Beispiel #1
0
    void Update()
    {
        var t = Time.time * Path.PathLength / 2;

        transform.position = Path.EvaluatePositionAtUnit(t, CinemachinePathBase.PositionUnits.Distance);
    }
 void FixedUpdate()
 {
     _currentState();
     transform.position = path.EvaluatePositionAtUnit(_pathPos, CinemachinePathBase.PositionUnits.Distance);
 }