d(5, 0, 0));

            // Inner tangency 2
            c2 = new Circle3d(new Point3d(-2, 0, 0), 7, new Vector3d(0, 0, 1));
            Assert.AreEqual(c1.IntersectionWith(c2), new Point3d(5, 0, 0));

            // Intersection
            c2 = new Circle3d(new Point3d(6, 0, 0), 5, new Vector3d(0, 0, 1));
            Segment3d s = new Segment3d(new Point3d(3, 4, 0), new Point3d(3, -4, 0));

            Assert.AreEqual(c1.IntersectionWith(c2), s);
        }
Beispiel #6
0
        public void CircleIntersectionWithCircle3DTest_6()
        {
            Circle3d c1 = new Circle3d(new Point3d(0.54942463156146, 0.471633229492457, 0.687724718029017), 0.45, new Vector3d(0.00234836551341398, -0.00168595290036738, 0.00407955171963179));
            Circle3d c2 = new Circle3d(new Point3d(0.466918419682331, 0.557604272259504, 0.400167832409575), 0.45, new Vector3d(0.000185747980640577, 0.0018045609707127, 0.00465929795040716));

            Assert.IsTrue(c1.IntersectionWith(c2) != null);
            Assert.IsTrue(c2.IntersectionWith(c1) != null);
            Assert.IsTrue(c1.Intersects(c2));
            Assert.IsTrue(c2.Intersects(c1));
        }
Beispiel #7
0
        public void CircleIntersectionWithCircle3DTest_5()
        {
            double tol  = GeometRi3D.Tolerance;
            bool   mode = GeometRi3D.UseAbsoluteTolerance;

            GeometRi3D.Tolerance            = 0.01;
            GeometRi3D.UseAbsoluteTolerance = true;

            Circle3d c1 = new Circle3d(new Point3d(-0.15988, 0.3074, 0.11761), 0.1, new Vector3d(-0.14315, -0.33678, 0.93064));
            Circle3d c2 = new Circle3d(new Point3d(-0.13031, 0.2539, 0.11499), 0.1, new Vector3d(0.70155, 0.62669, -0.33924));

            Assert.IsTrue(c1.IntersectionWith(c2) != null);
            Assert.IsTrue(c2.IntersectionWith(c1) != null);

            // Restore initial state
            GeometRi3D.UseAbsoluteTolerance = mode;
            GeometRi3D.Tolerance            = tol;
        }
Beispiel #8
0
        public void CircleIntersectionWithCircle3DTest_4()
        {
            double tol  = GeometRi3D.Tolerance;
            bool   mode = GeometRi3D.UseAbsoluteTolerance;

            GeometRi3D.Tolerance            = 0.03;
            GeometRi3D.UseAbsoluteTolerance = true;

            Circle3d c1 = new Circle3d(new Point3d(0.21512, -0.00082439, 0.17926), 0.3, new Vector3d(0.62821, -0.68096, 0.37636));
            Circle3d c2 = new Circle3d(new Point3d(-0.038202, -0.090672, -0.078966), 0.3, new Vector3d(-0.060788, -0.026431, 0.9978));

            Assert.IsTrue(c1.IntersectionWith(c2) != null);
            Assert.IsTrue(c2.IntersectionWith(c1) != null);

            // Restore initial state
            GeometRi3D.UseAbsoluteTolerance = mode;
            GeometRi3D.Tolerance            = tol;
        }
Beispiel #9
0
        public void CircleIntersectionWithCircle3DTest_3()
        {
            double tol  = GeometRi3D.Tolerance;
            bool   mode = GeometRi3D.UseAbsoluteTolerance;

            GeometRi3D.Tolerance            = 0.04;
            GeometRi3D.UseAbsoluteTolerance = true;

            Circle3d c1 = new Circle3d(new Point3d(0.36335, -0.46836, -0.11003), 0.25, new Vector3d(0.89975, -0.12088, -0.41932));
            Circle3d c2 = new Circle3d(new Point3d(0.18967, -0.14709, 0.081927), 0.25, new Vector3d(0.90756, -0.16092, -0.38787));

            Assert.IsTrue(c1.IntersectionWith(c2) == null);
            Assert.IsTrue(c2.IntersectionWith(c1) == null);

            // Restore initial state
            GeometRi3D.UseAbsoluteTolerance = mode;
            GeometRi3D.Tolerance            = tol;
        }
Beispiel #10
0
        public void CircleIntersectionWithCircle3DTest_2()
        {
            double tol  = GeometRi3D.Tolerance;
            bool   mode = GeometRi3D.UseAbsoluteTolerance;

            GeometRi3D.Tolerance            = 0.01;
            GeometRi3D.UseAbsoluteTolerance = true;

            Circle3d c1 = new Circle3d(new Point3d(-0.28776, -0.29482, -0.16311), 0.2, new Vector3d(-0.44759, -0.3224, -0.8341));
            Circle3d c2 = new Circle3d(new Point3d(-0.35134, -0.27228, -0.12871), 0.2, new Vector3d(0.84394, -0.416, -0.33868));

            Assert.IsTrue(c1.IntersectionWith(c2) != null);
            Assert.IsTrue(c2.IntersectionWith(c1) != null);

            // Restore initial state
            GeometRi3D.UseAbsoluteTolerance = mode;
            GeometRi3D.Tolerance            = tol;
        }