void Start() { m_shortestPath = new List <Vector3>(); world = (ChunkWorldBuilder)FindObjectOfType(typeof(ChunkWorldBuilder)); if (GameObject.Find("World")) { m_fileName = ""; } }
// Use this for initialization void Start() { m_world = (ChunkWorldBuilder)FindObjectOfType(typeof(ChunkWorldBuilder)); }
// Use this for initialization void Start() { m_world = (ChunkWorldBuilder)FindObjectOfType(typeof(ChunkWorldBuilder)); }