Beispiel #1
0
    private void Update()
    {
        // if we have a cinematic controller assigned,
        if (cinematicTrigger != null)
        {
            if (cinematicTrigger.hasContinueButton)
            {
                // start tracking whether the cutscene has finished, and if so, display the continue prompt
                WaitAndShowContinueButton();

                // if we have recieved the correct button input, and if the cinemtic timeline has stopped playing, and if the cinematic camera
                // is still active
                if ((Input.GetButtonDown(Toolbox.GetInstance().GetPlayerManager().GetPlayerController().controls.interact) ||
                     Controls.IsDown || Input.GetButtonDown(Toolbox.GetInstance().GetPlayerManager().GetPlayerController().controls.jump)) &&
                    cinematicTrigger.timeLine.state != PlayState.Playing && cinematicTrigger.cinematicCam.activeSelf == true)
                {
                    // if the cinematic trigger is set up to remove the black bars after the cinematic is over,
                    // slide out cinematic bars
                    if (cinematicTrigger.removeBlackBarsEnd)
                    {
                        PlayCutSceneSlideOut();
                    }

                    // hide the continue prompt
                    HideContinueButton();

                    // end the cutscene from the trigger
                    cinematicTrigger.EndCutScene();

                    // nullify the cinematicTrigger variable
                    cinematicTrigger = null;
                }
            }
            else if (cinematicTrigger.timeLine.state != PlayState.Playing)
            {
                // if the cinematic trigger is set up to remove the black bars after the cinematic is over,
                // slide out cinematic bars
                if (cinematicTrigger.removeBlackBarsEnd)
                {
                    PlayCutSceneSlideOut();
                }

                // end the cutscene from the trigger
                cinematicTrigger.EndCutScene();

                // nullify the cinematicTrigger variable
                cinematicTrigger = null;
            }
        }
    }
Beispiel #2
0
    public void EndCutScene()
    {
        // if the cinematic trigger is set up to remove the black bars after the cinematic is over,
        // slide out cinematic bars

        if (cinematicTrigger.removeBlackBarsEnd)
        {
            PlayCutSceneSlideOut();
        }

        // end the cutscene from the trigger
        cinematicTrigger.EndCutScene();

        // nullify the cinematicTrigger variable
        cinematicTrigger = null;
    }
Beispiel #3
0
    // < ------------------------------------- CUTSCENES ------------------------------------- >> //

    public void PlayCutSceneSlideIn(CinematicTriggerController _cinematicTrigger)
    {
        animator.SetBool("isCutSceneSlideIn", true);
        cinematicTrigger = _cinematicTrigger;
    }