void LoadGarbageChunks()
 {
     foreach (var chunk in memoryManager.GetChunks())
     {
         var distance = DistanceToPlayer(chunk.Index);
         if (distance > maxRadius * ChunkSize)
         {
             removeQueue.Add(chunk.Index);
         }
         else
         {
             if (distance > minRadius * ChunkSize)
             {
                 memoryManager.EnsureHidden(chunk.Index);
             }
         }
     }
 }