Beispiel #1
0
 public static void ShowMemento()
 {
     BlurCameraOverTime.Instance.BlurScreen();
     Chronos.PauseTime(0.05F);
     Chronos.LateExecute(MementoManager.ShowMemento, 0.6F);
     MementoManager.Instance.StartCoroutine(MementoManager.Instance.TriggerMemento(true));
 }
Beispiel #2
0
    void OnTriggerEnter(Collider other)
    {
        if (!isCleared)
        {
            if (title == "")
            {
                DialogManager.dialogManager.LoadConversationByIndex(index);
            }
            else
            {
                DialogManager.dialogManager.LoadConversationByTitle(title);
            }

            DialogManager.dialogManager.SetAutoClose(false);


            if (pauseGameOnShowDialog)
            {
                PauseScreen.Instance.enabled = false;
                BlurCameraOverTime.Instance.BlurScreen();
                Chronos.PauseTime(0.05F);
                DialogManager.dialogManager.SetCallbackFunc(OnMessageEnd);
                Chronos.LateExecute(DialogManager.dialogManager.ShowDialogBox, 0.6F);
            }
            else
            {
                DialogManager.dialogManager.SetCallbackFunc(DefaultBehavior);
                DialogManager.dialogManager.ShowDialogBox();
            }

            isCleared = !canRepeat;
        }
    }
Beispiel #3
0
 void Start()
 {
     DialogManager.dialogManager.LoadConversationByIndex(15);
     PauseScreen.Instance.enabled = false;
     BlurCameraOverTime.Instance.BlurScreen();
     Chronos.PauseTime(0.05F);
     DialogManager.dialogManager.SetCallbackFunc(AfterDeathDialog);
     Chronos.LateExecute(DialogManager.dialogManager.ShowDialogBox, 0.6F);
 }
Beispiel #4
0
    public void Collect()
    {
        BlurCameraOverTime.Instance.BlurScreen();
        Chronos.PauseTime(0.05F);
        Chronos.LateExecute(MementoManager.ShowMemento, 0.6F);
        MementoManager.IncrementPickupCount();
        MementoManager.Instance.StartCoroutine(MementoManager.Instance.TriggerMemento(true));

        foreach (ParticleToggle p in GetComponentsInChildren <ParticleToggle>())
        {
            p.ToggleParticles(false);
        }

        Destroy(gameObject, 0.1F);
    }
Beispiel #5
0
    void TogglePause()
    {
        isPaused = !isPaused;

        if (isPaused)
        {
            BlurCameraOverTime.Instance.BlurScreen();
            Chronos.PauseTime(0.05F);
        }
        else
        {
            BlurCameraOverTime.Instance.UnblurScreen();
            Chronos.ResumeTime(0.05F);
        }

        pauseUI.interactable = isPaused;
    }