public static void OpenThisWindow()
    {
        ChunkEditorWindow myChunkEditorWindow = EditorWindow.GetWindow(typeof(ChunkEditorWindow)) as ChunkEditorWindow;

        myChunkEditorWindow.Init(Selection.activeObject as ChunkSetUp);
    }
Beispiel #2
0
    public override void OnInspectorGUI()
    {
        //base.OnInspectorGUI();

        Undo.RecordObjects(chunks, "Edited Something");


        if (GUILayout.Button("Open Editor Window", GUILayout.Height(100)))
        {
            ChunkEditorWindow myChunkEditorWindow = EditorWindow.GetWindow(typeof(ChunkEditorWindow)) as ChunkEditorWindow;

            myChunkEditorWindow.Init(targetChunk);
        }

        #region MovedIntoWindow

        /*
         * GUILayoutUtility.GetRect(EditorGUIUtility.currentViewWidth, 1000);
         * var centeredLabel = GUI.skin.GetStyle("Label");
         * centeredLabel.alignment = TextAnchor.MiddleCenter;
         *
         *
         * GUILayout.BeginHorizontal("box");
         *
         * float spaceX = 20;
         * float lineByTwo = EditorGUIUtility.singleLineHeight * 2;
         *
         * float inspectorWidth = Screen.width;
         *
         * float[] xPosition = new float[targetChunk.objectId.Length];
         * for (int i = 0; i < targetChunk.objectId.Length; i++)
         * {
         *  float dividedInspector = (inspectorWidth - (spaceX * 2)) / targetChunk.objectId.Length;
         *
         *  xPosition[i] = (dividedInspector + 0) + dividedInspector * i;
         * }
         *
         *
         *
         * GUI.Label(new Rect(Screen.width / 2 - 50, 10, 100, 50), "Configuration", EditorStyles.boldLabel);
         *
         * float[] separatorPosition = new float[3];
         * separatorPosition[0] = (xPosition[7] +(xPosition[6] - xPosition[7])) + (xPosition[6] + 20 - xPosition[7])/2;
         * separatorPosition[1] = (xPosition[13] + (xPosition[6] - xPosition[7])) + (xPosition[6] + 20 - xPosition[7]) / 2;
         * separatorPosition[2] = (xPosition[19] + (xPosition[6] - xPosition[7])) + (xPosition[6] + 20 - xPosition[7]) / 2;
         *
         * GUI.Label(new Rect(xPosition[8], lineByTwo * 2.5f, 100, 50), "Face\nvisible\nau début\n", EditorStyles.boldLabel);
         *
         *
         * //Debug.Log(separatorPosition[0]);
         *
         * for (int i = 0; i < 3; i++)
         * {
         *  GUI.DrawTexture(new Rect(separatorPosition[i], lineByTwo + 14, 2, 20), separator);
         * }
         *
         * for (int i = 0; i < targetChunk.objectId.Length; i++)
         * {
         *  float y = lineByTwo + EditorGUIUtility.singleLineHeight;
         *  string buttonName = " ";
         *
         *  Vector2 position = new Vector2(xPosition[i], y);
         *  Vector2 size = new Vector2(20, 20);
         *
         *  if ((int)targetChunk.objectId[i] == 0)
         *  {
         *      GUI.color = Color.white;
         *      buttonName = " ";
         *  }
         *
         *  if ((int)targetChunk.objectId[i] == 2)
         *  {
         *      GUI.color = Color.red;
         *      buttonName = " E";
         *  }
         *
         *  if ((int)targetChunk.objectId[i] == 1)
         *  {
         *      GUI.color = Color.black;
         *      buttonName = " W";
         *  }
         *
         *  if ((int)targetChunk.objectId[i] == 3)
         *  {
         *      GUI.color = Color.yellow;
         *      buttonName = " C";
         *  }
         *
         *
         *
         *  if (GUI.Button(new Rect(position, size), buttonName))
         *  {
         *      ButtonAssignation(i);
         *  }
         *
         * }
         *
         * GUILayout.EndHorizontal();
         */
        #endregion
    }