Beispiel #1
0
 /// <summary>
 /// Set the track to an arbitrary time.
 /// </summary>
 /// <param name="time">The new time.</param>
 public override void SetTime(float time)
 {
     foreach (TimelineItem item in GetTimelineItems())
     {
         CinemaAudio cinemaAudio = item as CinemaAudio;
         if (cinemaAudio != null)
         {
             float audioTime = time - cinemaAudio.Firetime;
             cinemaAudio.SetTime(audioTime);
         }
     }
 }
Beispiel #2
0
 /// <summary>
 /// Set the track to an arbitrary time.
 /// </summary>
 /// <param name="time">The new time.</param>
 public override void SetTime(float time)
 {
     TimelineItem[] items = GetTimelineItems();
     for (int i = 0; i < items.Length; i++)
     {
         CinemaAudio cinemaAudio = items[i] as CinemaAudio;
         if (cinemaAudio != null)
         {
             float audioTime = time - cinemaAudio.Firetime;
             cinemaAudio.SetTime(audioTime);
         }
     }
 }
Beispiel #3
0
 /// <summary>
 /// Set the track to an arbitrary time.
 /// </summary>
 /// <param name="time">The new time.</param>
 public override void SetTime(float time)
 {
     {
         var __array1       = GetTimelineItems();
         var __arrayLength1 = __array1.Length;
         for (int __i1 = 0; __i1 < __arrayLength1; ++__i1)
         {
             var item = (TimelineItem)__array1[__i1];
             {
                 CinemaAudio cinemaAudio = item as CinemaAudio;
                 if (cinemaAudio != null)
                 {
                     float audioTime = time - cinemaAudio.Firetime;
                     cinemaAudio.SetTime(audioTime);
                 }
             }
         }
     }
 }