Beispiel #1
0
 private void InitResources()
 {
     chunkService       = gameObject.GetComponent <ChunkService>();
     levelGenerator     = gameObject.GetComponent <LevelGenerator>();
     lightService       = gameObject.GetComponent <LightService>();
     block_sprites      = Resources.LoadAll <Sprite>("Sprites/blocks");
     tilebaseDictionary = tilebase_cfg.GetDico();
     tile_selector      = Instantiate(Resources.Load("Prefabs/tile_selector")) as GameObject;
 }