private void InitResources() { chunkService = gameObject.GetComponent <ChunkService>(); levelGenerator = gameObject.GetComponent <LevelGenerator>(); lightService = gameObject.GetComponent <LightService>(); block_sprites = Resources.LoadAll <Sprite>("Sprites/blocks"); tilebaseDictionary = tilebase_cfg.GetDico(); tile_selector = Instantiate(Resources.Load("Prefabs/tile_selector")) as GameObject; }