Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     //print(parts);
     if (parts != null)
     {
         //print(parts[0].timesig);
         if (Input.GetKeyDown(KeyCode.A))
         {
             Debug.Log("playing");
             playFile();
         }
         if (Input.GetKeyDown("space") && !paused)
         {
             if (counter <= parts[0].timesig)
             {
                 setUpNumbers();
             }
             GameObject background = Instantiate(backgroundPrefab, backgroundPrefab.transform.position, Quaternion.identity);
             counter++;
             if (!started)
             {
                 started = true;
                 playFile();
             }
             else
             {
                 myChuck.BroadcastEvent("space");
             }
         }
     }
 }
    void Update()
    {
        if (Input.GetKeyDown("space"))
        {
            // on first press, set entire array
            if (numPresses == 0)
            {
                myChuck.SetFloatArray("myFloatNotes", myMidiNotes);
            }
            // on any press, change the value of index 1
            myChuck.SetFloatArrayValue("myFloatNotes", 1, 60.5f + numPresses);
            // set a dictionary value too
            myChuck.SetAssociativeFloatArrayValue("myFloatNotes", "numPlayed", numPresses);


            // test some gets too
            myChuck.GetFloatArray("myFloatNotes", myFloatArrayCallback);
            myChuck.GetFloatArrayValue("myFloatNotes", 1, myFloatCallback);
            myChuck.GetAssociativeFloatArrayValue("myFloatNotes", "numPlayed", myFloatCallback);

            // actually play it!
            myChuck.BroadcastEvent("playMyNotes");

            numPresses++;
        }
    }
Beispiel #3
0
    private IEnumerator SyncLoopWithMetronome()
    {
        sporkWaiting = true;
        yield return(new WaitUntil(() => globalBeatFlag == true));

        myInstrumentSyncer.SetNewValue(main.instrumentDict[main.currentInstrument]);
        myChuck.BroadcastEvent("sporkTheLoop");
        main.adcFlag = false;
        sporkWaiting = false;
    }
Beispiel #4
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown("space"))
     {
         if (!haveSetOnce)
         {
             mySyncer.SetNewValue("special:dope");
             haveSetOnce = true;
         }
         myChuck.BroadcastEvent("playTheFile");
         Debug.Log("Hey, the synced string is " + mySyncer.GetCurrentValue());
     }
 }
Beispiel #5
0
 public void Start(NextAction fn)
 {
     GetNext = fn;
     StartTick();
     instance.BroadcastEvent("start");
 }