Beispiel #1
0
        public void SetMaxViewingLevel(float level, ChunkManager.SliceMode slice)
        {
            Slice           = slice;
            MaxViewingLevel = Math.Max(Math.Min(level, ChunkSizeY), 1);

            foreach (VoxelChunk c in ChunkMap.Select(chunks => chunks.Value).Where(c => c.NeedsViewingLevelChange()))
            {
                c.ShouldRecalculateLighting = false;
                c.ShouldRebuild             = true;
            }
        }
Beispiel #2
0
        // Final argument is always mode Y.
        // Todo: %KILL% - does not belong here.
        public void SetMaxViewingLevel(int level, ChunkManager.SliceMode slice)
        {
            if (level == MaxViewingLevel && slice == Slice)
            {
                return;
            }
            SoundManager.PlaySound(ContentPaths.Audio.Oscar.sfx_gui_click_voxel, 0.15f, (float)(level / (float)VoxelConstants.ChunkSizeY) - 0.5f);

            var oldLevel = MaxViewingLevel;

            Slice           = slice;
            MaxViewingLevel = Math.Max(Math.Min(level, VoxelConstants.ChunkSizeY), 1);

            foreach (var c in ChunkMap)
            {
                c.InvalidateSlice(oldLevel - 1);
                c.InvalidateSlice(MaxViewingLevel - 1);
            }
        }
Beispiel #3
0
        public static IEnumerable <GlobalVoxelCoordinate> EnumerateManhattanNeighbors2D(
            GlobalVoxelCoordinate Coordinate, ChunkManager.SliceMode SliceMode)
        {
            switch (SliceMode)
            {
            case ChunkManager.SliceMode.X:
                return(EnumerateNeighbors(ManhattanNeighbors2D.Select(n =>
                                                                      new GlobalVoxelOffset(0, -n.Z, n.X)), Coordinate));

            case ChunkManager.SliceMode.Y:
                return(EnumerateNeighbors(ManhattanNeighbors2D, Coordinate));

            case ChunkManager.SliceMode.Z:
                return(EnumerateNeighbors(ManhattanNeighbors2D.Select(n =>
                                                                      new GlobalVoxelOffset(n.X, -n.Z, 0)), Coordinate));

            default:
                throw new InvalidOperationException();
            }
        }