Beispiel #1
0
    void Start()
    {
        World w = new World();

        for (int x = -World.RenderDist; x < World.RenderDist; x++)
        {
            for (int y = -World.RenderDist; y < World.RenderDist; y++)
            {
                for (int z = -World.RenderDist; z < World.RenderDist; z++)
                {
                    GameObject newGo = new GameObject("" + x + "," + y + "," + z);
                    newGo.transform.SetParent(transform);
                    newGo.transform.position = new Vector3(x * Chunk.chunkSize, y * Chunk.chunkSize, z * Chunk.chunkSize);
                    ChunkRenderer cr = newGo.AddComponent <ChunkRenderer>();
                    cr.chunk = w.GetChunk(x + World.RenderDist, y + World.RenderDist, z + World.RenderDist);
                    chunkRenderers[x + World.RenderDist, y + World.RenderDist, z + World.RenderDist] = cr;
                    cr.GetComponent <MeshRenderer>().material = renderMat;
                    cr.PrerenderChunk();
                }
            }
        }
    }